The Dawn Warrior is the Cygnus Knights branch that plays like the Warrior line. There is no fourth job. See Becoming a Cygnus Knight to join and Cygnus Knight Advancement for levels 30 and 70.
Skills
| Skill |
Max level |
Needs |
What it does
|
| Max HP Enhancement |
10 |
— |
Increases the Max HP when AP is applied during the Level Up.
|
| Iron Body |
10 |
— |
Temporarily increases your Weapon Defense.
|
| Power Strike |
20 |
— |
Inflict damage on the opponent using the weapon with which the character used MP to equip.
|
| Slash Blast |
20 |
1 on Power Strike |
Inflict damage on all nearby opponents using the weapon with which the character used HP and MP to equip.
|
| Soul |
20 |
— |
Summons a Fairy who attacks enemies within a given range.
|
| Skill |
Max level |
Needs |
What it does
|
| Sword Mastery |
20 |
— |
Increases the Sword Mastery and Accuracy.
|
| Sword Booster |
20 |
5 on Sword Mastery |
Uses HP and MP to temporarily boost the attack speed of the Sword.
|
| Final Attack |
30 |
Lv.3 on Sword Mastery |
Enables consecutive attacks when an attack skill is applied at a regular interval and pre-established amount of MP is used.
|
| Rage |
20 |
— |
Temporarily enhances the Weapon Attack rate of everyone in the party nearby, while decreasing the rate of Weapon Defense.
|
| Soul Blade |
30 |
— |
Transforms invisible Soul into visible form and inflicts damage on an enemy.
|
| Soul Rush |
10 |
— |
Receives the power of Soul, which allows the character to instantaneously move at a fast speed.
|
| Rush |
1 |
— |
Mastery through discipline. A short charge that pushes monsters: 1 monster below Sword Mastery 7, 2 from Mastery 7, 3 at Mastery 20, and at least 5 from character level 70, 7 from level 90 and 10 from level 120.
|
★
Different from the original game The 2nd-job Rush is a MapleVerse skill.
| Skill |
Max level |
Needs |
What it does
|
| MP Recovery Rate Enhancement |
20 |
— |
Can recover more MP every 10 sec.
|
| Advanced combo |
20 |
Combo Attack Lv.20; Needs a Mastery Book (sold by Abdula) |
Increases max Combo Counter stats to 10 and charges 2 Combo Counts at a pre-established rate.
|
| Combo Attack |
20 |
— |
Can build up one’s Comb Attack.
|
| Panic |
20 |
Combo Attack higher than level 1. |
Attacks a single enemy.
|
| Coma |
20 |
— |
Put monsters nearby in coma.
|
| Brandish |
30 |
Needs a Mastery Book (sold by Abdula) |
Enables two attacks on multiple monsters nearby.
|
| Soul Driver |
30 |
— |
Attacks multiple monsters 4 times at once via the power of Soul.
|
| Soul Charge |
20 |
— |
Empower the sword with sanctity attribute for a given duration.
|
Common problems
See also