Assassin
Assassin
| Job | 2nd job |
|---|---|
| Required level | 30 |
| Main stat | LUK |
| Weapons | Claw |
| Instructor | Dark Lord |
| HP per level | +22 |
| MP per level | +15 |
| SP per level | 3 |
| Previous job | Thief |
| Next jobs | Hermit |
Assassin is a 2nd job in the Thief line, open from level 30. It fights with: Claw.
How to advance
- Reach level 30 as a Thief.
- Talk to Dark Lord in Thieves' Hideout: Ask for the 2nd job test and take the master's letter (you receive Dark Lord's Letter).
- Talk to Thief Job Instructor in Construction Site North of Kerning City: Give the letter and be let into the hidden training map (hand over Dark Lord's Letter).
- In Thief's Construction Site: Defeat the monsters inside (they give no experience or items other than the marble) and collect the Dark Marbles (collect 30 Dark Marble).
- Talk to Thief Job Instructor in Thief's Construction Site: Hand over the marbles and receive the Proof (hand over 30 Dark Marble; you receive The Proof of a Hero).
- Talk to Dark Lord in Thieves' Hideout: Show the Proof and choose the job (the Proof is taken) (hand over The Proof of a Hero).
See Job Advancement for every job.
Skills
| Skill | Type | Max level | Requires | Description |
|---|---|---|---|---|
| Claw Mastery | Passive | 20 | Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars. | |
| Critical Throw | Passive | 30 | Lv 3 Claw Mastery | Enables the character to make a critical attack with throwing stars on a certain success rate. |
| Endure | Passive | 20 | Recovers additional amount of HP and MP. | |
| Claw Booster | Buff | 20 | Lv 5 Claw Mastery | Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars. |
| Haste | Buff | 20 | Temporarily improves the speed and jumping ability of every member of the party. | |
| Drain | Attack | 30 | Lv 3 Endure | Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy. |
| Flash Jump | Movement | 1 | Through mastery perfection is achieved. While in the air after a jump, jump again in the direction you are facing. The jump reaches farther as your weapon Mastery grows. Once before you land. |






