Class:White Knight: Difference between revisions
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{{DISPLAYTITLE:White Knight}}{{#metadesc:White Knight (3rd job): | {{DISPLAYTITLE:White Knight}}{{#metadesc:White Knight (3rd job): how to advance, weapons, main stat and every skill with its max level.}} | ||
<div class="mv-infobox"> | <div class="mv-infobox"> | ||
<div class="mv-infobox-title">White Knight</div> | <div class="mv-infobox-title">White Knight</div> | ||
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<tr><th>Required level</th><td>70</td></tr> | <tr><th>Required level</th><td>70</td></tr> | ||
<tr><th>Main stat</th><td>STR</td></tr> | <tr><th>Main stat</th><td>STR</td></tr> | ||
<tr><th>Weapons</th><td>One-Handed Sword, One-Handed Blunt Weapon, Two-Handed Sword, Two-Handed Blunt Weapon</td></tr> | |||
<tr><th>Instructor</th><td>[[NPC:Dances with Balrog (Warriors' Sanctuary)|Dances with Balrog]]</td></tr> | |||
<tr><th>HP per level</th><td>+26</td></tr> | |||
<tr><th>MP per level</th><td>+5</td></tr> | |||
<tr><th>SP per level</th><td>3</td></tr> | |||
<tr><th>Previous job</th><td>[[Class:Page|Page]]</td></tr> | <tr><th>Previous job</th><td>[[Class:Page|Page]]</td></tr> | ||
<tr><th>Next jobs</th><td>[[Class:Paladin|Paladin]]</td></tr> | <tr><th>Next jobs</th><td>[[Class:Paladin|Paladin]]</td></tr> | ||
</table> | </table> | ||
</div> | </div> | ||
'''White Knight''' is a 3rd job in the Warrior line. | '''White Knight''' is a 3rd job in the Warrior line, open from level 70. It fights with: One-Handed Sword, One-Handed Blunt Weapon, Two-Handed Sword, Two-Handed Blunt Weapon. | ||
== How to advance == | |||
# Reach level 70 as a [[Class:Page|Page]]. | |||
# Talk to [[NPC:Tylus|Tylus]] in [[Map:Chief's Residence|Chief's Residence]]: Agree to take the 3rd job test. | |||
# Talk to [[NPC:Dances with Balrog (Warriors' Sanctuary)|Dances with Balrog]] in [[Map:Warriors' Sanctuary|Warriors' Sanctuary]]: Hear about the duel with your other self. | |||
# Through [[NPC:Door of Dimension|Door of Dimension]] in [[Map:Ant Tunnel Park|Ant Tunnel Park]]: Defeat your other self inside the Door of Dimension (you receive [[Item:Black Charm|Black Charm]]; 20 minutes; alone). | |||
# Talk to [[NPC:Dances with Balrog (Warriors' Sanctuary)|Dances with Balrog]] in [[Map:Warriors' Sanctuary|Warriors' Sanctuary]]: Hand in the Black Charm and receive the Necklace of Strength (hand over [[Item:Black Charm|Black Charm]]; you receive [[Item:The Necklace of Strength|The Necklace of Strength]]). | |||
# Talk to [[NPC:Tylus|Tylus]] in [[Map:Chief's Residence|Chief's Residence]]: Hand over the Necklace of Strength (hand over [[Item:The Necklace of Strength|The Necklace of Strength]]). | |||
# Through [[NPC:Holy Stone|Holy Stone]] in [[Map:Holy Ground at the Snowfield|Holy Ground at the Snowfield]]: Answer the Holy Stone's questions (you receive [[Item:The Necklace of Wisdom|The Necklace of Wisdom]]). | |||
# Talk to [[NPC:Tylus|Tylus]] in [[Map:Chief's Residence|Chief's Residence]]: Hand over the Necklace of Wisdom and advance (hand over [[Item:The Necklace of Wisdom|The Necklace of Wisdom]]). | |||
See [[Job Advancement]] for every job. | |||
== Skills == | == Skills == | ||
{| class="wikitable sortable" | |||
! Skill !! Type !! Max level !! Requires !! Description | |||
|- | |||
| [[Skill:Improving MP Recovery (White Knight)|Improving MP Recovery]] || Passive || data-sort-value="20" | 20 || || Recovering even more MP every 10 sec. | |||
|- | |||
| [[Skill:Shield Mastery (White Knight)|Shield Mastery]] || Passive || data-sort-value="20" | 20 || || Shield Defense increases. However, it does not affect if the character does not equip the shield. | |||
|- | |||
| [[Skill:Charged Blow|Charged Blow]] || Attack || data-sort-value="30" | 30 || || Make the enemy stun. You can use this skill only when your combo is charged up. | |||
|- | |||
| [[Skill:Fire Charge: Sword|Fire Charge: Sword]] || Buff || data-sort-value="30" | 30 || || Temporarily adds an element of fire into the sword. It gets cancelled when the charge blow is used or it simply expires. | |||
|- | |||
| [[Skill:Flame Charge: BW|Flame Charge: BW]] || Buff || data-sort-value="30" | 30 || || Temporarily adds an element of fire into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. | |||
|- | |||
| [[Skill:Ice Charge: Sword|Ice Charge: Sword]] || Buff || data-sort-value="30" | 30 || || You can attack with ice power. The skill get canceled if you use Charge Blow or if the time runs out. | |||
|- | |||
| [[Skill:Blizzard Charge: BW|Blizzard Charge: BW]] || Buff || data-sort-value="30" | 30 || || Temporarily adds an element of blizzard into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. | |||
|- | |||
| [[Skill:Thunder Charge: Sword|Thunder Charge: Sword]] || Buff || data-sort-value="30" | 30 || || Temporarily adds an element of thunder into the sword. It gets cancelled when the charge blow is used or it simply expires. | |||
|- | |||
| [[Skill:Lightning Charge: BW|Lightning Charge: BW]] || Buff || data-sort-value="30" | 30 || || Temporarily adds an element of lightning into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. | |||
|- | |||
| [[Skill:Magic Crash|Magic Crash]] || Debuff || data-sort-value="20" | 20 || Lv 3 [[Skill:Charged Blow|Charged Blow]] || Nullifies the magic defense buff used by the monster with a given success rate. | |||
|} | |||
[[Category:Classes]] | [[Category:Classes]] | ||
Latest revision as of 13:30, 3 November 2026
White Knight
| Job | 3rd job |
|---|---|
| Required level | 70 |
| Main stat | STR |
| Weapons | One-Handed Sword, One-Handed Blunt Weapon, Two-Handed Sword, Two-Handed Blunt Weapon |
| Instructor | Dances with Balrog |
| HP per level | +26 |
| MP per level | +5 |
| SP per level | 3 |
| Previous job | Page |
| Next jobs | Paladin |
White Knight is a 3rd job in the Warrior line, open from level 70. It fights with: One-Handed Sword, One-Handed Blunt Weapon, Two-Handed Sword, Two-Handed Blunt Weapon.
How to advance
- Reach level 70 as a Page.
- Talk to Tylus in Chief's Residence: Agree to take the 3rd job test.
- Talk to Dances with Balrog in Warriors' Sanctuary: Hear about the duel with your other self.
- Through Door of Dimension in Ant Tunnel Park: Defeat your other self inside the Door of Dimension (you receive Black Charm; 20 minutes; alone).
- Talk to Dances with Balrog in Warriors' Sanctuary: Hand in the Black Charm and receive the Necklace of Strength (hand over Black Charm; you receive The Necklace of Strength).
- Talk to Tylus in Chief's Residence: Hand over the Necklace of Strength (hand over The Necklace of Strength).
- Through Holy Stone in Holy Ground at the Snowfield: Answer the Holy Stone's questions (you receive The Necklace of Wisdom).
- Talk to Tylus in Chief's Residence: Hand over the Necklace of Wisdom and advance (hand over The Necklace of Wisdom).
See Job Advancement for every job.
Skills
| Skill | Type | Max level | Requires | Description |
|---|---|---|---|---|
| Improving MP Recovery | Passive | 20 | Recovering even more MP every 10 sec. | |
| Shield Mastery | Passive | 20 | Shield Defense increases. However, it does not affect if the character does not equip the shield. | |
| Charged Blow | Attack | 30 | Make the enemy stun. You can use this skill only when your combo is charged up. | |
| Fire Charge: Sword | Buff | 30 | Temporarily adds an element of fire into the sword. It gets cancelled when the charge blow is used or it simply expires. | |
| Flame Charge: BW | Buff | 30 | Temporarily adds an element of fire into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. | |
| Ice Charge: Sword | Buff | 30 | You can attack with ice power. The skill get canceled if you use Charge Blow or if the time runs out. | |
| Blizzard Charge: BW | Buff | 30 | Temporarily adds an element of blizzard into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. | |
| Thunder Charge: Sword | Buff | 30 | Temporarily adds an element of thunder into the sword. It gets cancelled when the charge blow is used or it simply expires. | |
| Lightning Charge: BW | Buff | 30 | Temporarily adds an element of lightning into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. | |
| Magic Crash | Debuff | 20 | Lv 3 Charged Blow | Nullifies the magic defense buff used by the monster with a given success rate. |






