Mu Lung Dojo: Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
! scope="col" | Belt !! scope="col" | Training points !! scope="col" | Level above !! scope="col" | Needs !! scope="col" | STR, DEX, INT, LUK !! scope="col" | Weapon and Magic DEF !! scope="col" | Avoidability | ! scope="col" | Belt !! scope="col" | Training points !! scope="col" | Level above !! scope="col" | Needs !! scope="col" | STR, DEX, INT, LUK !! scope="col" | Weapon and Magic DEF !! scope="col" | Avoidability !! scope="col" | Upgrade slots | ||
|- | |- | ||
| [[Item:White Belt|White Belt]] || 200 || 25 || Nothing || +1 || +10 || +3 | | [[Item:White Belt|White Belt]] || 200 || 25 || Nothing || +1 || +10 || +3 || 3 | ||
|- | |- | ||
| [[Item:Yellow Belt|Yellow Belt]] || 1,800 || 35 || White Belt || +2 || +20 || +6 | | [[Item:Yellow Belt|Yellow Belt]] || 1,800 || 35 || White Belt || +2 || +20 || +6 || 4 | ||
|- | |- | ||
| [[Item:Blue Belt|Blue Belt]] || 4,000 || 45 || Yellow Belt || +3 || +30 || +9 | | [[Item:Blue Belt|Blue Belt]] || 4,000 || 45 || Yellow Belt || +3 || +30 || +9 || 5 | ||
|- | |- | ||
| [[Item:Red Belt|Red Belt]] || 9,200 || 60 || Blue Belt || +4 || +40 || +12 | | [[Item:Red Belt|Red Belt]] || 9,200 || 60 || Blue Belt || +4 || +40 || +12 || 6 | ||
|- | |- | ||
| [[Item:Black Belt|Black Belt]] || 17,000 || 75 || Red Belt || +5 || +50 || +15 | | [[Item:Black Belt|Black Belt]] || 17,000 || 75 || Red Belt || +5 || +50 || +15 || 7 | ||
|} | |} | ||
{{Changed|In the original game every Dojo belt had 3 upgrade slots. In MapleVerse the slots grow with the belt: 3, 4, 5, 6 and 7. Belts claimed before the change were given their extra slots once, automatically.}} | |||
* If you are short, So Gong tells you what is missing: the belt before, the level, or how many more points you need. | * If you are short, So Gong tells you what is missing: the belt before, the level, or how many more points you need. | ||
Latest revision as of 20:26, 3 November 2026
| Level | 25 or higher to talk to So Gong |
|---|---|
| Party | Alone, or a party whose members are all within 30 levels of each other (the leader starts) |
| Start | So Gong in Mu Lung Dojo Hall; the way in is the Mu Lung Dojo Bulletin Board in Mu Lung Temple |
| Time limit | 5 to 10 minutes for each stretch of five floors, 15 minutes for the last two floors |
| Runs | Each climb has its own copy of the floors (see Rules) |
| Daily limit | None |
| Rewards | Training points for the five belts, 32 Vanquisher medals, and EXP on the rooftop worth 2,000 for every training point you hold |
Mu Lung Dojo is the tower Mu Gong built in Mu Lung: 38 floors, a boss waiting on almost every one of them. You climb alone or with a party, defeat each floor's boss, step through the door it guards and go up. Every sixth floor is a rest floor where So Gong lets you catch your breath, leave, or record how far you got. Each floor you clear pays training points, which So Gong trades for the dojo's belts, and players who take up his medal challenge can earn a Vanquisher medal for every boss in the tower.
Before you go
- Getting there. Touch the Mu Lung Dojo Bulletin Board in Mu Lung Temple and choose Challenge the Mu Lung Dojo., then say yes. You arrive at the Mu Lung Dojo Entrance. Read the notice in more detail. shows Mu Gong's challenge to all comers.
- Level. So Gong will not deal with anyone below level 25: You should at least be level 25.
- Nothing to pay and nothing to bring. There is no entry fee, no item check and no daily limit.
- Bring a free Equip slot if you mean to claim a belt or a medal.
- Your potions stay in your bag. On the dojo floors you cannot use any item that heals or buffs you (You can't use that item on this map.). The only healing there is the dojo's own potions, such as the Mu Lung Dojo Elixir, Mu Lung Dojo Mana Elixir, Mu Lung Dojo Power Elixir and Mu Lung Dojo Cure-All Medicine, which take effect the moment you pick them up.
In Mu Lung Dojo Hall So Gong offers:
- I want to challenge him alone.
- I want to challenge him with a party.
- I want to receive a belt.
- I want to reset my training points.
- I want to receive a medal.
- What is a Mu Lung Dojo?
Entering
Alone: the first time
The first time you choose to go alone, So Gong decides to test you himself. Say yes and you are taken to So Gong's Room, where you must defeat So Gong (level 20, 2,000 HP).
When he falls the room shows So Gong ran away crying. There appears to be an exit on the 2nd floor railing. Climb to that exit and it takes you back to the Hall. Try it before he is beaten and he stops you: Haha! You're going to run away like a coward? I won't let you get away that easily! From then on, choosing to go alone takes you straight to the 1st floor.
Alone: a recorded climb
If you recorded your progress on a rest floor (see Rest floors), So Gong offers to take you back there. Say Yes to start on the floor after that rest floor. Saying No erases the record. Ending the chat without answering keeps it.
With a party
- Only the party leader can start. Anyone else hears Where do you think you're going? You're not even the party leader! Go tell your party leader to talk to me.
- Every member of the party must be within 30 levels of each other, counting members who are not in the Hall. Otherwise So Gong refuses: Please make sure all of your party members are within 30 levels of each other.
- The leader is taken to the party's 1st floor, and the members standing in the Hall with the leader go too. A member who is somewhere else is left behind.
There is no minimum party size: a party of one can enter the party floors. Party floors are separate from the solo floors, but each pays one point less per floor and does not count towards medals (see below).
Floors
The tower has 38 floors. Floors 6, 12, 18, 24, 30 and 36 are rest floors with no boss. On every other floor one boss appears as you arrive, at one of three fixed spots. The boss on each floor is fixed. Its number in the climb is the round shown in the banner as the floor starts.
| Floor | Round | Boss | Level | HP | Points (alone) | Points (party) |
|---|---|---|---|---|---|---|
| 1 | 1 | Mano | 20 | 2,000 | 2 | 1 |
| 2 | 2 | Stumpy | 35 | 7,000 | 2 | 1 |
| 3 | 3 | Deo | 38 | 7,700 | 2 | 1 |
| 4 | 4 | King Slime | 40 | 8,000 | 2 | 1 |
| 5 | 5 | Giant Centipede | 50 | 18,000 | 2 | 1 |
| 6 | Rest floor | |||||
| 7 | 6 | Faust | 50 | 9,800 | 3 | 2 |
| 8 | 7 | King Clang | 55 | 25,000 | 3 | 2 |
| 9 | 8 | Mushmom | 60 | 20,000 | 3 | 2 |
| 10 | 9 | Alishar | 56 | 125,000 | 3 | 2 |
| 11 | 10 | Timer | 59 | 21,000 | 3 | 2 |
| 12 | Rest floor | |||||
| 13 | 11 | Dyle | 65 | 31,000 | 4 | 3 |
| 14 | 12 | Papa Pixie | 65 | 672,000 | 4 | 3 |
| 15 | 13 | Zombie Mushmom | 65 | 35,000 | 4 | 3 |
| 16 | 14 | Zeno | 65 | 36,000 | 4 | 3 |
| 17 | 15 | Lord Pirate | 60 | 420,000 | 4 | 3 |
| 18 | Rest floor | |||||
| 19 | 16 | Nine-Tailed Fox | 70 | 89,000 | 5 | 4 |
| 20 | 17 | Tae Roon | 71 | 93,000 | 5 | 4 |
| 21 | 18 | Super-Charged Poison Golem | 85 | 113,500 | 5 | 4 |
| 22 | 19 | King Sage Cat | 77 | 108,000 | 5 | 4 |
| 23 | 20 | Jr. Balrog | 80 | 50,000 | 5 | 4 |
| 24 | Rest floor | |||||
| 25 | 21 | Eliza | 83 | 87,000 | 6 | 5 |
| 26 | 22 | Frankenroid | 81 | 660,000 | 6 | 5 |
| 27 | 23 | Chimera | 85 | 96,000 | 6 | 5 |
| 28 | 24 | Snack Bar | 85 | 230,000 | 6 | 5 |
| 29 | 25 | Snowman | 90 | 120,000 | 6 | 5 |
| 30 | Rest floor | |||||
| 31 | 26 | Blue Mushmom | 90 | 200,000 | 7 | 6 |
| 32 | 27 | Crimson Balrog | 100 | 100,000 | 7 | 6 |
| 33 | 28 | Manon | 105 | 3,700,000 | 7 | 6 |
| 34 | 29 | Griffey | 105 | 3,700,000 | 7 | 6 |
| 35 | 30 | Leviathan | 120 | 13,400,000 | 7 | 6 |
| 36 | Rest floor | |||||
| 37 | 31 | Papulatus | 125 | 23,000,000 | 8 | 7 |
| 38 | 32 | Mu Gong Merits | 150 | 27,523,000 | EXP on the rooftop instead (see below) | |
A full climb from the 1st floor to the top pays 143 training points alone and 112 with a party.
The door
Each boss floor has two ways onward:
- When the boss is defeated, the dojo's door opens. Go to the portal on the floor and press up. If the boss is still standing you hear There are still some monsters remaining.; once it is down, the door opens and you are placed beside it on the 2nd-floor railing.
- The portal beside the door takes you to the next floor and pays the floor's training points. It refuses with The door is not open yet. while the door is shut and monsters remain.
On arrival a line tells you how many training points you received and your new total.
Rest floors
On a rest floor So Gong asks if you still want the challenge:
- I want to continue takes you to the next floor. A party leader who chooses it brings along the members standing with them; any other member who chooses it goes on alone.
- I want to leave (after a yes) takes you to the Mu Lung Dojo Exit.
- I want to record my score up to this point appears only on the solo rest floors. It saves this rest floor so So Gong can bring you back to the floor after it next time. If this floor is already your record he tells you so.
When So Gong offers a recorded climb he names it by round: a record on floor 6 is round 5, floor 12 round 10, and so on up to floor 36, round 30.
The top
The door on the 38th floor leads to the Mu Lung Dojo Rooftop. That door pays no training points; instead you receive 2,000 EXP for every training point you hold when you arrive.
Rules
The clock
The climb is timed in stretches. A stretch starts on the floor you enter from the Hall, from a rest floor or from a recorded start, and runs to the floor before the next rest floor. The time left is shown on the dojo's screen display, with your HP, the boss's HP and your energy.
| Floors | Time for the stretch |
|---|---|
| 1 to 5 | 5 minutes |
| 7 to 11 | 6 minutes |
| 13 to 17 | 7 minutes |
| 19 to 23 | 8 minutes |
| 25 to 29 | 9 minutes |
| 31 to 35 | 10 minutes |
| 37 and 38 | 15 minutes |
The clock does not stop between floors of the same stretch, and the rest floors are untimed. When it reaches zero the time over banner shows, and 3 seconds later you are sent to the Mu Lung Dojo Exit. Starting a stretch somewhere other than its first floor (a recorded start, say) still uses the time for the floor you start on.
Energy and the secret skills
The first time you stand in the Hall you learn three secret skills, which appear on your Beginner skill tab: Bamboo Rain, Invincibility and Power Explosion.
- Your energy bar fills by 100 for every attack of yours that lands and by 20 for every hit you take, up to 10,000.
- The bar is emptied in the Entrance, the Hall and the Exit, and whenever you leave the dojo.
- The secret skills work only on a dojo floor and only with a full bar. Using one empties it: As you used the secret skill, your energy bar has been reset.
- Invincibility blocks every hit for 30 seconds. Power Explosion doubles your damage rate for 30 seconds. Bamboo Rain strikes up to 30 monsters around you. Both buffs work only inside the dojo.
Your own floors
Points and belts
Training points build up across climbs. They are not lost when a climb ends, and you can hold up to 17,000: once you have that many, floors pay nothing more.
Choose I want to receive a belt. to claim a belt. Each belt costs training points (they are taken from your total) and needs a level above the one listed. Every belt after the first also needs the belt before it unequipped in your Equip inventory; it is taken in exchange.
| Belt | Training points | Level above | Needs | STR, DEX, INT, LUK | Weapon and Magic DEF | Avoidability | Upgrade slots |
|---|---|---|---|---|---|---|---|
| White Belt | 200 | 25 | Nothing | +1 | +10 | +3 | 3 |
| Yellow Belt | 1,800 | 35 | White Belt | +2 | +20 | +6 | 4 |
| Blue Belt | 4,000 | 45 | Yellow Belt | +3 | +30 | +9 | 5 |
| Red Belt | 9,200 | 60 | Blue Belt | +4 | +40 | +12 | 6 |
| Black Belt | 17,000 | 75 | Red Belt | +5 | +50 | +15 | 7 |
- If you are short, So Gong tells you what is missing: the belt before, the level, or how many more points you need.
- With no room in the Equip inventory he says Make room in your EQUIP inventory before trying to claim a belt!
- I want to reset my training points. sets your points back to 0, after a yes. You keep any belts you hold.
Medals
Choose I want to receive a medal. to take up So Gong's medal challenge. The first time he asks whether you want to try for the Mano Vanquisher Medal; say yes to start.
- Each medal asks you to defeat one boss 100 times. You work on one medal at a time, in round order, starting with Mano.
- A defeat counts only on a solo floor, and only when you then use the floor's portal to open the door. Defeating the boss and leaving does not count. Party floors never count.
- Talk to So Gong again to check: he tells you how many defeats are left, or gives you the medal when you have 100. The count then starts over for the next boss.
- After all 32 he says You have completed all medals challenges.
Records
Your dojo record belongs to your character and is kept between visits: your training points, your recorded rest floor, whether you have beaten So Gong, and your medal progress. Only solo climbs can be recorded.
Tips
- Learn the Mano floor. The first medal needs 100 Mano defeats on the solo 1st floor, and each one only counts once you open the door.
- Record at every rest floor you may not get past. A record lets you skip the floors below it next time, but continuing erases it, so record again on the next rest floor.
- Save the bar for the hard floors. Energy carries from floor to floor until you leave, so a full bar can wait for a boss that needs Invincibility or Power Explosion.
- Watch the clock, not the floor. The time is for the whole stretch, so a slow early floor costs time on the later ones.
- Party climbs pay less (one point less per floor) and never count towards medals; solo climbs are better for belts and medals.






