Tamer Arena
At a glance
| Map | Outside the Tamer Arena |
|---|---|
| Entrance | The bottom-right door of Ardentmill |
| Monster | One rotating rare monster |
| Binding | Always succeeds |
| Respawn | 60 seconds after it is beaten or bound |
Outside the Tamer Arena is a map behind Ardentmill's bottom-right door. Anyone may walk in, but only a Tamer's battle can take its monster.
The rotating monster
- One rare monster lives on the arena floor at a time. Species found only here are Lv 5.
- A Binding Charm thrown at an arena monster binds it every time.
- After it is beaten or bound, it comes back after 60 seconds.
- The monster changes when a game master sets a new one. If a week passes without a change, it rotates by itself to a monster the arena has had before. A monster cannot return until three others have appeared after it.
Tips
- Bring a Plain charm: every charm works here, so the cheapest is enough.
- Non-Tamers cannot hurt the monster.






