White Knight
White Knight
| Job | 3rd job |
|---|---|
| Required level | 70 |
| Main stat | STR |
| Weapons | One-Handed Sword, One-Handed Blunt Weapon, Two-Handed Sword, Two-Handed Blunt Weapon |
| Instructor | Dances with Balrog |
| HP per level | +26 |
| MP per level | +5 |
| SP per level | 3 |
| Previous job | Page |
| Next jobs | Paladin |
White Knight is a 3rd job in the Warrior line, open from level 70. It fights with: One-Handed Sword, One-Handed Blunt Weapon, Two-Handed Sword, Two-Handed Blunt Weapon.
How to advance
- Reach level 70 as a Page.
- Talk to Tylus in Chief's Residence: Agree to take the 3rd job test.
- Talk to Dances with Balrog in Warriors' Sanctuary: Hear about the duel with your other self.
- Through Door of Dimension in Ant Tunnel Park: Defeat your other self inside the Door of Dimension (you receive Black Charm; 20 minutes; alone).
- Talk to Dances with Balrog in Warriors' Sanctuary: Hand in the Black Charm and receive the Necklace of Strength (hand over Black Charm; you receive The Necklace of Strength).
- Talk to Tylus in Chief's Residence: Hand over the Necklace of Strength (hand over The Necklace of Strength).
- Through Holy Stone in Holy Ground at the Snowfield: Answer the Holy Stone's questions (you receive The Necklace of Wisdom).
- Talk to Tylus in Chief's Residence: Hand over the Necklace of Wisdom and advance (hand over The Necklace of Wisdom).
See Job Advancement for every job.
Skills
| Skill | Type | Max level | Requires | Description |
|---|---|---|---|---|
| Improving MP Recovery | Passive | 20 | Recovering even more MP every 10 sec. | |
| Shield Mastery | Passive | 20 | Shield Defense increases. However, it does not affect if the character does not equip the shield. | |
| Charged Blow | Attack | 30 | Make the enemy stun. You can use this skill only when your combo is charged up. | |
| Fire Charge: Sword | Buff | 30 | Temporarily adds an element of fire into the sword. It gets cancelled when the charge blow is used or it simply expires. | |
| Flame Charge: BW | Buff | 30 | Temporarily adds an element of fire into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. | |
| Ice Charge: Sword | Buff | 30 | You can attack with ice power. The skill get canceled if you use Charge Blow or if the time runs out. | |
| Blizzard Charge: BW | Buff | 30 | Temporarily adds an element of blizzard into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. | |
| Thunder Charge: Sword | Buff | 30 | Temporarily adds an element of thunder into the sword. It gets cancelled when the charge blow is used or it simply expires. | |
| Lightning Charge: BW | Buff | 30 | Temporarily adds an element of lightning into the blunt weapon. It gets cancelled when the charge blow is used or it simply expires. | |
| Magic Crash | Debuff | 20 | Lv 3 Charged Blow | Nullifies the magic defense buff used by the monster with a given success rate. |






