Revision as of 22:24, 10 November 2026 by MapleVerse Bot (talk | contribs) (Generated)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
At a glance
Open itB, or the Book box in the Equipment window
Cards1,089 monsters, up to 5 copies of each
Chance per kill5%, for the player who lands the last hit
RewardMax HP, Max MP, All Stats, Weapon ATT and Magic ATT

The Monster Book is your collection of monster cards. Every monster you can fight in MapleVerse has a card, the book holds up to 5 copies of each, and the more you collect the more stats the book gives your character. This guide explains how cards are earned, what the book gives, and how to work through all 1,089 cards region by region.

★
Different from the original game In the original game a card was an item a monster dropped, only 343 monsters had one, and a collected card gave no stats. In MapleVerse a defeated monster can write its card straight into your book, every monster has a card, and the book rewards you with stats.

How you earn a card

  • On the kill. Every time you defeat a monster there is a 5% chance that its card is written into your book. Only the player who lands the last hit gets this chance: a party member who helped does not, so take turns finishing a monster that everyone needs.
  • As a dropped card. 339 monsters also drop their card as an item, usually at a low rate (the Card drop column of the lists, and the drop table on each monster's page). Walk over the card and it is recorded at once. A card never takes a slot in your bag, so a full inventory does not stop it.
  • A sparkle plays over your character and a line appears with your EXP messages when a card is recorded.
  • The book holds 5 copies of each card. After the fifth copy that monster gives you nothing more for the book.
  • Some monsters appear in more than one form, for example a boss you meet again in a rematch. Those copies all fill the same card.
✦
Tip At 5% per kill a card takes 20 kills on average, and five copies take about 100. Collect cards in the areas where you are training anyway, and only go back for the ones you are missing.

What the book gives

The book's reward is worked out from the cards you hold right now, and it grows the moment you record a new card.

Reward How it grows With every card (1,089 monsters, 5,445 cards)
Max HP +5 for every 5 cards (every copy counts) +5,445
Max MP +2 for every 5 cards +2,178
All Stats (STR, DEX, INT, LUK) +1 for every 100 cards +54
All Stats, percent +1% for every Book level +15%
Weapon ATT and Magic ATT +1 each for every 10 different monsters +108

So there are two things to chase: different monsters (they raise your Book level and your attack) and copies (every card, up to 5 of each monster, adds HP, MP and stats).

To see what your book gives, hover over the Book box in the Equipment window, or open the book and click the small book picture above the left tabs. That page lists every reward next to the rule it grows by, with your Book level, your card totals and your cover card.

Book level

Your Book level depends only on how many different monsters you have collected.

Book level Different monsters needed All Stats
1 0 +1%
2 11 +2%
3 31 +3%
4 61 +4%
5 101 +5%
6 151 +6%
7 211 +7%
8 281 +8%
9 361 +9%
10 451 +10%
11 551 +11%
12 661 +12%
13 781 +13%
14 911 +14%
15 1,051 +15%

Using the book

  • Press B to open the book (Controls), or click the Book box in the Equipment window.
  • The tabs on the left sort the cards into 9 groups, from the weakest monsters at the top to the bosses and other special monsters at the bottom. Each page shows 25 cards.
  • Type part of a monster's name in the search box to find its card.
  • Click a card you own and use the tabs on the right to read about the monster: its picture with HP and MP, its story, everything it drops with the chance of each drop, and the maps it lives on.
  • The book only opens up a monster after you own its card. Until then it cannot tell you where to look, which is what the lists below are for.
  • Right-click a card you own to set it as your book cover, or to take the cover off again.
Tab Cards Monster levels Bosses
1 64 Lv 1–15 0
2 135 Lv 16–30 0
3 164 Lv 30–45 0
4 158 Lv 46–128 4
5 119 Lv 61–75 8
6 91 Lv 76–90 1
7 62 Lv 91–105 0
8 144 Lv 106–210 0
9 152 Lv 8–180 145
i
Tamers have their own book in place of this one. See Tamer Monster Book.

Route to a full book

Pick the page for the land you are in. Every list is sorted by level, with the maps that hold the most of each monster.

Region Cards Monster levels Cards with a note List
Maple Island 4 Lv 1–4 0 Maple Island and Victoria Island
Victoria Island 152 Lv 2–125 42 Maple Island and Victoria Island
Ereve 8 Lv 1–100 2 Maple Island and Victoria Island
Rien 6 Lv 1–9 0 Maple Island and Victoria Island
Edelstein 30 Lv 5–101 0 Maple Island and Victoria Island
Ossyria 62 Lv 23–140 10 Ossyria
Ludus Lake 102 Lv 22–110 16 Ossyria
Minar Forest 50 Lv 70–160 10 Ossyria
Mu Lung 40 Lv 20–128 20 Ossyria
Nihal Desert 35 Lv 20–85 6 Ossyria
Temple of Time 16 Lv 80–141 3 Ossyria
Kritias 18 Lv 182–210 0 Ossyria
Versal 205 Lv 20–110 4 Versal
Amoria 5 Lv 6–40 0 Other lands
China 47 Lv 20–150 1 Other lands
Dawnveil 51 Lv 5–163 11 Other lands
Europe 58 Lv 77–129 12 Other lands
Event 3 Lv 10–10 0 Other lands
Malaysia 14 Lv 45–94 1 Other lands
Masteria 43 Lv 19–140 8 Other lands
Singapore 19 Lv 18–167 0 Other lands
Taiwan 24 Lv 23–100 2 Other lands
Thailand 19 Lv 8–99 7 Other lands
Zipangu 30 Lv 25–180 8 Other lands
No fixed home 48 Lv 10–180 48 Other lands

A sensible order

  1. Collect as you level. Fill in each region's ordinary monsters while they still give you EXP. The Training Guide shows which maps suit your level.
  2. Go for different monsters first. One copy of a new monster raises your Book level and your attack; the other four copies only add HP, MP and stats, and can wait.
  3. Sweep the easy maps later. Monsters far below your level fall in one hit, so the low regions are quick to finish when you come back for five copies.
  4. Join party quests and boss runs for their cards. Those monsters cannot be farmed alone at will, so make sure the players who still need the card land the last hit.
  5. Leave the rare ones for last. Area bosses, timed bosses and summoned monsters take patience, and five copies of a big boss take many runs.

What the notes mean

Note Cards What to do
Boss 158 A boss monster. Some can only be fought a few times a day, and only one player gets the chance at the card each time. See Boss Monsters.
Area boss 21 It appears on an ordinary map but is not always there. Check the map each time you pass.
Appears only at certain hours 10 It is on its map only during part of the day.
Boss fight 4 It belongs to a boss fight or expedition with its own entry rules.
Only in ... 71 It lives only inside the place named: a party quest (Party Quests), a mini dungeon (Mini Dungeons), the Mu Lung Dojo, the Exclusive Training Center, a boss room or another special map. Its card can only be earned there.
Appears when ... is defeated / Summoned by ... 21 It has no spawn of its own. Fight the monster it comes from.
Not a regular spawn / No regular spawn 36 Nothing places it in the world on its own. It is brought in by a quest, an event or a fight, so its card depends on that.

Quests and medals that check your book

Common problems

  • I killed a monster many times and got no card. That is the 5% chance at work, and only your own last hits count. Monsters finished by a party member do not roll for you.
  • The card stopped coming. You already hold 5 copies. Open the book to check.
  • The book shows nothing for a monster. Its page opens only once you own the card. Use the lists on this wiki to find it.
  • A card said my inventory was full. Cards never go into the bag. See Inventory and Bags.

See also