Dawn Warrior: Difference between revisions
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| [[Skill:Soul Rush|Soul Rush]] || 10 || — || Receives the power of Soul, which allows the character to instantaneously move at a fast speed. | | [[Skill:Soul Rush|Soul Rush]] || 10 || — || Receives the power of Soul, which allows the character to instantaneously move at a fast speed. | ||
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| [[Skill:Rush|Rush]] || 1 || — || Mastery through discipline. | | [[Skill:Rush (Dawn Warrior)|Rush]] || 1 || — || Mastery through discipline. A short charge that pushes monsters: 1 monster below Sword Mastery 7, 2 from Mastery 7, 3 at Mastery 20, and at least 5 from character level 70, 7 from level 90 and 10 from level 120. | ||
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{{Changed|The 2nd-job Rush is a MapleVerse skill.}} | |||
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Dawn Warrior 3rd skills" data-collapsetext="Hide Dawn Warrior 3rd skills"> | <div class="mw-collapsible mw-collapsed" data-expandtext="Show Dawn Warrior 3rd skills" data-collapsetext="Hide Dawn Warrior 3rd skills"> | ||
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Revision as of 20:39, 3 November 2026
At a glance
| Leader | Mihile in Ereve |
|---|---|
| Levels | 10, 30, 70 |
| Explorer twin | Warrior |
| Starter gear | Beginner Warrior's sword |
| First-job stats | STR 35, 23 free AP at level 10 |
| HP and MP per level | 26 and 5 |
The Dawn Warrior is the Cygnus Knights branch that plays like the Warrior line. There is no fourth job. See Becoming a Cygnus Knight to join and Cygnus Knight Advancement for levels 30 and 70.
Skills
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Max HP Enhancement | 10 | — | Increases the Max HP when AP is applied during the Level Up. |
| Iron Body | 10 | — | Temporarily increases your Weapon Defense. |
| Power Strike | 20 | — | Inflict damage on the opponent using the weapon with which the character used MP to equip. |
| Slash Blast | 20 | 1 on Power Strike | Inflict damage on all nearby opponents using the weapon with which the character used HP and MP to equip. |
| Soul | 20 | — | Summons a Fairy who attacks enemies within a given range. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Sword Mastery | 20 | — | Increases the Sword Mastery and Accuracy. |
| Sword Booster | 20 | 5 on Sword Mastery | Uses HP and MP to temporarily boost the attack speed of the Sword. |
| Final Attack | 30 | Lv.3 on Sword Mastery | Enables consecutive attacks when an attack skill is applied at a regular interval and pre-established amount of MP is used. |
| Rage | 20 | — | Temporarily enhances the Weapon Attack rate of everyone in the party nearby, while decreasing the rate of Weapon Defense. |
| Soul Blade | 30 | — | Transforms invisible Soul into visible form and inflicts damage on an enemy. |
| Soul Rush | 10 | — | Receives the power of Soul, which allows the character to instantaneously move at a fast speed. |
| Rush | 1 | — | Mastery through discipline. A short charge that pushes monsters: 1 monster below Sword Mastery 7, 2 from Mastery 7, 3 at Mastery 20, and at least 5 from character level 70, 7 from level 90 and 10 from level 120. |
Different from the original game The 2nd-job Rush is a MapleVerse skill.
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| MP Recovery Rate Enhancement | 20 | — | Can recover more MP every 10 sec. |
| Advanced combo | 20 | Combo Attack Lv.20; Needs a Mastery Book (sold by Abdula) | Increases max Combo Counter stats to 10 and charges 2 Combo Counts at a pre-established rate. |
| Combo Attack | 20 | — | Can build up one’s Comb Attack. |
| Panic | 20 | Combo Attack higher than level 1. | Attacks a single enemy. |
| Coma | 20 | — | Put monsters nearby in coma. |
| Brandish | 30 | Needs a Mastery Book (sold by Abdula) | Enables two attacks on multiple monsters nearby. |
| Soul Driver | 30 | — | Attacks multiple monsters 4 times at once via the power of Soul. |
| Soul Charge | 20 | — | Empower the sword with sanctity attribute for a given duration. |
Common problems
- The Knighthood Exam is required at level 30 and the leader points you to it; see Cygnus Knight Advancement.






