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Commerci at a glance
RegionCommerci Republic (Dawnveil)
Get thereDimensional Mirror in most major towns, any level
TownSan Commerci
MonstersLevel 140 to 163
Daily voyageMaestra Fiametta on the Merchant Union Dock
Party1 to 6, all level 140 or higher
Time limit10 minutes
Pay15 Commerci Denaros once a day (resets 00:00 UTC)
ShopJavert: six Sweetwater accessories, 250 to 400 Denaros each
Way homeDimensional Mirror (Return home) or Tepes to Lith Harbor

Commerci (the Commerci Republic) is a far-off merchant region of Dawnveil, and its town is San Commerci. Its fields hold monsters from level 140 to 163. Every day the Merchant Union's ship sails from the Merchant Union Dock. A party of up to 6, all level 140 or higher, beats off Delfino raiders, and each member is paid 15 Commerci Denaros once a day. Javert at the Trading Post trades those Denaros for six Sweetwater accessories.

Getting there

  1. Talk to the Dimensional Mirror in most major towns (Henesys, Ellinia, Perion, Kerning City, Sleepywood, Nautilus Harbor, Orbis Park, El Nath, Ludibrium, Leafre, Mu Lung, Ariant, Magatia, New Leaf City and others) and choose Commerci Republic (Dawnveil). It takes you to San Commerci. There is no level requirement.
  • There is no boat, road or Spinel trip to the Commerci Republic. The Dimensional Mirror is the only way in.
  • A teleport rock cannot take you to San Commerci.

Going home

  1. In San Commerci, talk to the Dimensional Mirror and choose Return home. It takes you back to the place you left from (Lith Harbor when nothing is remembered).
  2. Or talk to Tepes in San Commerci. Tepes takes you to Lith Harbor for free.

San Commerci

The Merchant Union voyage (daily)

The Merchant Union's ship sails every day, and Delfino raiders board it. Maestra Fiametta's pitch:

Do you want to be rich? Because I do.— Maestra Fiametta
★
Different from the original game The Merchant Union voyage is MapleVerse's own version of Commerci's trade voyages: three waves of Delfino raiders and a captain, for a party of up to 6 at level 140 or higher, paying 15 Commerci Denaros once a day.

Requirements

  • A party of 1 to 6. You must be in a party even to sail alone (a one-person party is fine).
  • Every member who sails must be level 140 or higher and standing on the Merchant Union Dock (same channel).
  • Only the party leader can set sail.
  • No ticket, item or fee.

Setting sail

  1. In San Commerci, go through the door into the Trading Post.
  2. Talk to Maestra Fiametta and choose Merchant Union Dock. She takes you down to the Merchant Union Dock. (The dock's exit door walks you back up to the Trading Post.)
  3. Gather your party on the dock.
  4. The party leader talks to Maestra Fiametta on the dock and says yes to "Shall your party set sail?"
  5. Every party member on the dock who is level 140 or higher is taken aboard the ship (En Route). Members below level 140, or not on the dock, are left behind, and the ship sails with the rest.

If she refuses, these are her exact lines:

When She says
You are not in a party "You'll need a party to sail with the Merchant Union. Form one and come back to me."
You are not the party leader "I'll only sail with your party's leader. Have them talk to me."
The leader is under level 140 or not on the dock, or no one qualifies "I can't take that crew. Your party needs 1 to 6 members, all at least level 140, and everyone has to be here on the dock."
Every ship is already out "Another ship has already set sail. Wait for it to come back."

Restrictions

  • On the ship you cannot use Summoning Sacks, Mystic Door or mounts (summoning skills work). You cannot change channels, read a town scroll or enter the Cash Shop.
  • On the dock, Teleport-type movement skills and Summoning Sacks cannot be used.

Aboard: the raiders

  • You have 10 minutes from setting sail.
  • The raiders board in three waves: 6, then 8, then 10 Delfinos. The next wave boards only when the deck is clear. Each wave is announced, for example "Raiders are boarding! (1 of 3)", then "(2 of 3)" and "(3 of 3)".
  • Each raider is one of the four canal Delfinos, picked at random.
  • After the third wave, a Delfino captain boards: "A Delfino captain leaps aboard!" The captain is a Voodoo Delfino with 12,500,000 HP.
  • Defeat the captain and the voyage is won. Any raiders still standing are swept away, the clock stops, and the message reads "The raiders are beaten off! Talk to Tepes to come ashore."
Monster Level HP Monster EXP Appears
Cutthroat Delfino 147 220,000 3,594 Waves 1 to 3
Sureshot Delfino 140 240,000 9,441 Waves 1 to 3
Voodoo Delfino 152 250,000 4,004 Waves 1 to 3
Ripclaw Delfino 148 225,000 3,661 Waves 1 to 3
Voodoo Delfino (captain) 152 12,500,000 17,534 Last, after wave 3

In total there are 24 raiders and the captain.

Getting paid

  1. After the captain falls, talk to Tepes, the helmsman aboard. Tepes says: "We made it through! Here's your share from the Merchant Union. Ready to go ashore?"
  2. Say yes. You receive 15 Commerci Denaros, and Tepes says: "Here's your share: 15 Commerci Denaros. Spend them at Javert's in San Commerci." You are then put ashore on the dock.
  3. Each member talks to Tepes for their own share.
  • Once per day per character. The day resets at 00:00 UTC, and it is the day you are paid that counts.
  • You can still sail again the same day, to help friends. Tepes then says "You've already been paid for a voyage today. Sail again tomorrow!" and you are put ashore with nothing.
  • The Denaros go to your ETC inventory. If it is full, Tepes says "Make some room in your ETC inventory, then talk to me again." You stay aboard. Make room and talk to Tepes again.
  • There is no clock after the win, so you can take your time talking to Tepes.

Leaving early, dying, running out of time

  • Talk to Tepes before the captain falls and Tepes offers to take you ashore: "Do you want to go ashore now? You'll leave the voyage." You leave the voyage and get nothing.
  • If you die, you come back on the dock and are out of that voyage. You cannot get back aboard or collect the pay for it. The rest of your party sails on.
  • Disconnecting or leaving the ship also takes you out of the voyage.
  • The voyage keeps going until the last member has left it.
  • If the party is disbanded before the win, the voyage ends and everyone is put ashore.
  • If the 10 minutes run out before the captain falls, everyone is put back on the dock with no pay.

Commerci Denaro

The Commerci Denaro is an ETC item. In game it is described as "A coin used exclusively by the traders of Commerci."

  • It stacks to 9,999 per slot.
  • It cannot be sold to NPC shops.
  • Its only source is the daily voyage, 15 per day.
  • If you drop it on the ground, only you can pick it up again.

Javert's Sweetwater trades

Javert stands in the Trading Post in San Commerci. Choose "Trade Commerci Denaros" to start. Javert says:

I only accept Commerci Denaros... none of those weird coins, okay?— Javert
  • Pick an accessory and confirm. The Denaros are taken, and the accessory goes into your Equip inventory.
  • No purchase limit. Buy as many as you like.
  • Not enough Denaros: "That one's 250 Commerci Denaros. Come back when you have them." (The number is that item's price.)
  • Equip inventory full: "Your EQUIP inventory is full. Make some room first."

Javert's menu order, with the stats of each accessory:

Accessory Slot Level Denaros Stats Upgrade slots Days of voyages
Sweetwater Tattoo Face accessory 160 250 STR, DEX, INT, LUK +5; Max HP +120; Max MP +120; Weapon DEF 38; Magic DEF 38 5 17
Sweetwater Glasses Eye accessory 160 250 STR, DEX, INT, LUK +10; Max HP +240; Max MP +240; Weapon DEF 120; Magic DEF 120 5 17
Sweetwater Earrings Earrings 160 350 STR, DEX, INT, LUK +10; Max HP +240; Max MP +240; Weapon DEF 240; Magic DEF 240 5 24
Sweetwater Pendant Pendant 160 400 STR, DEX, INT, LUK +34; Max MP +342; Weapon DEF 330; Magic DEF 330 3 27
Sweetwater Belt Belt 160 350 STR, DEX, INT, LUK +16; Max HP +156; Weapon DEF 156; Magic DEF 156 1 24
Sweetwater Ring Ring 150 400 STR, DEX, INT, LUK +10; Max HP +250; Max MP +250; Weapon ATT +8; Magic ATT +8; Weapon DEF 150; Magic DEF 150; Accuracy +100; Avoidability +100; Speed +10 6 27
  • All six are for every class. They cannot be sold to NPC shops.
  • The whole set costs 2,000 Denaros, which is about 134 days of daily voyages (2,000 / 15). The last column is each price divided by 15, rounded up.
  • The Sweetwater Ring is the only one usable at level 150. The rest need level 160.
★
Different from the original game Javert also trades the Sweetwater Belt and the Sweetwater Ring in MapleVerse. The Belt is priced like the Earrings, and the Ring is priced like the Pendant.
✦
Tip The Ring is the only piece with attack (+8 Weapon and Magic ATT), and it has the most upgrade slots (6). The Pendant has the biggest stat bonus (+34 to all four stats).

Hunting grounds and monsters

On foot from San Commerci, go out through the San Commerci West Entrance, then on to Commerci West Coast, Berry Coast and the small town of Berry, where Mayor Berry is.

East from San Commerci, the door at the far east end of town leads to Canal 1, and the canals carry on to Canal 2 and Canal 3. A door at the west end of Canal 3 leads on to Canal 4, Canal 5 and Canal 6. The east end of Canal 3 leads into the forest: the Suspicious Forest Entrance, the Sospetto Forest Trail and the Sospetto Forest Crossroads. From the Crossroads, the east door leads to the Sospetto Forest Outskirts and the south door to the Sospetto Forest Walking Path, the Sospetto Forest Clearing and the Sospetto Forest Heart.

Maps with monsters:

Map Monsters Level
San Commerci West Entrance Calico Timcat 145
Commerci West Coast Calico Timcat 145
Berry Coast Gray Tomcat 142
Canal 1 Cutthroat Delfino 147
Canal 2 Ripclaw Delfino 148
Canal 3 Sureshot Delfino 140
Canal 4 Voodoo Delfino 152
Canal 5 Cutthroat Delfino, Ripclaw Delfino, Sureshot Delfino, Voodoo Delfino 147 to 152
Canal 6 same four as Canal 5 147 to 152
Suspicious Forest Entrance Dirty Lupo 157
Sospetto Forest Trail Dusky Lupo 158
Sospetto Forest Outskirts Nightcutter Assassin 160
Sospetto Forest Crossroads Nightwhip Assassin 162
Sospetto Forest Walking Path Nightpriest Assassin 163
Sospetto Forest Clearing Nightcutter Assassin, Nightwhip Assassin, Nightpriest Assassin 160 to 163
Sospetto Forest Heart same three as Sospetto Forest Clearing 160 to 163

Monster stats

Monster Level HP Monster EXP
Calico Timcat 145 210,000 3,458
Gray Tomcat 142 195,000 3,250
Cutthroat Delfino 147 220,000 3,594
Sureshot Delfino 140 240,000 9,441
Voodoo Delfino 152 250,000 4,004
Ripclaw Delfino 148 225,000 3,661
Cutthroat Delfino 147 10,000,000 16,195
Sureshot Delfino 151 12,000,000 17,232
Voodoo Delfino 152 12,500,000 17,534
Ripclaw Delfino 148 10,500,000 17,420
Dirty Lupo 157 300,000 4,705
Dusky Lupo 158 310,000 4,843
Nightcutter Assassin 160 660,000 7,464
Nightwhip Assassin 162 700,000 7,889
Nightpriest Assassin 163 720,000 8,101
Nightcutter Assassin 160 17,000,000 25,323
Nightwhip Assassin 162 18,000,000 27,338
Nightpriest Assassin 163 18,500,000 28,257

Common problems

  • Fiametta in the Trading Post will not start the voyage. She only takes you down to the dock. The voyage starts with the other Fiametta, on the Merchant Union Dock.
  • "You'll need a party..." Make a party, even just for yourself.
  • A party member was left on the dock. They were below level 140, or not on the dock, when the leader set sail.
  • No Denaros after the win. Talk to Tepes aboard after the win, before you leave the ship. Each character is paid once per UTC day. If your ETC inventory is full, make room and talk to Tepes again.
  • Died during the voyage. You are put on the dock and are out of that run, so you need another voyage. If you were already paid today, the next pay comes after 00:00 UTC.
  • "Another ship has already set sail." Every ship is out at the moment. Wait for one to come back.
  • Looking for a Sweetwater accessory elsewhere. Javert is the only place to get them, and they cannot be sold to NPC shops.

See also