Blaze Wizard: Difference between revisions
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| [[Skill:Seal|Seal]] || 20 || 3 on Element Amplification || Seals multiple enemies nearby for a given duration. | | [[Skill:Seal|Seal]] || 20 || 3 on Element Amplification || Seals multiple enemies nearby for a given duration. | ||
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| [[Skill:Meteor Shower|Meteor Shower]] || 20 || | | [[Skill:Meteor Shower (Blaze Wizard)|Meteor Shower]] || 20 || Taught by the quest [[Quest:Another New Skill for Blaze Wizards|Another New Skill for Blaze Wizards]] (level 110) || Inflicts significant fire damages on up to 15 monsters at once via the meteor shower. | ||
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| [[Skill:Ifrit|Ifrit]] || 20 || | | [[Skill:Ifrit (Blaze Wizard)|Ifrit]] || 20 || Taught by the quest [[Quest:A New Skill for Blaze Wizards|A New Skill for Blaze Wizards]] (level 100) || Temporarily summons Ifrit of Fire Attribute for a given duration. | ||
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| [[Skill:Flame Gear|Flame Gear]] || 30 || — || Temporarily creates a wall of fire near the character for a given duration. | | [[Skill:Flame Gear|Flame Gear]] || 30 || — || Temporarily creates a wall of fire near the character for a given duration. | ||
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The two hidden third-job skills are taught by quests in Ereve at level 100 and 110; see [[Cygnus Knights#Hidden third-job skills|Cygnus Knights]]. | |||
== Common problems == | == Common problems == | ||
Latest revision as of 15:30, 5 November 2026
At a glance
| Leader | Oz in Ereve |
|---|---|
| Levels | 10, 30, 70 |
| Explorer twin | Magician |
| Starter gear | Beginner Magician's wand |
| First-job stats | INT 20, 38 free AP and 7 SP at level 10 |
| HP and MP per level | 12 and 23 |
The Blaze Wizard is the Cygnus Knights branch that plays like the Magician line. There is no fourth job. See Becoming a Cygnus Knight to join and Cygnus Knight Advancement for levels 30 and 70.
Skills
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Increasing Max MP. | 10 | — | Increases the Max MP when AP is applied to Max MP at the time of Level Up. |
| Magic Guard | 10 | — | Temporarily replaces damage with MP instead of HP. |
| Magic Armor | 10 | 3 on Magic Guard | Temporarily enhances the Weapon Def. |
| Magic Claw | 20 | — | Use MP to attack an enemy twice. |
| Flame | 20 | — | Summon the Guardian Fairy to attack monsters nearby. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Meditation | 20 | — | Temporarily enhances the Magic Attack of all party members nearby by Meditation. |
| Slow | 20 | 5 on Teleport | Temporrily slows down the enemies around you. |
| Fire Arrow | 20 | — | A Fire Arrow is generated using magic and is shot at an enemy. |
| Teleport | 20 | — | Can move a pre-established distance to other locations within the map using the arrow keys. |
| Spell Booster | 20 | — | Consumes a significant amount of HP and MP to enhance the speed of Magic Attack. |
| Elemental Reset | 20 | — | Make all Elemental Attack to Non-elemental Attack for a given duration. |
| Fire Pillar | 20 | — | Inflicts fire damage on nearby monster. |
| Skill | Max level | Needs | What it does |
|---|---|---|---|
| Elemental Resistance | 20 | — | Gains a higher tolerance for all Elemental Attacks from the enemy. |
| Element Amplification | 20 | — | Increase all Magic Attacks by using more MP. |
| Seal | 20 | 3 on Element Amplification | Seals multiple enemies nearby for a given duration. |
| Meteor Shower | 20 | Taught by the quest Another New Skill for Blaze Wizards (level 110) | Inflicts significant fire damages on up to 15 monsters at once via the meteor shower. |
| Ifrit | 20 | Taught by the quest A New Skill for Blaze Wizards (level 100) | Temporarily summons Ifrit of Fire Attribute for a given duration. |
| Flame Gear | 30 | — | Temporarily creates a wall of fire near the character for a given duration. |
| Fire Strike | 30 | — | Throw huge fireball to attack up to 6 monsters. |
The two hidden third-job skills are taught by quests in Ereve at level 100 and 110; see Cygnus Knights.
Common problems
- The Knighthood Exam is required at level 30 and the leader points you to it; see Cygnus Knight Advancement.






