Hermit
Job3rd job
Required level70
Main statLUK
WeaponsClaw
InstructorDark Lord
HP per level+22
MP per level+15
SP per level3
Previous jobAssassin
Next jobsNight Lord

Hermit is a 3rd job in the Thief line, open from level 70. It fights with: Claw.

How to advance

  1. Reach level 70 as a Assassin.
  2. Talk to Arec in Chief's Residence: Agree to take the 3rd job test.
  3. Talk to Dark Lord in Thieves' Hideout: Hear about the duel with your other self.
  4. Through Door of Dimension in Monkey Swamp II: Defeat your other self inside the Door of Dimension (you receive Black Charm; 20 minutes; alone).
  5. Talk to Dark Lord in Thieves' Hideout: Hand in the Black Charm and receive the Necklace of Strength (hand over Black Charm; you receive The Necklace of Strength).
  6. Talk to Arec in Chief's Residence: Hand over the Necklace of Strength (hand over The Necklace of Strength).
  7. Through Holy Stone in Holy Ground at the Snowfield: Answer the Holy Stone's questions (you receive The Necklace of Wisdom).
  8. Talk to Arec in Chief's Residence: Hand over the Necklace of Wisdom and advance (hand over The Necklace of Wisdom).

See Job Advancement for every job.

Skills

Skill Type Max level Requires Description
Alchemist Passive 20 Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.
Veso Up Buff 20 For a certain amount of time, everyone in the party can make the enemies drop more vesos than usual with this skill.
Shadow Partner Buff 30 Temporarily summons a shadow of oneself, repeating every move. There's no real stamina in it, and it will disappear after a while.
Shadow Web Debuff 20 [Spider Web : 20] Creates a web of shadow of oneself to hold up to 6 monsters. Once stuck, the monsters held in the spiderweb will be unable to move.
Shadow Veso Attack 30 Lv 5 Veso Up Attacks enemies with vesos and the damage is based on the amount of vesos thrown. Nullifies the monsters' "weapon def. up" and "magic guard up."
Avenger Attack 30 Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too.
Flash Jump Movement 20 Lv 5 Avenger While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump.