Job Advancement
| First job | Level 10 (Magicians: level 8), taken from a Beginner |
|---|---|
| Second job | Level 30 |
| Third job | Level 70 |
| Fourth job | Level 120 |
| Level cap | 200, for every class |
| Cygnus Knights | Levels 10, 30 and 70; there is no fourth job |
| Aran | Levels 10, 30, 70 and 120, each one by quest |
| Dual Blade | Levels 20, 30, 45, 60 and 100, from a Thief |
| Super Beginner | Level 30, from a Beginner |
Job advancement is how a Beginner becomes a class, and how that class grows through its later tiers. The five Explorer lines (Warrior, Magician, Bowman, Thief and Pirate) all follow the same pattern: a first job at level 10, a second job at level 30, a third job at level 70 and a fourth job at level 120. The Cygnus Knights, the Aran, the Dual Blade, the Super Beginner and the Tamer each have a door of their own.
This page is the map. It lists every class, the level each tier opens at, who you speak to, and what the game checks before it lets you through. The step-by-step guides are linked from each section.
The class tree
Explorers
| Line | 1st job | 2nd job | 3rd job | 4th job |
|---|---|---|---|---|
| Warrior | Warrior | Fighter / Page / Spearman | Crusader / White Knight / Dragon Knight | Hero / Paladin / Dark Knight |
| Magician | Magician | F/P Wizard / I/L Wizard / Cleric | F/P Mage / I/L Mage / Priest | F/P Arch Mage / I/L Arch Mage / Bishop |
| Bowman | Bowman | Hunter / Crossbowman | Ranger / Sniper | Bowmaster / Marksman |
| Thief | Thief | Assassin / Bandit | Hermit / Chief Bandit | Night Lord / Shadower |
| Pirate | Pirate | Brawler / Gunslinger | Marauder / Outlaw | Buccaneer / Corsair |
The first-job level is 10 for every line except the Magician, who can advance at level 8. Each line page (Warrior Path, Magician Path, Bowman Path, Thief Path, Pirate Path) walks through every tier, every trial and every skill book of that line. The three shared guides cover the parts that work the same for all five lines: Second Job Advancement, Third Job Advancement and Fourth Job Advancement.
Classes with their own door
| Class | Levels | How you get in |
|---|---|---|
| Cygnus Knights (Dawn Warrior, Blaze Wizard, Wind Archer, Night Walker, Thunder Breaker) | 10, 30, 70 | Sail to Ereve and talk to the knight who leads your branch. The second job needs the Knighthood Exam; the third needs a quest called Shinsoo's Teardrop. See Becoming a Cygnus Knight. |
| Aran | 10, 30, 70, 120 | Sail to Rien. Every tier is a quest that ends in the job change. See Becoming an Aran. |
| Dual Blade (Blade Recruit, Blade Acolyte, Blade Specialist, Blade Lord, Blade Master) | 20, 30, 45, 60, 100 | Be a first-job Thief of level 20 or higher who has not yet taken a second job, then talk to Lady Syl in Lady Syl's Room. See Becoming a Dual Blade. |
| Super Beginner | 30 | A Beginner of level 30 talks to the Maple Administrator. |
| Tamer | 10 | A quest chain that starts with Mar the Fairy in Mar's Forest. See the Tamer guide. |
How an Explorer advances
- Reach the level for the tier you want.
- For the second and third job, spend your skill points first. The masters refuse a character that is carrying too many unspent points (see the skill point rule).
- Find your master and choose Talk about my training from the NPC's menu.
- First job: confirm the offer and you are a member of the class at once. Second job: the master sends you on a trial first. Third job: the master briefs you, you fight your master's clone and then answer the Holy Stone's questions for the chief in El Nath. Fourth job: finish your class's quest chain, which starts with your chief in El Nath and ends in Leafre.
- After the trial, return to the master and choose the branch. The masters call this choice permanent.
| Tier | Level | What the game checks | Guide |
|---|---|---|---|
| 1st job | 10 (Magician 8) | Only your level, and that you are still a Beginner. The old stat minimums are not checked. | Your line's page |
| 2nd job | 30 | You carry The Proof of a Hero (Pirates: the Brawler or Gunslinger test quest is finished), and the skill point rule is met. | Second Job Advancement |
| 3rd job | 70 | You hand over The Necklace of Wisdom, and the skill point rule is met. | Third Job Advancement |
| 4th job | 120 | Your line's Heroic quest is complete and one slot is free on the Use tab. | Fourth Job Advancement |
Who to see
| Line | First and second job master | Third job chief (Chief's Residence, El Nath) | Fourth job (Forest of the Priest, Leafre) |
|---|---|---|---|
| Warrior | Dances with Balrog in Warriors' Sanctuary (Perion) | Tylus | Harmonia |
| Magician | Grendel the Really Old in Magic Library (Ellinia) | Robeira | Gritto |
| Bowman | Athena Pierce in Bowman Instructional School (Henesys) | Rene | Legor |
| Thief | Dark Lord in Thieves' Hideout (Kerning City) | Arec | Hellin |
| Pirate | Kyrin in Navigation Room (Nautilus Harbor) | Pedro | Samuel |
The skill point rule
Before the second and the third job of an Explorer or a Cygnus Knight, the master looks at how many skill points (SP) you are still holding. You may keep at most 3 SP for every level you have gained beyond the advancement level: at level 30 that is none at all, at level 31 it is 3, and so on. The same count applies at level 70 for the third job. Spend the rest first.
The rule exists so that first-job points cannot be saved up and spent on second-job skills. It does not apply to the first job, to the fourth job, or to the Aran and the Dual Blade. Skill Points explains how many points each tier gives you.
What an advancement gives
Every advancement refills your HP and MP, raises your maximum HP and MP once, and gives you skill points. The extra points of ability (AP) come later in the line.
| Advancement | Warrior line | Magician line | Bowman, Thief and Pirate lines | AP | SP |
|---|---|---|---|---|---|
| 1st job | +225 max HP | +125 max MP | +125 max HP, +38 max MP | none | 1 |
| 2nd job | +325 max HP | +475 max MP | +325 max HP, +175 max MP | none | 1 |
| 3rd job | +325 max HP | +475 max MP | +325 max HP, +175 max MP | 5 | 1 |
| 4th job | +325 max HP | +475 max MP | +325 max HP, +175 max MP | 5 | 3 |
- The HP and MP amounts are fixed, not random.
- Skill points come back to you if you advance late: the game tops your points up to what a character of your level is entitled to for that tier, so waiting a few levels before your first job does not lose you any.
- Cygnus Knights get 7 AP at the second and third job instead; Aran get the Explorer amounts; the Dual Blade has its own table on its page.
Your stats at the first job
When you take a first job, the game pools every point you hold (your STR, DEX, INT and LUK plus any unspent AP) and deals them again. The class's main stat is set to its minimum, every other stat goes back to 4, and everything left over becomes free AP for you to place.
| Class | Main stat is set to | Free AP at the lowest level | Free AP at level L |
|---|---|---|---|
| Warrior, Dawn Warrior, Aran | STR 35 | 23 (level 10) | 5 × L − 27 |
| Magician | INT 20 | 28 (level 8) | 5 × L − 12 |
| Blaze Wizard | INT 20 | 38 (level 10) | 5 × L − 12 |
| Bowman, Thief, Wind Archer, Night Walker | DEX 25 | 33 (level 10) | 5 × L − 17 |
| Pirate, Thunder Breaker | DEX 20 | 38 (level 10) | 5 × L − 12 |
A Beginner cannot place AP up to level 10: the game adds the points for you, so every Beginner arrives at the same total. The formula in the last column assumes you advance at level L and have not placed any AP yourself. Stat Builds covers what to do with the free AP.
First job starter kit
The first-job master hands over the class's starter gear, once per job:
| Line | You receive |
|---|---|
| Warrior | Beginner Warrior's sword |
| Magician | Beginner Magician's wand |
| Bowman | Beginner Bowman's bow and 1,000 Arrow for Bow |
| Thief | 500 A Beginner Thief's Throwing Stars, Beginner Thief Wrist Guard and Beginner Thief's short sword |
| Pirate | Pistol, Steel Knuckler and 1,000 Bullet |
The game then puts the class weapon on for you if you are not already holding a weapon of that kind. Later tiers give no gear.
If the master refuses you
| What the master says | Why |
|---|---|
| Return when you have reached level 10. Train hard. (first job) or Reach Level 30 and I will show you the next path. (later tiers, with that tier's level) | You are below the level for this tier. |
| You still have skill points you haven't used. Use them first, then come back to me. | You are carrying more SP than the skill point rule allows. |
| You have not yet passed my trials. I can not advance you until you do so. | The item or quest for this tier is missing. At the second and third job that means the Proof of a Hero or the Necklace of Wisdom; at the fourth job it means the Heroic quest. |
| Please have one slot available on USE inventory to receive a skill book. | Fourth job only. The master hands you the Maple Warrior skill book and needs one free slot on the Use tab first. |
Nothing is taken from you when the master refuses. Items that were meant to be handed over (the Proof of a Hero, the Necklace of Wisdom) stay in your bag until the advancement actually succeeds.
Rules for every class
- The level cap is 200 for all classes, Cygnus Knights included.
- A character can only advance within its own line. A Warrior cannot take the Fighter branch from a Magician's master, and a Fighter cannot become a Magician.
- Each branch choice at the second, third and fourth tier is described by the masters as permanent.






