Blaze Wizard: Difference between revisions

MapleVerse wiki content
 
MapleVerse wiki content
 
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| [[Skill:Seal|Seal]] || 20 || 3 on Element Amplification || Seals multiple enemies nearby for a given duration.
| [[Skill:Seal|Seal]] || 20 || 3 on Element Amplification || Seals multiple enemies nearby for a given duration.
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| [[Skill:Meteor Shower|Meteor Shower]] || 20 || Needs a Mastery Book (sold by Abdula) || Inflicts significant fire damages on up to 15 monsters at once via the meteor shower.
| [[Skill:Meteor Shower (Blaze Wizard)|Meteor Shower]] || 20 || Taught by the quest [[Quest:Another New Skill for Blaze Wizards|Another New Skill for Blaze Wizards]] (level 110) || Inflicts significant fire damages on up to 15 monsters at once via the meteor shower.
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| [[Skill:Ifrit|Ifrit]] || 20 || Needs a Mastery Book (sold by Abdula) || Temporarily summons Ifrit of Fire Attribute for a given duration.
| [[Skill:Ifrit (Blaze Wizard)|Ifrit]] || 20 || Taught by the quest [[Quest:A New Skill for Blaze Wizards|A New Skill for Blaze Wizards]] (level 100) || Temporarily summons Ifrit of Fire Attribute for a given duration.
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| [[Skill:Flame Gear|Flame Gear]] || 30 || — || Temporarily creates a wall of fire near the character for a given duration.
| [[Skill:Flame Gear|Flame Gear]] || 30 || — || Temporarily creates a wall of fire near the character for a given duration.
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The two hidden third-job skills are taught by quests in Ereve at level 100 and 110; see [[Cygnus Knights#Hidden third-job skills|Cygnus Knights]].


== Common problems ==
== Common problems ==

Latest revision as of 15:30, 5 November 2026

At a glance
LeaderOz in Ereve
Levels10, 30, 70
Explorer twinMagician
Starter gearBeginner Magician's wand
First-job statsINT 20, 38 free AP and 7 SP at level 10
HP and MP per level12 and 23

The Blaze Wizard is the Cygnus Knights branch that plays like the Magician line. There is no fourth job. See Becoming a Cygnus Knight to join and Cygnus Knight Advancement for levels 30 and 70.

Skills

Skill Max level Needs What it does
Increasing Max MP. 10 — Increases the Max MP when AP is applied to Max MP at the time of Level Up.
Magic Guard 10 — Temporarily replaces damage with MP instead of HP.
Magic Armor 10 3 on Magic Guard Temporarily enhances the Weapon Def.
Magic Claw 20 — Use MP to attack an enemy twice.
Flame 20 — Summon the Guardian Fairy to attack monsters nearby.
Skill Max level Needs What it does
Meditation 20 — Temporarily enhances the Magic Attack of all party members nearby by Meditation.
Slow 20 5 on Teleport Temporrily slows down the enemies around you.
Fire Arrow 20 — A Fire Arrow is generated using magic and is shot at an enemy.
Teleport 20 — Can move a pre-established distance to other locations within the map using the arrow keys.
Spell Booster 20 — Consumes a significant amount of HP and MP to enhance the speed of Magic Attack.
Elemental Reset 20 — Make all Elemental Attack to Non-elemental Attack for a given duration.
Fire Pillar 20 — Inflicts fire damage on nearby monster.
Skill Max level Needs What it does
Elemental Resistance 20 — Gains a higher tolerance for all Elemental Attacks from the enemy.
Element Amplification 20 — Increase all Magic Attacks by using more MP.
Seal 20 3 on Element Amplification Seals multiple enemies nearby for a given duration.
Meteor Shower 20 Taught by the quest Another New Skill for Blaze Wizards (level 110) Inflicts significant fire damages on up to 15 monsters at once via the meteor shower.
Ifrit 20 Taught by the quest A New Skill for Blaze Wizards (level 100) Temporarily summons Ifrit of Fire Attribute for a given duration.
Flame Gear 30 — Temporarily creates a wall of fire near the character for a given duration.
Fire Strike 30 — Throw huge fireball to attack up to 6 monsters.

The two hidden third-job skills are taught by quests in Ereve at level 100 and 110; see Cygnus Knights.

Common problems

See also