At a glance
| Start | Rien (Rien)
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| Levels | 10, 30, 70, 120
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| Method | Each tier is a quest
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| HP and MP per level | 46 and 6
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| Main stat | STR
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The Aran is a polearm class from Rien. In MapleVerse the Aran is an ordinary adventurer who wakes Giant Polearm. See Becoming an Aran, Aran Story Quests and Aran Skills and Combo.
Skills
| Skill |
Max level |
Needs |
What it does
|
| Combo Ability |
10 |
Double Swing Lv 10; Taught by the quest Train or Die! 3 |
Everytime the combo count reaches 10, the stats increase.
|
| Double Swing |
20 |
— |
Tap the attack key twice to attack up to 12 enemies by attacking twice.
|
| Combat Step |
15 |
Double Swing Lv 5 |
Quickly tap the direction arrows twice to quickly cover a short distance.
|
| Polearm Booster |
20 |
Combat Step Lv 5; Taught by the quest The Puppeteer's Warning |
Uses HP and MP to temporarily boost up the attacking speed of the equipped polearm.
|
| Skill |
Max level |
Needs |
What it does
|
| Combo Critical |
20 |
Combo Ability Lv 10 |
Every time the combo count reaches 10, that's when the critical rate and the damage increases.
|
| Full Swing |
20 |
Triple Swing Lv 20; Taught by the quest Neinheart's Thanks |
Increases the damage rate of Double Swing and Triple Swing.
|
| Final Cross |
30 |
Triple Swing Lv 20 |
Tosses up 12 monsters in the air.
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| Combo Penril |
30 |
Combo Smash Lv 10 |
Shoots a wave of concentrated energy, mixing with the spirit of wolves.
|
| Rolling Spin |
20 |
— |
Causes a strong wind which flies out monsters left and right.
|
| Smart Knockback |
20 |
— |
Utilizes efficiency over power, in that it dishes out less damage than a regular knockback, yet still manages to knock back an enemy.
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| Snow Charge |
20 |
— |
For a set period of time, add the element of ice on the Pole Arm.
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| Skill |
Max level |
Needs |
What it does
|
| High Mastery |
30 |
Polearm Mastery Lv 20 |
Improves the overall mastery of Polearm-related weapons and attack.
|
| Over Swing |
30 |
Full Swing Lv 20 |
Expands the damage caused by Double Swing and Triple Swing to the extreme.
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| High Defense |
30 |
— |
A new level of defense, in that it permanently decreases the damage suffering from the same attacks.
|
| Final Blow |
30 |
Triple Swing Lv 20 |
Swings Polearm widely to incur significant damage to up to 12 monsters at once.
|
| Combo Tempest |
30 |
Combo Penril Lv 10 |
Creates an ice that is so deadly that even a slight collision would kill the monster, while incurring significant damage to boss monsters as well.
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| Combo Barrier |
30 |
Combo Drain Lv 10 |
A buff that decreases the amount of damage received over a set time.
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| Maple Warrior |
30 |
— |
Temporarily boosts the stats of everyone in the party.
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| Freeze Standing |
30 |
— |
Stand heavy like a frozen block of ice and back down from no one.
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| Hero's Will |
5 |
— |
Allows one to snap out of abnormal conditions.
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See also