Death and Revival
| Revive | Press OK when asked; you are sent to a safe town nearby |
|---|---|
| Back with | 50 HP and the same MP; with a charm, 30% of max HP plus 30% of max MP on top |
| EXP lost | Some, never a whole level; none for Beginners or Super Beginners |
| EXP protection | Safety Charm, Easter Basket or Easter Charm, used up when it saves you |
Death and Revival covers what happens when your character's HP reaches zero. You stay down under a tombstone until you press OK, most characters lose some EXP unless a charm protects it, and you come back in a safe town nearby. The tricky parts are the details: what you cannot do while you are down, and which charm protects your EXP.
When your character falls
Your character falls and stays on the map under a tombstone. The screen asks you to press OK to be revived. Until you do, you cannot move, attack, use skills or use items.
While you are down:
- You earn no EXP, and you get no party EXP from your party's kills.
- Your buffs end, and their icons disappear.
- Your summons are dismissed, and any item transformation ends.
- Your character becomes a ghost. The head, hair, face and hat stay as they are, including hats from the Cash Shop. Only the rest of the body turns into a ghost.
Reviving
- Press OK on the revive prompt.
- You are sent to a safe town nearby. If you fell in Amoria's fields, you are sent to Amoria.
- You arrive in town before you are healed, so you can't be killed again on the spot where you fell.
- You come back with 50 HP, and your MP is the same as when you died.
Tamer battles have their own rules; see Tamer Battles. Bosses and party quests also set their own terms for dying, so check Boss Rules and Party Quests, or the page for that fight or quest.
Losing EXP
Dying costs some EXP, but never a whole level. Beginners and Super Beginners lose none. The formula is on Boss Rules#Death.
Charms that protect your EXP
Three items stop the EXP loss:
- Safety Charm, which is sold in the Cash Shop
- Easter Basket
- Easter Charm
If you hold more than one, the Safety Charm is used first, then the Easter Basket, then the Easter Charm. The charm is used up, and the game tells you: "You have used a safety charm, so your EXP points have not been decreased."
A charm does not revive you. It saves your EXP and changes how you come back. Without a charm you return with 50 HP. With a charm you return with 30% of your maximum HP, and 30% of your maximum MP is added to the MP you had.
Heart Chocolate does not protect your EXP. Only the three charms above do.
Hazards
- The Cape of Warmness prevents the chill in El Nath.
- Poison from El Nath's fumes wears off about 10 seconds after you leave the cloud.
Common problems
- Why did your character die again straight after pressing OK?
- You are moved to town before you are healed, so you can't die again on the spot where you fell.
- Why did your buffs and summons disappear when you died?
- That is how dying works. Your buffs end and their icons go, your summons are dismissed, and item transformations end too.
- Why did your party's kills give you no EXP while you were dead?
- While you are down you earn no EXP, including your party's share of the kills.
- Why didn't Heart Chocolate save your EXP?
- Heart Chocolate is a keepsake and does not protect your EXP. Only the Safety Charm, Easter Basket and Easter Charm do.
- Why did your charm do nothing in the Dojo?
- Charms do not work in the Mu Lung Dojo. You lose EXP there even if you carry one.
- Why did you come back with so little HP?
- A normal revive gives you 50 HP. A revive with a charm gives you 30% of your maximum HP instead, plus 30% of your maximum MP on top of the MP you had.
- Why does your character look like a ghost, with the hat still on?
- Only the body turns into a ghost. Your head, hair, face and hat stay as they are, including hats from the Cash Shop.
- Where does dying in Amoria's fields take you?
- To Amoria.






