Capturing Monsters: Difference between revisions

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== What can be bound ==
== What can be bound ==
Ordinary field monsters that have a Tamer species entry. Not bound: bosses, friendly or invincible monsters, summoned monsters, monsters someone has already damaged, and monsters in party quest, event, Dojo, Monster Carnival or Ariant maps. If you touch a monster that cannot be fought as a wild battle, normal contact damage applies, or in boss and party-quest maps it starts a turn-based boss fight (see [[Tamers in Party Boss Fights]]).
Ordinary field monsters that have a Tamer species entry. Not bound: bosses, friendly or invincible monsters, summoned monsters, monsters someone has already damaged, and monsters in party quest, event, Dojo, Monster Carnival or Ariant maps. If you touch a monster that cannot be fought as a wild battle, normal contact damage applies, or in boss and party-quest maps it starts a turn-based boss fight (see [[Tamers in Party Boss Fights]]).
'''One exception:''' the [[Monster:Boogie|Boogies]] that Zakum's first body calls on [[Zakum|Zakum's Altar]] can be fought as a wild battle and bound there, although they are summoned monsters on a boss map. Every other monster on the altar, and every other summoned monster, still cannot be bound. The other rules (untouched by anyone else, at most 10 levels above you) still apply.
{{Changed|In the original game a monster called by a boss could never be tamed. MapleVerse makes the Boogies at Zakum's Altar the one exception.}}
The field monsters of [[Lion King's Castle]] (level 115 to 127) are Tamer species too; its roof guards are not.


== The odds ==
== The odds ==

Latest revision as of 15:30, 5 November 2026

At a glance
ToolBinding Charms
Level limitFoe at most 10 levels above you
ChanceBetween 2% and 95%
Where keptSquad (5), then Monster Box

Capturing (binding) turns a wild monster into a partner. It happens in a wild battle with a Binding Charm.

What can be bound

Ordinary field monsters that have a Tamer species entry. Not bound: bosses, friendly or invincible monsters, summoned monsters, monsters someone has already damaged, and monsters in party quest, event, Dojo, Monster Carnival or Ariant maps. If you touch a monster that cannot be fought as a wild battle, normal contact damage applies, or in boss and party-quest maps it starts a turn-based boss fight (see Tamers in Party Boss Fights).

One exception: the Boogies that Zakum's first body calls on Zakum's Altar can be fought as a wild battle and bound there, although they are summoned monsters on a boss map. Every other monster on the altar, and every other summoned monster, still cannot be bound. The other rules (untouched by anyone else, at most 10 levels above you) still apply.

★
Different from the original game In the original game a monster called by a boss could never be tamed. MapleVerse makes the Boogies at Zakum's Altar the one exception.

The field monsters of Lion King's Castle (level 115 to 127) are Tamer species too; its roof guards are not.

The odds

chance = (3 x MaxHP - 2 x HP) / (3 x MaxHP) x charm x status bonus / rarity divisor, then limited to 2% to 95%.

  • At full HP the first part is one third; near 1 HP it is about 1.
  • Status bonus: Sleep or Freeze x2.5; Poison, Burn or Paralyze x1.5.
  • Rarity divisor: Common 1.0, Uncommon 1.3, Rare 1.8, Boss-kin 2.5.
  • Gentle Hand adds 1% per level; Sure Grip multiplies by up to 1.20; Ancient Pact multiplies by up to 1.30 against Rare and Boss-kin (Tamer Skills).
  • A worn Red Whip adds 5 points, a Lollipop 1 point.
  • Wild foes have 60% of their normal HP in battle.

Failure

  • Foe above your level +10: the throw is refused before a charm is spent.
  • Squad and Monster Box both full: refused before the throw. Free a slot first (Tamer Box and Storage).
  • A failed throw uses the charm and gives the foe a free action.

A bound partner keeps the foe's level and its remaining HP fraction, and rolls permanent random IVs (Tamer Team Building).

Common problems

  • The foe "slipped away". If another player damages the monster or it moves out of reach, you only earn partner XP.
  • Nothing happens when I touch a monster. The Hushed Steps ward is up, or the 3 second wait after a battle has not ended.