Gollux at a glance
WhereTynerum (Dawnveil): through the Labyrinth to Memories of the Heart Tree
Party1 to 6 in one party, each level 140 or higher and on Memories of the Heart Tree
Leader needsThe Cracks of Corruption finished, and one Fragile Heart Tree Key
Keys3 a day from The Face of Fear
Time limit30 minutes
Lives5 per player
Boss level150; the Head has 65,000,000 HP across its three faces
RewardOne Gollux accessory and a Power Elixir; 15 to 20 Gollux Coins on Hard, 25 to 30 on Hell
ShopLucia trades Gollux accessories for Gollux Coins, each piece once every 7 days

Gollux is the corrupted Heart Tree of Tynerum, a giant that you fight by walking across its body: legs, torso, arms, shoulders, abdomen, heart and head. A party of 1 to 6 players at level 140 or higher works through the body map by map, decides how many of its three weak points to break, and then destroys the Head. The reward depends on how many weak points were left standing. Rewards are Gollux earrings, rings, pendants and belts, plus Gollux Coins, which Lucia trades for more accessories.

Getting there

  1. Talk to the Dimensional Mirror in any major town and choose Tynerum (Dawnveil). You arrive at Demon Refuge.
  2. From Demon Refuge go east to Shadow Veil Forest 2, east again to Shadow Veil Forest 3, then take the upper door to Shadow Veil Forest 5. Its east door leads to Labyrinth Entrance. Shadow Veil Forest monsters are level 136 to 144.
  3. The Labyrinth is 16 rooms in a 4 by 4 grid. Labyrinth 1 is the bottom-left room, and rooms 1 to 4 run west to east along the bottom row. Each row up adds 4 to the room number, so the left column is rooms 1, 5, 9 and 13. Neighbouring rooms are joined by doors east and west, and by passages up and down where a neighbour exists. Labyrinth 16 is the top-right room, and it has the way out to Labyrinth's End. The shortest path is rooms 1, 2, 3 and 4 (east three times), then up through 8, 12 and 16, then the way out.
  4. At Labyrinth's End stands a mysterious being, ??????. Its quest is the first step of the chain (see The entry quests).
  5. From Labyrinth's End go to Heart Tree Guardian Grove, where the Heart Tree Guardian stands, and then on to Memories of the Heart Tree.
  6. Memories of the Heart Tree is the base camp. The Heart Tree Guardian is here again, along with Randolf (a general store with potions such as Pure Water and Mana Elixir, food, ammunition, Return Scrolls, Holy Water and Binding Charms), Lucia for Gollux Coin trades and Gollux: Heart. The way into the fight is the door right beside Gollux: Heart.

The entry quests

Only the party leader needs these quests and a key. Party members need neither.

Quest From What you do Reward
Sealed Memories ?????? at Labyrinth's End (level 140 or higher) Bring 100 Memory Imprint from Labyrinth monsters 857,112 EXP
The Cracks of Corruption Heart Tree Guardian (offered as a lightbulb, after Sealed Memories) Bring 50 Corrupted Heart Seed from Labyrinth monsters 1,031,249 EXP
The Face of Fear (daily) Heart Tree Guardian (offered as a lightbulb, after The Cracks of Corruption) Talk to the Guardian 3 Fragile Heart Tree Key
  • Memory Imprint and Corrupted Heart Seed drop only from the seven Labyrinth monsters listed below, and only while their quest is in progress and you still need more. Each player who damages a monster gets a drop of their own. The listed chance is 50%.
  • The Face of Fear can be repeated 23 hours after you last finished it. The Heart Tree Guardian offers it in Heart Tree Guardian Grove or in Memories of the Heart Tree, and the Guardian stands in both.
  • The Fragile Heart Tree Key's item text reads "You can get 3 of these each day." Keys stack and stay in your Etc tab until you use them. Keys, like Gollux Coins, cannot be traded or dropped.
★
Different from the original game The key quest resets 23 hours after you last finished it, not once every 24 hours.

From the Heart Tree Guardian's quest:

I will open the way forward.— Heart Tree Guardian

The seven Labyrinth monsters, with the rooms each one is found in:

Monster Level HP EXP Rooms
Firebrand 140 185,000 3,110 2, 7, 10
Nightshadow 141 190,000 3,180 1, 9, 16
Crimson Tree 142 195,000 3,250 14, 15
Phantom Crimson Tree 143 200,000 3,250 14, 15
Windraider 145 210,000 3,458 11, 12, 15
Flamewarden 146 215,000 3,526 5, 6, 13, 14
Elderwraith 147 220,000 3,594 3, 4, 8

Firebrand is immune to fire and weak to ice. Nightshadow is immune to ice and poison. Crimson Tree and Phantom Crimson Tree are weak to fire and do not move. Windraider is immune to poison. Flamewarden resists fire. Elderwraith is immune to ice and weak to holy.

Entering

  • You enter as a party, even if you go in alone. Without a party you see: "You are currently not in a party, create one to challenge Gollux." A party has 1 to 6 members.
  • Only the party leader can open the door. The message "Your party leader must enter to start the battle." explains why.
  • The leader must have finished The Cracks of Corruption. Otherwise you see: "The Heart Tree Guardian has not opened the way to Gollux for you yet."
  • The leader must carry a Fragile Heart Tree Key. One is used up from the leader's bag each time the party enters. Without one you see: "You will need an entrance key to challenge Gollux."
  • Party members need no quest and no key. Every member who is on Memories of the Heart Tree and at level 140 or higher goes in with the leader. Members elsewhere, or below level 140, are left behind. If the leader is not among those eligible, nobody enters and you see: "You cannot start this battle yet, because either your party is not in the range size (1-6), some of your party members are not at least level 140 or they are not in this map. If you're having trouble finding party members, try Party Search."
  • If Gollux is already being challenged, you see: "Gollux is already being challenged, so you may not enter this place yet."
  • The 30-minute timer starts when you enter, and you arrive on Road to Gollux.
  • Inside every map of the run, Mystic Door cannot be used, you cannot change channels, read a town scroll or enter the Cash Shop, mini-games cannot be started and mounts cannot be ridden.

The body

The run goes through 17 maps. Doors lead forward, deeper into the body, and back. A forward door opens only when every monster in your current map is dead: "You must defeat every monster here before you can move on." The way back is always open. Monsters in the body maps appear once and do not respawn. Each player walks the body on their own, so you can split up. You must stand at a door to use it.

Route Maps in order Ends at
Right leg Road to Gollux (middle-left door), Gollux: Lower Right Leg, Gollux: Upper Right Leg, Gollux: Abdomen the Heart
Left leg Road to Gollux (middle-right door), Gollux: Lower Left Leg, Gollux: Upper Left Leg, Gollux: Abdomen the Heart
Right side Road to Gollux (far-right hill), Gollux: Lower Right Torso, Gollux: Upper Right Torso, Gollux: Upper Right Arm, then either Gollux: Right Shoulder or straight to the Heart through the arm's side door the Heart
Left side Road to Gollux (far-left hill), Gollux: Lower Left Torso, Gollux: Upper Left Torso, Gollux: Upper Left Arm, then either Gollux: Left Shoulder or straight to the Heart through the arm's side door the Heart

The run then continues from the Heart to Gollux: Head.

  • The Abdomen is reached only through the legs. Its door on to the Heart needs the Abdomen destroyed (its map cleared), so going through the legs always breaks the Abdomen.
  • Each Shoulder has a high door on to the Heart, on that side of the Heart. It needs that Shoulder and its summons dead. To leave a Shoulder standing, take the Upper Arm's side door straight to the Heart instead of entering the Shoulder map.
  • Each weak point (Abdomen, Right Shoulder and Left Shoulder) and the Head's first face appear only when the first player walks into its map. A weak point nobody visits stays standing.
  • The Shoulder maps have holes in the floor. Falling through drops you onto the Upper Arm below, and that Upper Arm's door takes you back up to the Shoulder.
  • The Heart map has no monsters, so its door to the Head is open as soon as you arrive.

The monsters you meet in the body:

Monster Level HP EXP Where
Corrupted Wardlock 145 1,260,000 113,850 Lower Right Leg
Mutated Wardlock 145 1,260,000 113,850 Lower Left Leg
Wardlock 145 1,260,000 113,850 Upper Right Leg, Upper Left Leg
Gollux's Nutrient Flower 140 1,110,000 113,850 Lower Right Leg
Gollux's Nutrient Flower 140 2,110,000 113,850 Lower Left Leg
Gollux's Nutrient Flower 140 3,110,000 113,850 Upper legs, Upper arms
Perdit Seed, then Black Perdit 45, then 150 2,400, then 1,410,000 0, then 112 Lower Right Leg
Perdit Seed, then Red Perdit 45, then 150 2,400, then 1,410,000 0, then 112 Lower Left Leg
Perdit Seed, then Clear Perdit 45, then 150 2,400, then 1,410,000 0, then 112 Upper Right Leg, Upper Left Leg
Corrupted Veilprey 145 2,260,000 120,000 All four torso maps
Veiler Boom 140 1,000,000 120,000 All four torso maps
Mutant Veilprey 145 2,260,000 113,850 Lower and Upper Right Torso, Upper Left Arm
Veilprey 145 3,260,000 113,850 Lower and Upper Left Torso, Upper Right Arm
Conjured Veilprey 140 2,510,000 155,500 summoned by the Shoulders
Conjured Veilprey 140 3,510,000 155,500 summoned by the Shoulders
  • A Perdit Seed turns into its Perdit when killed. The Perdit must die too before the door opens. Perdits are weak to fire and can heal.
  • Veiler Boom is weak to ice and resists fire.
  • Gollux's Nutrient Flowers do not move.

The weak points and the Head

Part Map Level HP EXP
Gollux: Right Shoulder Gollux: Right Shoulder 150 40,000,000 0
Gollux: Left Shoulder Gollux: Left Shoulder 150 40,000,000 0
Gollux: Abdomen Gollux: Abdomen 150 60,000,000 0
Gollux: Head (jaw) Gollux: Head 150 50,000,000 0
Gollux: Head (eyes) Gollux: Head 150 10,000,000 0
Gollux: Head (jewel) Gollux: Head 150 5,000,000 0
  • None of the parts gives EXP or drops anything. The reward comes from the heart (see below), and a run's EXP comes from the body's monsters.
  • All parts are level 150, resist every element including physical, cannot be stunned, frozen or otherwise disabled, and do not move. They have 1,100 PDef, and MDef is 1,300 on the Shoulders and Abdomen and 1,100 on the Head.
  • Many part attacks hit for a fixed share of your maximum HP (30% to 100%, depending on the attack), ignoring defence. Such a hit never takes you below 1 HP by itself, but the next hit can kill you. Several attacks of the Abdomen, the Shoulders and the jaw also stun you for 5 seconds.
  • Each Shoulder summons Conjured Veilprey once it drops to 70% HP: six at first, then more in pairs. They must be killed too before that Shoulder's door opens.
  • The Head has three faces, in order. Killing the jaw says "Gollux's jaw is broken! Its eyes open..." and the eyes appear. Killing the eyes says "Gollux's eyes are shut! The jewel on its forehead glows..." and the jewel appears. Killing the jewel ends the fight: "Gollux has fallen. Its heart can be purified now."
  • Five seconds later, everyone still in the run is moved to the purified heart, where the reward drops when the first player arrives. The timer stops when Gollux falls.

Rewards: the heart

The rank is set by how many weak points (Right Shoulder, Left Shoulder and Abdomen) were destroyed when the jewel fell. Fewer destroyed means a better rank.

Weak points destroyed Rank Accessory (one, picked at random from these) Gollux Coins Also
3 (all) Easy Cracked Gollux Earrings, Cracked Gollux Ring, Cracked Engraved Gollux Pendant, Cracked Engraved Gollux Belt (1 in 4 each) none Power Elixir
2 Normal Cracked Gollux Earrings, Solid Gollux Earrings, Cracked Gollux Ring, Solid Gollux Ring, Cracked Engraved Gollux Pendant, Solid Engraved Gollux Pendant, Cracked Engraved Gollux Belt, Solid Engraved Gollux Belt (1 in 8 each) none Power Elixir
1 Hard Cracked Gollux Earrings, Solid Gollux Earrings, Reinforced Gollux Earrings, Cracked Engraved Gollux Belt, Solid Engraved Gollux Belt, Reinforced Engraved Gollux Belt (1 in 6 each) 15 to 20 Power Elixir
0 (none) Hell Cracked Gollux Earrings, Solid Gollux Earrings, Reinforced Gollux Earrings, Superior Gollux Earrings, Cracked Engraved Gollux Belt, Solid Engraved Gollux Belt, Reinforced Engraved Gollux Belt, Superior Engraved Gollux Belt (1 in 8 each) 25 to 30 Power Elixir
  • One set drops per clear for the whole party, not one per player: one accessory, one Power Elixir, and on Hard and Hell one stack of Gollux Coins. The set belongs to the party, so agree who takes what before you loot. Gollux Coins cannot be traded or dropped once picked up.
  • Rings and pendants drop only on Easy and Normal, and Superior earrings and belts drop only on Hell.
  • Leave through the door of the purified heart. It leads to Heart Tree Guardian Grove.
✦
Tip For the best reward, go up one side of the torso, take the Upper Arm's side door straight to the Heart, and never enter the Abdomen or Shoulder maps. The legs always lead through the Abdomen.
!
Warning Breaking all three weak points first gives only Cracked pieces and no Gollux Coins.

Part quests

A one-time chain from the Heart Tree Guardian, starting after The Cracks of Corruption. Each part quest needs the one before it to be finished. Defeat the part during a Gollux run while its quest is in progress (hit it before it falls), then report back to the Heart Tree Guardian outside the run.

Quest Defeat Reward
The Right Shoulder Gollux: Right Shoulder 1 Gollux Coin
The Left Shoulder Gollux: Left Shoulder 2 Gollux Coins
The Abdomen Gollux: Abdomen 3 Gollux Coins
The Head Gollux: Head (the jewel) 4 Gollux Coins

That is 10 Gollux Coins in all. Breaking a Shoulder or the Abdomen for these quests lowers that run's reward rank.

Lucia's trades

Lucia stands in Memories of the Heart Tree. Talk to Lucia and choose "Trade Gollux Coins".

I'm Lucia! I'm more legendary than Randolf.— Lucia
Accessory Gollux Coins
Cracked Gollux Earrings 100
Solid Gollux Earrings 250
Reinforced Gollux Earrings 450
Superior Gollux Earrings 700
Cracked Gollux Ring 100
Solid Gollux Ring 250
Reinforced Gollux Ring 450
Superior Gollux Ring 700
Cracked Engraved Gollux Pendant 100
Solid Engraved Gollux Pendant 250
Reinforced Engraved Gollux Pendant 450
Superior Engraved Gollux Pendant 700
Cracked Engraved Gollux Belt 100
Solid Engraved Gollux Belt 250
Reinforced Engraved Gollux Belt 450
Superior Engraved Gollux Belt 700
  • Each piece can be traded once every 7 days, counted from the last time you traded that same piece. Lucia says "You already took that one this week. Come back next week!" if it is too soon.
  • If you do not have enough coins, Lucia says "You'll need N Gollux Coins for that one." If your Equip tab is full, you see "Make some room in your EQUIP inventory first."
  • You must be standing at Lucia to trade.
  • Reinforced and Superior rings and pendants come only from Lucia.
  • Rough pace: a 700-coin piece takes 24 to 28 Hell-rank clears, at 25 to 30 coins each.
★
Different from the original game Lucia trades only the Gollux accessories in MapleVerse.

The Gollux accessories

Stats as MapleVerse has them. "All stats" means STR, DEX, INT and LUK each.

Item Level All stats HP / MP W.Def / M.Def Acc / Avoid W.Atk / M.Atk Other Slots
Cracked Gollux Earrings 120 +2 +50 30 10 - - 5
Solid Gollux Earrings 130 +3 +65 40 15 - - 5
Reinforced Gollux Earrings 140 +4 +85 50 20 +1 - 5
Superior Gollux Earrings 150 +5 +100 60 25 +2 - 5
Cracked Gollux Ring 120 +2 +50 20 10 - Speed +5 0
Solid Gollux Ring 130 +3 +65 30 15 - - 0
Reinforced Gollux Ring 140 +4 +85 40 20 +1 Speed +10 0
Superior Gollux Ring 150 +5 +100 50 25 +2 Speed +10 0
Cracked Engraved Gollux Pendant 120 +5 +100 90 10 - - 3
Solid Engraved Gollux Pendant 130 +7 +115 100 15 - - 3
Reinforced Engraved Gollux Pendant 140 +8 +135 115 20 +1 - 3
Superior Engraved Gollux Pendant 150 +10 +150 130 25 +2 - 3
Cracked Engraved Gollux Belt 120 +4 +100 50 - - - 3
Solid Engraved Gollux Belt 130 +5 +100 55 - - - 3
Reinforced Engraved Gollux Belt 140 +6 +100 60 - +1 - 3
Superior Engraved Gollux Belt 150 +8 +100 70 - +3 - 3

On every piece, HP and MP are equal, W.Def and M.Def are equal, Acc and Avoid are equal, and W.Atk and M.Atk are equal. All classes can use them.

  • A full Superior set (earrings, ring, pendant and belt) gives +28 to every stat and +9 Weapon Attack and Magic Attack.
  • There is no set bonus for wearing several Gollux pieces.
★
Different from the original game The Gollux accessories are rebalanced to sit alongside Pre-BB gear: their stats and upgrade slots are much lower than in the original game.

If something goes wrong

  • Dying: you revive in the same part of the body. Each player has 5 lives, and after each death you see "You have N lives left." (The last one reads "You have 1 life left.") The fifth death reads "You have no lives left, and Gollux casts you out." and sends you to Memories of the Heart Tree.
  • Time runs out (30 minutes): everyone is sent back to Memories of the Heart Tree. There is no reward, and the key is already spent.
  • Leaving: the exit door on Road to Gollux takes you to Memories of the Heart Tree. Leaving the run's maps any other way, or disconnecting, takes you out of the run. The run carries on for the others and ends when the last player is gone.
  • Party changes: a member who leaves the party is removed from the run. If the party is disbanded, or leadership passes to someone who is not inside the run, the run ends for everyone.
  • Door will not open: a monster is still alive in your current map. This is often a Perdit that rose from a Seed, or a Conjured Veilprey on a Shoulder.

Tips

  • Restock at Randolf before you enter. You cannot use town scrolls or change channels inside.
  • Each player can walk a different route. The Head needs only the Heart's door, which is always open.
  • Part hits take a share of your maximum HP, so keep your HP topped up: a 100% hit leaves you at 1 HP.
  • Do the daily key quest every day, even if you cannot run, because keys stack.
  • Most body monsters give 113,850 to 155,500 EXP each. Perdits give only 112 and Perdit Seeds give none, so a run is also good EXP even though the parts give none.

See also