Boss Rules: Difference between revisions

MapleVerse wiki content
 
MapleVerse wiki content
 
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| Capt. Latanica || party of 1 to 6 || none || 10 min || no limit
| Capt. Latanica || party of 1 to 6 || none || 10 min || no limit
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| [[Gollux]] || party of 1 to 6 || 140+ || 30 min || one key per entry (3 keys a day)
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A member who has used up their attempts is refused: "Sorry, you've already reached the quota of attempts for this expedition! Try again another day..."
A member who has used up their attempts is refused: "Sorry, you've already reached the quota of attempts for this expedition! Try again another day..."
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* Everything on the ground disappears after 3 minutes.
* Everything on the ground disappears after 3 minutes.
* Etc items (and quest-use items) roll at '''twice''' the chance shown in drop tables, never above 100%.
* Etc items (and quest-use items) roll at '''twice''' the chance shown in drop tables, never above 100%.
* Every boss with its own loot table also drops a [[Item:Dark Token|Dark Token]] (100%). Bosses of level 105 and up also drop each Triple Throw Mastery Book at 1% unless they already have it. Dojo and Monster Battle copies of bosses drop neither.
* Every boss with its own loot table also drops a [[Item:Dark Token|Dark Token]] (100%). Bosses of level 105 and up also drop each Triple Throw Mastery Book at 1% unless they already have it. Dojo and Monster Battle copies of bosses, and the [[Giant Cake]], drop neither.
* Multi-stage bosses (Zakum, Papulatus) drop only from the last stage.
* Multi-stage bosses (Zakum, Papulatus) drop only from the last stage.



Latest revision as of 05:07, 3 November 2026

Boss rules at a glance
AttemptsZakum 2, Horntail 2, Pink Bean 1, Papulatus 2, Scarlion and Targa 1 per day
Daily reset00:00 UTC for expeditions; Papulatus and Scarlion and Targa count a rolling 24 hours
Registration5 minutes to start an expedition after creating it
LootFree-for-all on the big bosses; otherwise the top damagers first; 3 minutes on the ground
EXPShared by the damage each player dealt
DeathCosts EXP unless you carry a Safety Charm

Boss rules are the limits and mechanics every boss fight in MapleVerse shares: how expeditions are formed, how many attempts you get, who may loot, how EXP is split and what dying costs. Each boss page has its own details; see Bosses.

Expeditions

Zakum, Horntail, Pink Bean and the Showa boss are fought by an expedition formed at an NPC.

  1. Talk to the NPC and choose "Lets get this going!". You become the captain. You must meet the level range and have an attempt left.
  2. Others talk to the same NPC to register. A full expedition refuses more ("Sorry, this expedition is full!").
  3. The captain has 5 minutes to start; then the expedition is disbanded.
  4. The captain can view members (and expel them), start the fight, or stop the expedition.
  5. Starting needs the minimum number of members. The attempt is spent for every connected member at that moment, not when they register.
  6. Everyone standing on the NPC's map is taken in. A registered member who was elsewhere, or who died and revived outside, can talk to the NPC later and is let back in without a new attempt.

There is one expedition of each kind per channel (MapleVerse has three channels).

Boss Players Level Time limit Attempts
Zakum 1 to 30 50+ 120 min 2 a day
Horntail 6 to 30 100+ 120 min (60 after the summon) 2 a day
Pink Bean 6 to 30 120+ 140 min 1 a day
Showa Gang boss 3 to 30 100+ 60 min no limit
Balrog Expedition 6 to 30 (a party) 50+ 60 min no limit
Scarlion and Targa 6 to 30 (a party) 100+ 60 min 1 per 24 hours
Papulatus party of 1 to 6 none 45 min 2 per 24 hours
Capt. Latanica party of 1 to 6 none 10 min no limit
Gollux party of 1 to 6 140+ 30 min one key per entry (3 keys a day)

A member who has used up their attempts is refused: "Sorry, you've already reached the quota of attempts for this expedition! Try again another day..."

★
Different from the original game Zakum can be entered by a single player. The usual minimum is six.

Loot

  • Drops of the biggest bosses (Zakum, Horntail, Papulatus, Pianus and others marked that way) are free for anyone from the moment they fall, and spread wide.
  • Other bosses: the players who dealt the most damage (the top eight), and the party of the top damager, may loot at once; everyone else after 15 seconds.
  • Ordinary monsters: the top damager and their party for 15 seconds, then anyone.
  • Everything on the ground disappears after 3 minutes.
  • Etc items (and quest-use items) roll at twice the chance shown in drop tables, never above 100%.
  • Every boss with its own loot table also drops a Dark Token (100%). Bosses of level 105 and up also drop each Triple Throw Mastery Book at 1% unless they already have it. Dojo and Monster Battle copies of bosses, and the Giant Cake, drop neither.
  • Multi-stage bosses (Zakum, Papulatus) drop only from the last stage.

EXP

A boss pays its EXP in proportion to the damage each player dealt against its maximum HP. A player who never hits it earns nothing. When two or more members of one party damage it, each gets a bonus of 5% per damaging member. Holy Symbol and EXP items add on top.

Hitting the boss

  • Bosses cannot be stunned, frozen, sealed, slowed, poisoned or doomed by your skills.
  • Weak to an element: 1.5 times damage. Resistant: half. Immune: 1 damage.
  • Weapon Immunity / Magic Immunity: every hit of that kind does 1 damage while it lasts.
  • Physical hit chance falls when the boss is above your level. For a guaranteed hit you need about 2 x (1.84 + 0.07 x levels below the boss) x the boss's avoidability in accuracy.

What bosses do to you

  • HP 1: some attacks set HP and MP to 1.
  • Seal (no skills), Darkness (half accuracy), Weakness (half speed and jump), Slow, Poison, Curse: cured by Holy Water, Eyedrop, Tonic, Antidote, or an All Cure Potion for all of them.
  • Stun cannot be cured. Seduce forces you to walk or stand still. Dispel removes your buffs. You can carry at most two of these at once.

Death

  • You lose EXP: the EXP needed for your next level x (5 + 20 / your base LUK) / 100. You never drop a level. Beginners lose nothing.
  • A Safety Charm (or Easter Basket / Easter Charm) saves the EXP and is used up; reviving with it gives 30% HP and MP.
  • You revive in the map's town with 50 HP. Inside a boss run, that takes you out of the run.

See also

Bosses - Boss Prerequisite Quests - Area Bosses