Dyle
Dyle
| Level | Lv 65 |
|---|---|
| HP | 31,000 |
| MP | 200 |
| EXP | 2,600 |
| Defence | |
| Weapon def | 190 |
| Magic def | 220 |
| Combat | |
| Accuracy | 150 |
| Avoidability | 30 |
| Touch damage | 190 |
| Speed | -30 |
| Info | |
| Type | Boss |
| Monster Book | Dyle Card |
| ID | 6220000 |
Dyle is a level 65 boss monster.
This is a different monster from the main Dyle.
A gigantic crocodile that hides in the swamp in Kerning City. Some say that it suddenly grew in size due to a strange substance in the waste water it consumed, although such claim has not been confirmed. While naturally docile, its simple-minded personality sometimes causes Mr. Alli to rashly become a ferocious monster when provoked.— Monster Book
Drops
It also drops 765–3,769 Vesos (40% chance).
Accuracy needed
How much accuracy you need to hit it. Weapon attacks use the ACC in your Stat window. Spells use your magic accuracy: INT divided by 10 plus LUK divided by 10, each rounded down. Being below the monster's level raises both.
| Your level | Weapon: starts hitting | Weapon: always hits | Magic: always hits |
|---|---|---|---|
| 65 or higher | 56 | 111 | 31 |
| 60 (5 below) | 66 | 132 | 38 |
| 55 (10 below) | 77 | 153 | 44 |
| 50 (15 below) | 87 | 174 | 51 |
| 45 (20 below) | 98 | 195 | 57 |
Skills
| Skill | Kind | MP | Cooldown |
|---|---|---|---|
| Heal (nearby monsters) | Heal | 10 | 20s |
| Attack up (nearby monsters) | Buff | 5 | 35s |
| Defense up (nearby monsters) | Buff | 5 | 30s |
| Magic defense up (nearby monsters) | Buff | 5 | 40s |
| Physical immune | Buff | 3 | 30s |
Quests
- Conclusion — defeat 1






