Cygnus Knights: Difference between revisions

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* Bonus AP on level-up: +2 for levels 11 to 17 and +1 for levels 18 to 76 (counted before the level-up), none after. The second and third job give 7 AP each.
* Bonus AP on level-up: +2 for levels 11 to 17 and +1 for levels 18 to 76 (counted before the level-up), none after. The second and third job give 7 AP each.
* The level cap is 200, like every class.
* The level cap is 200, like every class.
* Ten skills of the third job need a Mastery Book from [[NPC:Abdula|Abdula]]; see [[Mastery Books]].
* Ten hidden third-job skills are taught by quests at level 100 and 110; see [[#Hidden third-job skills|Hidden third-job skills]].
 
== Hidden third-job skills ==
Each Cygnus class has two hidden third-job skills. Your class's Knight-Commander in [[Map:Ereve|Ereve]] teaches them with two quests:
* At '''level 100''', "A New Skill for ...": bring one [[Item:Proof of Qualification|Proof of Qualification]], dropped by [[Monster:Snipe of Competence|Snipe of Competence]] in [[Map:The 3rd Drill Hall|The 3rd Drill Hall]].
* At '''level 110''', "Another New Skill for ...": bring one [[Item:Proof of Ability|Proof of Ability]], dropped by [[Monster:Advanced Pianus|Advanced Pianus]] in [[Map:The 4th Drill Hall|The 4th Drill Hall]].
The quest opens the skill, so you can then put skill points into it. Instead of the quest, the Explorer Mastery Book of the same skill also opens it; [[NPC:Abdula|Abdula]] sells those books for Flaming Feathers (see [[Mastery Books]]).
 
{| class="wikitable"
! scope="col" | Class !! scope="col" | Knight-Commander !! scope="col" | Level 100 quest: skill (max) !! scope="col" | Level 110 quest: skill (max) !! scope="col" | Explorer books that also open them (Flaming Feathers)
|-
| [[Dawn Warrior]] || [[NPC:Mihile (Ereve)|Mihile]] || [[Quest:A New Skill for Dawn Warriors|A New Skill for Dawn Warriors]]: Brandish (20, see below) || [[Quest:Another New Skill for Dawn Warriors|Another New Skill for Dawn Warriors]]: Advanced combo (opens at 10) || [Mastery Book] Brandish (250), [Mastery Book] Advanced Combo Attack (1,000)
|-
| [[Blaze Wizard]] || [[NPC:Oz (Ereve)|Oz]] || [[Quest:A New Skill for Blaze Wizards|A New Skill for Blaze Wizards]]: Ifrit (20) || [[Quest:Another New Skill for Blaze Wizards|Another New Skill for Blaze Wizards]]: Meteor Shower (20) || [Mastery Book] Ifrit (1,000), [Mastery Book] Meteor Shower (250)
|-
| [[Wind Archer]] || [[NPC:Irena (Ereve)|Irena]] || [[Quest:A New Skill for Wind Archer|A New Skill for Wind Archer]]: Hurricane (20) || [[Quest:Another New Skill for Wind Archers|Another New Skill for Wind Archers]]: Bow Expert (20) || [Mastery Book] Hurricane (550), [Mastery Book] Bow Expert (450)
|-
| [[Night Walker]] || [[NPC:Eckhart (Ereve)|Eckhart]] || [[Quest:A New Skill for Night Walkers|A New Skill for Night Walkers]]: Triple throw (20) || [[Quest:Another New Skill for Night Walker|Another New Skill for Night Walker]]: Venom (20) || [Mastery Book] Triple Throw (200), [Mastery Book] Venomous Star/Venomous Stab (850)
|-
| [[Thunder Breaker]] || [[NPC:Hawkeye (Ereve)|Hawkeye]] || [[Quest:A New Skill for Thunder Breaker|A New Skill for Thunder Breaker]]: Barrage (20) || [[Quest:Another New Skill for Thunder Breakers|Another New Skill for Thunder Breakers]]: Speed Infusion (20) || [Mastery Book] Barrage (250), [Mastery Book] Speed Infusion (600)
|}
* Advanced combo opens at 10 from the quest; [Mastery Book] Advanced Combo Attack raises it to 20.
* '''Brandish to 30.''' Brandish is the only one that goes past 20. With Brandish at level 15 or higher, a Dawn Warrior can read the Hero's [[Item:(Mastery Book) Brandish (2290011)|Brandish 30 Mastery Book]] (900 Flaming Feathers from Abdula). It works 50% of the time and is used up either way.
 
{{Changed|In the original game a Dawn Warrior's Brandish stopped at level 20. In MapleVerse the Hero's Brandish 30 book also works for Dawn Warriors.}}


== Training missions ==
== Training missions ==

Latest revision as of 15:30, 5 November 2026

At a glance
HomeEreve
Levels10, 30, 70; no fourth job
Level cap200
Extra AP+7 at the second and third job; extra AP on level-ups from level 11 to 76

The Cygnus Knights are five classes that start at level 10 in Ereve and mirror the Explorers. See Becoming a Cygnus Knight.

Knight Leader Explorer twin
Dawn Warrior Mihile Warrior
Blaze Wizard Oz Magician
Wind Archer Irena Bowman
Night Walker Eckhart Thief
Thunder Breaker Hawkeye Pirate

How Cygnus differs from Explorers

  • The first job needs only level 10 and a Beginner. The second job needs the Knighthood Exam, the third job a quest (Shinsoo's Teardrop).
  • Bonus AP on level-up: +2 for levels 11 to 17 and +1 for levels 18 to 76 (counted before the level-up), none after. The second and third job give 7 AP each.
  • The level cap is 200, like every class.
  • Ten hidden third-job skills are taught by quests at level 100 and 110; see Hidden third-job skills.

Hidden third-job skills

Each Cygnus class has two hidden third-job skills. Your class's Knight-Commander in Ereve teaches them with two quests:

The quest opens the skill, so you can then put skill points into it. Instead of the quest, the Explorer Mastery Book of the same skill also opens it; Abdula sells those books for Flaming Feathers (see Mastery Books).

Class Knight-Commander Level 100 quest: skill (max) Level 110 quest: skill (max) Explorer books that also open them (Flaming Feathers)
Dawn Warrior Mihile A New Skill for Dawn Warriors: Brandish (20, see below) Another New Skill for Dawn Warriors: Advanced combo (opens at 10) [Mastery Book] Brandish (250), [Mastery Book] Advanced Combo Attack (1,000)
Blaze Wizard Oz A New Skill for Blaze Wizards: Ifrit (20) Another New Skill for Blaze Wizards: Meteor Shower (20) [Mastery Book] Ifrit (1,000), [Mastery Book] Meteor Shower (250)
Wind Archer Irena A New Skill for Wind Archer: Hurricane (20) Another New Skill for Wind Archers: Bow Expert (20) [Mastery Book] Hurricane (550), [Mastery Book] Bow Expert (450)
Night Walker Eckhart A New Skill for Night Walkers: Triple throw (20) Another New Skill for Night Walker: Venom (20) [Mastery Book] Triple Throw (200), [Mastery Book] Venomous Star/Venomous Stab (850)
Thunder Breaker Hawkeye A New Skill for Thunder Breaker: Barrage (20) Another New Skill for Thunder Breakers: Speed Infusion (20) [Mastery Book] Barrage (250), [Mastery Book] Speed Infusion (600)
  • Advanced combo opens at 10 from the quest; [Mastery Book] Advanced Combo Attack raises it to 20.
  • Brandish to 30. Brandish is the only one that goes past 20. With Brandish at level 15 or higher, a Dawn Warrior can read the Hero's Brandish 30 Mastery Book (900 Flaming Feathers from Abdula). It works 50% of the time and is used up either way.
★
Different from the original game In the original game a Dawn Warrior's Brandish stopped at level 20. In MapleVerse the Hero's Brandish 30 book also works for Dawn Warriors.

Training missions

Optional missions from Neinheart give EXP. The Henesys mission (level 13) is A Mission in Henesys, then A Cynical Orange Mushroom, A Black Shadow in the Pig Farm and Revolt of the Pigs.

Common problems

  • Clicking the grass in the Rain-Forest East of Henesys does nothing. While A Black Shadow in the Pig Farm is running, the decoy spots say nothing is suspicious; the real shadow says You have spotted the shadow! Then talk to Roca to hand the quest in for 1,000 EXP.

See also