Lion King's Castle

At a glance
WhereAbove El Nath, through a door on the top ledge of Wolf Territory II
Monster levels115 to 127
Best forParties
Maps23
ShopGlibber at the Desolate Moor
Tougher guardsOn the roofs of the first three towers

Lion King's Castle is the snowbound fortress on the peaks above El Nath, the castle you can see in El Nath's cliffs. Its walls and towers are guarded by monsters of level 115 to 127 with very large HP, so it is built for parties, and it pays them well in EXP.

★
Different from the original game The castle's monsters have five times their usual HP and give much more EXP to match, so a party that can keep up with them earns more per hour here than on an ordinary map of the same level.

Getting there

  1. Go to Wolf Territory II, one of El Nath's maps (monsters level 55 to 75: Hector, Werewolf and White Fang).
  2. Climb to its top ledge and take the door there. It leads to the Desolate Moor.
  3. From the Desolate Moor, the east door takes you to the Castle Entrance, and from there into the castle.

No level and no quest are needed to enter.

  • Mystic Door cannot be used inside the castle.
  • On the Castle Entrance map you cannot use movement skills or jump down through platforms.
  • If you read a Return Scroll - Nearest Town or die inside the castle, you go back to the Desolate Moor (from the Desolate Moor itself, to El Nath).

The route

The castle is a chain of five towers joined by walls. Every map also leads back the way you came.

Map Monsters Leads to
Desolate Moor none (Krag and Glibber stand here) Wolf Territory II, Castle Entrance
Castle Entrance none Under the Castle Walls 1
Under the Castle Walls 1 Crocky the Gatekeeper First Tower
First Tower none (Jenn the Locksmith) Under the Castle Walls 2, Roof of the First Tower
Roof of the First Tower Red Crocky –
Under the Castle Walls 2 Reindeer Second Tower
Second Tower none (Murt) Under the Castle Walls 3, Short Castle Walls 1, Roof of the Second Tower
Roof of the Second Tower Prison Guard Boar –
Short Castle Walls 1 Grey Vulture Third Tower
Under the Castle Walls 3 Blood Reindeer Third Tower
Third Tower none Under the Castle Walls 4, Short Castle Walls 2, Tall Castle Walls 1, Roof of the Third Tower
Roof of the Third Tower Prison Guard Rhino –
Under the Castle Walls 4 Bearwolf Fourth Tower
Short Castle Walls 2 Grey Vulture Fourth Tower
Tall Castle Walls 1 Castle Golem Fourth Tower
Fourth Tower none (Luden, Chief Knight) Under the Castle Walls 5, Short Castle Walls 3, Tall Castle Walls 2, Very Tall Castle Walls, Roof of the Fourth Tower
Roof of the Fourth Tower none –
Under the Castle Walls 5 Bearwolf Fifth Tower
Short Castle Walls 3 Grey Vulture Fifth Tower
Tall Castle Walls 2 Castle Golem Fifth Tower
Very Tall Castle Walls Castle Golem Fifth Tower
Fifth Tower none (Luden) Roof of the Fifth Tower
Roof of the Fifth Tower none (Ifia, the Queen) –

The roofs of the Fourth and Fifth Towers hold no monsters, and the castle's throne rooms beyond them are closed.

Monsters

Monster Level HP EXP Found on Drops
Crocky the Gatekeeper 115 475,000 10,782 Under the Castle Walls 1 Crocky's Helmet
Reindeer 118 505,000 11,304 Under the Castle Walls 2 Reindeer's Spear
Blood Reindeer 120 525,000 11,640 Under the Castle Walls 3 Reindeer's Spear
Bearwolf 122 545,000 11,976 Under the Castle Walls 4 and 5 Bearwolf's Morning Star
Grey Vulture 125 575,000 9,209 Short Castle Walls 1, 2 and 3 Vulture's Shoulder Accessory
Castle Golem 127 600,000 9,303 Tall Castle Walls 1 and 2, Very Tall Castle Walls Castle Golem Brick

Each of these monsters also drops a Purification Totem, and each drop (its own item and the totem) comes 80% of the time. The monster items are Etc loot you can sell to shops for 130 to 150 Vesos each; the totem sells for 1 Veso.

The roof guards

Monster Level HP EXP Roof
Red Crocky 115 950,000 26,955 Roof of the First Tower
Prison Guard Boar 117 2,500,000 12,825 Roof of the Second Tower
Prison Guard Rhino 117 2,500,000 12,908 Roof of the Third Tower

These are boss monsters. They drop Vesos but no items. Their avoidability is high (97), so bring accuracy.

Fighting tips

  • The field monsters hit hard: weapon attack from about 1,500 (Crocky the Gatekeeper) to about 2,350 (Castle Golem), with weapon defense 850 to 1,650 and magic defense 950 to 1,600.
  • Their accuracy is 360 to 423 and their avoidability 39 to 45.
  • None of them is weak or strong against any element.
  • Every castle monster has a Monster Book card.

Tamers

The six field monsters are Tamer species of Rare rarity and can be bound in a wild battle: Crocky the Gatekeeper and Bearwolf are Holy type, Grey Vulture is Lightning, and Reindeer, Blood Reindeer and Castle Golem are Neutral. The roof guards cannot be bound. See Capturing Monsters and Tamer Species.

NPCs

  • Glibber (Merchant, Desolate Moor) runs a shop: Orange, White and Blue Potions, Mana Elixir, the Dexterity, Speed, Magic, Warrior and Sniper Potions; food (Watermelon, Ice Cream Pop, Red Bean Sundae, Hot Dog, Hot Dog Supreme, Lemon, Fried Chicken, Pizza, Hamburger, Unagi, Pure Water, Melting Cheese, Reindeer Milk, Sunrise Dew, Sunset Dew); a Return Scroll - Nearest Town (400 Vesos), Subi Throwing-Stars (500 Vesos), Bullets (600 Vesos) and a Dimon Wand (360,000 Vesos).
Good job making it all the way out here to the old castle.— Glibber
  • Krag keeps watch at the Desolate Moor.
  • Jenn (Locksmith) is trapped in the First Tower and wants to escape.
  • Murt stands in the Second Tower.
  • Luden (Chief Knight) stands in the Fourth Tower, and again in the Fifth.
  • Ifia (Queen) waits on the Roof of the Fifth Tower.

None of the castle's NPCs give quests yet.

See also