Second Job Advancement

At a glance
Level30
StartYour first-job master (see Job Advancement)
You need30 Dark Marble from the trial, which turn into The Proof of a Hero
PiratesTwo test quests instead of the marbles
Skill pointsAt most 3 unspent per level above 30

Second job advancement is the first real branch of an Explorer line. At level 30 your first-job master sends you on a trial, and with the proof of it you pick one of the branches. This page covers the Warrior, Magician, Bowman and Thief trial; the Pirate test is at the end.

The trial step by step

  1. At level 30, talk to your master and choose Talk about my training. The master hands you a letter (Dances with Balrog's Letter Warrior, Grendel the Really Old's Letter Magician, Athena Pierce's Letter Bowman, Dark Lord's Letter Thief). You need a free Etc slot.
  2. Take the letter to your Job Instructor outside the town and talk to him. He explains the test, and you confirm. The letter is taken and the door opens.
  3. Inside the trial map, kill the two monster types there. Each drops a Dark Marble 70% of the time. Marbles from these monsters give no EXP and no loot. Collect 30.
  4. Talk to the instructor inside the map. With 30 marbles he takes them all and gives you The Proof of a Hero, then warps you out.
  5. Return to your master. He lets you read about each branch, then asks you to choose. The advancement takes the Proof of a Hero.
Line Letter holder (master) Outside instructor Trial map Monsters
Warrior Dances with Balrog Warrior Job Instructor in West Rocky Mountain IV Warrior's Rocky Mountain Fire Boar 2, Lupin 2
Magician Grendel the Really Old Magician Job Instructor in The Forest North of Ellinia Magician's Tree Dungeon Curse Eye 2, Horned Mushroom 2
Bowman Athena Pierce Bowman Job Instructor in The Road to the Dungeon Ant Tunnel For Bowman Evil Eye 2, Zombie Mushroom 2
Thief Dark Lord Thief Job Instructor in Construction Site North of Kerning City Thief's Construction Site Cold Eye 2, Blue Mushroom 2

Branches

Line Branches
Warrior Fighter (swords or axes), Page (swords or blunt weapons), Spearman (spears or polearms)
Magician F/P Wizard (fire and poison), I/L Wizard (ice and lightning), Cleric (holy magic)
Bowman Hunter (bows), Crossbowman (crossbows)
Thief Assassin (claws), Bandit (daggers)

Skill points

You must carry no more than 3 SP for each level above 30, so at level 30 you must have spent all of it. See Skill Points.

Pirates

At level 30, Kyrin offers two mutually exclusive tests: one for the Brawler, one for the Gunslinger. Taking one is final.

  1. Choose the test. Kyrin warps you into a Pirate Test Room (Brawler) or Pirate Test Room (Gunslinger).
  2. Kill the OctoPirate (Brawler) or OctoPirate (Gunslinger). Only one skill hurts them: Flash Fist for the Brawler test, Double Shot for the Gunslinger test.
  3. Collect 15 Potent Power Crystal (Brawler) or 15 Potent Wind Crystal (Gunslinger). They drop 70% of the time, and only while the quest is running.
  4. Talk to Kyrin inside; he warps you out. Finish the quest with Kyrin, then pick the branch you tested for.

Only one pirate can use a test room at a time. If every room is busy, Kyrin says All the training maps are currently in use. Please try again later.

Common problems

  • I lost the letter. The master only repeats Go and see the Job Instructor. If the letter is gone, ask a game master for help.
  • I lost the Proof of a Hero. The trial must be done again; the master issues a new letter.
  • I died in the trial map. You lose EXP as usual and return to town. Dark Marbles stay in your bag, and the outside instructor lets you back in.
  • The master will not advance me. Check your SP first. Then check that you hold the Proof of a Hero.
  • The master talks about quests and not about advancement. Job masters now list their quests first. The advancement is the row Talk about my training.

See also