At a glance
Level51 to 70 (checked for every member)
Party5 to 6 players
StartWonky the Fairy in The Unknown Tower (Orbis)
Time limit45 minutes, then a 5-minute bonus clock once Minerva is freed
RunsOne party at a time per channel
Daily limitNone
Rewards3,500 EXP for each of 8 stage clears (28,000 EXP in all) and one random prize from Minerva
Weekly rotationYes, see Weekly Open Party Quest

Orbis Party Quest (called Tower of Goddess in the game) is a party quest for five or six adventurers of level 51 to 70. The statue of the goddess Minerva has been shattered and she is sealed inside it by the pixie boss Papa Pixie. The party collects six statue pieces from six rooms of the tower, wins a Grass of Life from Papa Pixie in the Garden, and frees the goddess. It starts at Wonky the Fairy in The Unknown Tower: from Orbis take the portal at the far right of the town into Entrance to Orbis Tower, then the portal inside it.

The whole quest is run by one NPC, Chamberlain Eak, who only ever talks to the party leader. Almost every stage ends with the leader speaking to him.

Before you go

  • Everybody needs to be in the same party, and the party leader must be the one to start the run.
  • Every member must be between level 51 and 70. This is checked for each player separately as he or she walks in.
  • No items are needed. Keep a few free slots in your Etc tab for the statue pieces and one free slot for Minerva's prize.

How the party enters

  1. The party gathers in The Unknown Tower. At least five and at most six party members must be standing on that map when the leader starts the run.
  2. The leader talks to Wonky the Fairy, chooses Party Quest: Tower of Goddess and then I want to participate in the party quest. The leader is taken to the Entrance of the tower and the 45-minute clock starts.
  3. Every other member now talks to Wonky and chooses the same answer. They are let in as long as their party's run is still going; they are not counted again.

The leader's head count only looks at how many party members are on the map, not at their levels. A member who is outside 51 to 70 is turned away at Wonky when he or she tries to join, so check levels before you start. Wonky's refusals are:

  • You can participate in the party quest only if you are in a party.
  • Your party leader must talk to me to start this party quest.
  • You cannot start this party quest yet, because either your party is not in the range size, some of your party members are not eligible to attempt it or they are not in this map.
  • Another party has already entered the Party Quest in this channel. Please try another channel, or wait for the current party to finish.
★
Different from the original game In the original game the leader started the run and the whole party was carried in at once. In MapleVerse the leader goes in first and every other member walks in through Wonky afterwards.
✦
Tip A team with all five job branches inside (a Warrior, a Magician, a Bowman, a Thief and a Pirate) receives Wonky's blessing. Once the fifth branch walks in, one Blessing from Wonky the Fairy is drawn for the whole team and cast on every member, including anyone who arrives later in that run. It lasts 30 minutes and is one of: Weapon Attack +20 and Magic Attack +30; Weapon and Magic Defense +50; Accuracy and Avoidability +30; Speed +20 and Jump +10. It ends when you leave the tower.
i
A Super Beginner's Head Start skill lowers the minimum level and raises the maximum level of party quests by 5 for every skill point. In the weeks when the Orbis Party Quest is the Weekly Open Party Quest, the level 70 limit is lifted completely (the minimum of 51 still applies).
i
A Super Beginner who has learned the Smuggler's Box skill can stash up to 50 of each of this run's items (the statue pieces, Small Pieces, Cloud Pieces, seeds, LPs and the Grass of Life) so that they are not taken when leaving, and unload them again in a later run. See Party Basics.

Rules

  • Clock. 45 minutes, started by the first member to walk in. Every member who joins later is put on the same clock. When time runs out before Minerva is freed, everybody is sent to On the Way Out and the run is over.
  • Bonus clock. When Minerva is freed the clock is replaced by a 5-minute bonus clock. When it runs out, everyone still in the tower is sent to Blessing of Goddess, where Minerva gives out her prize.
  • One party at a time. Only one party per channel can be inside. After a run has ended the tower stays reserved for that party for a few more minutes (up to about five) until the game sees that nobody is inside any more, so a new run may be refused for a short while.
  • Only the leader counts. Eak speaks to anyone else with I only wish to speak to your leader! If the leader dies or leaves, hand the party leadership to somebody who is still inside; the new leader can then speak to Eak.
  • Dying and leaving. A fallen player wakes up on On the Way Out (only the Treasure Storage sends you to Blessing of Goddess instead). Eak on On the Way Out takes you back to the Unknown Tower, and that ends your part in the run: the run items listed below are taken from you. The run goes on without you, and you may walk back in through Wonky while your party's run is still going. If you lose your connection, the run simply goes on without you. Nothing ends the run when members drop out, so a party can finish with fewer players, but several rooms need at least three players.
  • Run items. Everything the run hands out is removed from your bag when you leave: the six statue pieces, the Small Pieces, the Cloud Pieces, the two kinds of seed, the Grass of Life and the seven LPs. The Transparent Item is not on that list.
  • No second chances for loot. Items lying on the ground vanish after 3 minutes. The tower's monsters and boxes come in exactly the numbers each stage asks for, so a lost piece can stall a stage (see the tips).
  • Monsters do not come back. While at least one player stays in a room, a monster that was killed stays dead. A room that has been left completely empty is filled again for the next visit.
  • Stage EXP. Every one of the 8 stage clears pays 3,500 EXP to every member of the run, wherever in the tower each member happens to be standing when it happens.
★
Different from the original game Etc. items (every statue piece, seed, LP and so on) drop twice as often as the original rates, never above 100%. This is what makes Papa Pixie's seed (listed at 60%) drop every time.

Stage by stage

Step Map What the party does Pays
1 Entrance Break the 20 clouds, drop all 20 Cloud Pieces as one stack on the flickering light, then the leader speaks to Eak 3,500 EXP
2 Center Tower (hub) Six doors lead to the six rooms; the six statue pieces go onto the statue -
2a Walkway Kill all 30 pixies, bring 30 Small Pieces to Eak: 1st Piece 3,500 EXP
2b Storage The hidden 2nd Piece (Cellion and hidden spots) 3,500 EXP
2c Lobby Put the LP of the day on the record player: 3rd Piece 3,500 EXP
2d Sealed Room Three players on three platforms in the right split: 4th Piece 3,500 EXP
2e Lounge 40 Small Pieces (rooms 301 to 304): 5th Piece 3,500 EXP
2f On the Way Up Climb 16 rows of rungs, push the right 2 of 5 levers: 6th Piece 3,500 EXP
3 Garden Seeds, Nependeaths, Papa Pixie, Grass of Life -
4 Center Tower Put the Grass of Life on the statue: Minerva is free 3,500 EXP
5 Bonus rooms Jails, Room of Darkness, Treasure Storage (5 minutes) loot
6 Blessing of Goddess Talk to Minerva one prize

The six rooms can be done in any order and by different groups of players at the same time. The statue needs all six pieces before Eak will send the party to the Garden.

Step 1: Entrance

Hidden Street: Tower of Goddess (Entrance). Each member hears a short speech from Eak, who is only a tiny flickering light for now.

Goal. Bring 20 Cloud Pieces to the light.

  1. There are exactly 20 clouds on this map. Each cloud takes 4 hits and drops one Cloud Piece, so none may be lost.
  2. Collect all 20 Cloud Pieces in one player's bag and drop them together as one stack of 20 on the flickering light near the start. The light only accepts exactly 20 in one drop; it eats them after about five seconds and Eak steps out of it (As the light flickers, someone appears out of the light.).
  3. The leader speaks to Eak. The stage is cleared (3,500 EXP) and the whole party is moved to the top of the map, next to the portal that leads to the Center Tower. Other members who speak to Eak are moved there as well.

Step 2: The Center Tower

Hidden Street: Tower of Goddess (Center Tower). This is the hub. Eak stands here too and the shattered statue is at the top of the main shaft. It has six scars, and each scar takes one particular piece of the statue. Drop a piece next to the statue and the matching scar swallows it. Which piece goes where does not matter; only the right piece is accepted.

Scar (on the statue) Takes
Top left Statue of Goddess : 3rd Piece
Top right Statue of Goddess : 6th Piece
Top middle Statue of Goddess : 5th Piece
Middle left Statue of Goddess : 2nd Piece
Lower right Statue of Goddess : 4th Piece
Lower left Statue of Goddess : 1st Piece

When all six scars are filled the leader speaks to Eak and the party is sent to the Garden (step 3). Until then Eak only says Please, save Minerva! Gather the six pieces of her statue...

Piece Where it comes from
1st Walkway: Eak trades it for 30 1st Small Pieces
2nd Storage: Eak hands it over, or the last hidden spot drops it
3rd Lobby: a box that appears once the record has been played
4th Sealed Room: a box that appears once the platforms are right
5th Lounge: Eak trades it for 40 5th Small Pieces
6th On the Way Up: a box that appears once the levers are right

Four Flying Boogie (level 60) float around this hub; they do not guard anything.

Room: Walkway

Goal. Bring 30 1st Small Pieces to Eak.

  • Thirty pixies live on this map: ten each of Lunar Pixie (level 54), Star Pixie (level 53) and Luster Pixie (level 56). Each one drops exactly one 1st Small Piece.
  • When a pixie dies it comes back once as a Ghost Pixie (level 59). Ghost Pixies drop no pieces.
  • The leader needs all 30 pieces in his or her own bag. Hand them over by trading or by dropping and picking up. Eak takes every 1st Small Piece the leader carries and gives the Statue of Goddess : 1st Piece. 3,500 EXP.
  • There are no more than 30 pixies, so every single piece is needed.

Room: Storage

Goal. Find the hidden 2nd Piece.

A very tall room with a single Cellion (level 54) at the bottom. It drops a Transparent Item. Eak stands near the start.

The quick way. Kill the Cellion and pick up everything it dropped. When the room has no monster left and nothing lying on the floor, the leader speaks to Eak. He finds the 2nd Piece and hands it over (3,500 EXP). Your bag needs a free Etc slot, otherwise he asks you to make room. While a monster is alive or an item lies on the floor he only says Find the 2nd Piece of Statue that is hidden in this room.

The hidden-spot way. The room hides 14 invisible spots at different heights. Drop the Transparent Item on the spot where the Cellion first appeared. The spot swallows it and a new Cellion appears at another spot. Kill it, pick up its Transparent Item and repeat. After a number of rounds that the game picks once per run (5 to 14 spots in all, counting the last one) the last spot drops the 2nd Piece instead of a new Cellion. Dropping on a spot that has already been used does nothing.

Every new Cellion appears at the next spot of a fixed sequence. Counting the spots from the bottom (1) to the top (14), the Cellions appear at 1 (the one you start with), then 12, 9, 6, 3, 14, 11, 8, 5, 2, 13, 10, 7 and 4, in that order.

Room: Lobby

Goal. Play the right LP on the record player.

A very wide map. The record player is in the middle of the lower floor, and seven LP boxes stand on the upper floor. Each box takes 4 hits and drops its own LP. Eak lists the seven LPs and the day of the week each belongs to. The record player accepts only the LP of today's weekday. The weekday is read once, from the party leader's own computer, when the run starts. Putting any other LP on it does nothing.

Day LP Box position (counted from the right, the side you start on)
Sunday LP : Operatic Music 2nd box
Monday LP : Cute Music 4th box
Tuesday LP : Scary Music 7th box
Wednesday LP : Fun Music 1st box
Thursday LP : Sad Music 6th box
Friday LP : Cold Music 3rd box
Saturday LP : Tight Music 5th box

Once the right LP has been dropped, the leader speaks to Eak. A box appears near the start; break it (4 hits) for the Statue of Goddess : 3rd Piece. 3,500 EXP is paid when the leader speaks to Eak after the record has been played.

Room: Sealed Room

Goal. Stand on three platforms in the right split.

Three small platforms hang in the middle of the room: left, middle (higher) and right. Exactly three players must stand on the platforms when the leader speaks to Eak, and the number of players on each platform must match the room's secret split (the three numbers add up to 3). The split is chosen once per run. Everybody standing on a platform is counted, the leader too.

Eak's answers:

  • There needs to be exactly 3 players on these platforms. means the total is not 3.
  • One of the platforms has the right number of players. means exactly one platform is right.
  • All of the platforms have the wrong amount of players. means none is right.
  • You found the right combination! A box appears at the top of the room. Break it for the Statue of Goddess : 4th Piece. 3,500 EXP.

There are only ten possible splits (left, middle, right): 3-0-0, 0-3-0, 0-0-3, 2-1-0, 2-0-1, 1-2-0, 0-2-1, 1-0-2, 0-1-2 and 1-1-1. Because the three numbers always add up to 3, a reply can only mean "all three right", "exactly one right" or "none right". Try 1-1-1 first. None right means one platform holds all three players (3-0-0, 0-3-0 or 0-0-3). One right means the answer has exactly one 1 and the other two numbers are 2 and 0. Narrow it down by moving one player at a time.

Room: Lounge

Goal. Bring 40 5th Small Pieces to Eak.

  • Rooms 301, 302 and 303 each hold ten monsters (Cellions, Grupins and Lioners, all level 57). Each drops one 5th Small Piece.
  • Room 304 holds ten dark boxes. Each box takes 4 hits and drops one 5th Small Piece.
  • That makes exactly 30 + 10 = 40 pieces. The leader hands them to Eak and receives the Statue of Goddess : 5th Piece. 3,500 EXP.
  • Room 304's door is at the bottom of the Lounge. The door to room 301 is higher up, and the doors of rooms 302 and 303 higher still. The way to the upper floors is a two-row climb of rungs: each row has three rungs, and in each row only one of them is right. The right rung of row 1 and of row 2 is chosen once per run, the same for everybody. The right rung in row 1 puts you on the same column of row 2; the right rung in row 2 takes you up. A wrong rung drops you back to a lower landing next to room 301's door.

Room: On the Way Up

Goal. Climb to the top, push the right two levers, and have the leader check them with Eak down below.

  • The climb has 16 rows with four rungs each. In every row only one rung is right (chosen once per run, the same for everybody). The right rung moves you up to the same column in the next row; at rows 4, 8, 12 and 16 it takes you to a landing. A wrong rung drops you back: from rows 6 to 8 to the first landing, from rows 9 to 12 to the second landing, from rows 13 to 16 to the third landing, and from rows 1 to 5 all the way to the bottom. Share what you find in party chat.
  • At the very top are five levers numbered 1 to 5. Each hit switches a lever on or off. Exactly two of them must be on and they must be the two the room chose for this run. The levers are shared by the whole party, so the leader can stay down at Eak while others pull them.
  • The leader speaks to Eak: There needs to be exactly 2 levers at the top of the map pushed on., One of the pushed levers is correct. or Both of the pushed levers are wrong. When the two levers are right (3,500 EXP), a box appears near Eak. Break it for the Statue of Goddess : 6th Piece.

There are ten possible pairs of levers. Push 1 and 2 and ask Eak. Both wrong means the answer is two of 3, 4 and 5 (three pairs left). One right means the answer is one of 1 and 2 together with one of 3, 4 and 5 (six pairs left); try 1 and 3 next, and so on. Each reply tells you how many of the two pushed levers belong to the answer.

Step 3: The Garden

Hidden Street: Tower of Goddess (Garden). The leader speaks to Eak in the Center Tower once the statue has all six pieces and the whole party is moved here. Eak's advice: Once you've found the Dark Nependeath by placing seeds, you've found Papa Pixie!

The Garden holds eight pots, a bed of bare earth and nine Nependeaths (level 59, they cannot move). There are three items in play, and the Garden is a chain:

Item Comes from Goes to
Strange Seed Every Nependeath drops one A pot (drop it on the pot)
Transparent Item A Royal Nependeath drops one Any pot spot or the bed: calls Papa Pixie
Even Stranger Seed Papa Pixie The bed of bare earth
  1. Kill the nine Nependeaths for Strange Seeds and drop a seed on a pot. The pot grows a new monster on the spot: for the first seven pots it is a Nependeath 60% of the time and a Royal Nependeath (Eak calls it the Dark Nependeath) 40% of the time. The eighth pot always grows a Royal Nependeath. A pot only answers once, so do not plant two seeds in one pot.
  2. A Royal Nependeath drops a Transparent Item. Drop it on one of the pots (or on the bed of bare earth). Papa Pixie appears at the east side of the map (As the air on the tower outskirts starts to become more dense, Papa Pixie appears.) and the pots stop growing monsters.
  3. Defeat Papa Pixie (level 65, 672,000 HP). He summons Lunar, Star and Luster Pixies. He drops an Even Stranger Seed (listed at 60%, which the doubled etc. rate makes certain) and a Papa Pixie Card (2.4%).
  4. Drop the Even Stranger Seed on the bed of bare earth (it sits on the left side of the map), then hit the bed 4 times. It drops the Grass of Life (Eak calls it the Root of Life).
  5. The party leader, carrying the Grass of Life, steps into the exit portal near the spot where you arrived. Anybody else, or a leader without the Grass of Life, only hears Please get the leader in this portal, make sure you have the Root of Life. When the leader goes through, the whole party is moved back to the Center Tower.

Nothing is paid for the Garden itself.

Step 4: Freeing Minerva

Back in the Center Tower, drop the Grass of Life on the sealed statue. After about five seconds Minerva appears (3,500 EXP) and the 5-minute bonus clock starts. Eak then says Thank you for saving Minerva! Please, talk to her...

Step 5: The bonus rooms

Until the bonus clock runs out the party may look for extra loot. The new doors open as soon as Minerva is free (before that, The storage is currently inaccessible, as the powers of the Pixies remains active within the tower.):

  • Room of the Guilty. A hall below the Center Tower, reached through hidden portals at the foot of the Center Tower. It has three doors to Jail I, II and III. A jail has seven (Jail I) or six (Jails II and III) levers and a swarm of Lucidas (level 65) that touch for heavy damage, have extreme defence and avoidance and give no EXP. At the top of each jail is a portal that only opens when the levers are in the right on/off pattern. The pattern is chosen once per run for each jail. Stepping in with the wrong pattern tells you how many levers are misplaced (The right combination of levers is needed to pass. N lever(s) are misplaced.).
    • The jail storage behind the portal holds two boxes: a crystal box and a treasure box.
  • Room of Darkness. Reached from the Center Tower. Nineteen Jr. monsters (nine Jr. Cellions, five Jr. Lioners and five Jr. Grupins, all level 51). When every monster is dead the party leader speaks to Eak at the bottom and the leader alone is taken to the Treasure Storage.
  • Treasure Storage. Sixteen treasure boxes (4 hits each). The first one broken brings Minerva into the room.

Leave all levers off and step into the portal: the number is how many levers have to be switched ON. Switch one lever, step in again, and read the number: if it dropped by one the lever belongs on; if it rose by one, switch it back. Do this lever by lever. Other members can switch levers while one member keeps testing the portal.

What the boxes can hold. Each box rolls every line on its own; the percentage is the chance for that item per box (the doubled rate for etc. items is already included):

Item Treasure Storage box Jail crystal box Jail treasure box
Event Completion Coin - 100% 100%
The five Crystal Ores (Dark, DEX, LUK, Power, Wisdom) 100% each - 100% each
The five Crystals (Dark, DEX, LUK, Power, Wisdom) 13.3% each - 40% each
Mana Elixir 100% - 100%
Elixir and Power Elixir 20% each - 50% each
Reindeer Milk, Sunrise Dew, Sunset Dew 6.7% each - 20% each
Seven gloves (Silver Rover, Mithril Husk, Gold Eyes, Blue Lorin, Brown Lorin, Steal Pow, Black Bisk) 2.9% each - 4% each
Sixteen weapons (Red Katana, Heaven's Gate, Mikhail, Crescent Moon, Heaven's Justice, Gigantic Sledge, Golden Hinkel, Gross Jaeger, Blue Scarab, Kandine, Redemption, The Gold Dragon, Angel Wings, Kage, Beia Crash, Infinity's Wrath) - 4% each -
Watermelon, Ice Cream Pop, Red Bean Sundae - 20% each -
Honey, Dried Squid, Orange Juice - 10% each -
W Ramen, Melting Cheese, Reindeer Milk - 6.7% each -
Diary of the Goddess (only for a player on the quest The record of Goddess Minerva) - - 100%

The Event Completion Coin cannot be traded. Ten of them buy a Goddess Wristband from Wonky (see Rewards).

Step 6: Blessing of Goddess

Minerva also stands in the Center Tower and in the Treasure Storage; whenever you are ready to leave, she asks Are you ready to exit? and takes you to Blessing of Goddess. There she thanks you and gives out her prize (see Rewards), and then sends you back to the Unknown Tower. If your bag is full she says Please make room on your inventory first. and waits.

Agent C also stands in the Blessing of Goddess. While you are on the quest Agent C's Intelligence Activity, the monsters of the tower can drop Intelligence Documents, and Agent C takes them here.

Monsters

Monster Level Where What it carries
Lunar Pixie, Star Pixie, Luster Pixie 54, 53, 56 Walkway, 10 of each 1st Small Piece (every one); each comes back once as a Ghost Pixie
Ghost Pixie 59 Walkway, after a pixie dies Nothing for the quest
Flying Boogie 60 Center Tower, 4 Nothing for the quest
Cellion 54 Storage, 1 at the start and one more for every hidden spot used Transparent Item (every one)
Cellion, Grupin, Lioner 57 Lounge rooms 301, 302, 303, 10 each 5th Small Piece (every one)
Nependeath 59 Garden, 9 at the start and the pots' growth Strange Seed (every one)
Royal Nependeath 59 Garden, grown from the pots Transparent Item (every one)
Papa Pixie 65 Garden Even Stranger Seed (listed 60%, certain), Papa Pixie Card (2.4%)
Lucida 65 Jails I to III, 8, 10 and 9 Nothing; very high defence and avoidance, heavy touch damage
Jr. Cellion, Jr. Lioner, Jr. Grupin 51 Room of Darkness, 9, 5 and 5 Nothing for the quest

Rewards

Stage EXP

Every one of these pays 3,500 EXP to every member: the Entrance, the Walkway, the Storage, the Lobby, the Sealed Room, the Lounge, On the Way Up and the freeing of Minerva. That is 8 clears and 28,000 EXP in all. The Garden pays nothing.

Minerva's prize

Each member who talks to Minerva in the Blessing of Goddess receives one prize, chosen at random. Every one of the 94 rows below has the same chance, 1 in 94 (about 1.06%). The prize is paid once per run to each character, and the weekly bonus below is added if it applies.

Prize Amount
Scroll for Bottomwear for DEF 10% 1
Scroll for Bottomwear for DEF 60% 1
Scroll for Gloves for DEX 10% 1
Scroll for Gloves for DEX 60% 1
Scroll for Gloves for ATT 100% 1
Scroll for Helmet for DEF 10% 1
Scroll for Helmet for DEF 60% 1
Scroll for Helmet for HP 60% 1
Scroll for Topwear for DEF 10% 1
Scroll for Topwear for DEF 60% 1
Scroll for Overall Armor for DEF 10% 1
Scroll for Overall Armor for DEF 60% 1
Scroll for Overall Armor for DEX 10% 1
Scroll for Overall Armor for DEX 60% 1
Scroll for Overall Armor for INT 60% 1
Scroll for Bow for ATT 60% 1
Scroll for Claw for ATT 60% 1
Scroll for Crossbow for ATT 60% 1
Scroll for Cape for DEX 60% 1
Scroll for Cape for INT 60% 1
Scroll for Cape for LUK 60% 1
Scroll for Cape for STR 60% 1
Scroll for Cape for HP 60% 1
Scroll for Dagger for ATT 60% 1
Scroll for Earring for INT 60% 1
Scroll for One-Handed Axe for ATT 60% 1
Scroll for Two-handed BW for ATT 60% 1
Scroll for Pole Arm for ATT 60% 1
Scroll for Spear for ATT 60% 1
Scroll for Shoes for DEX 60% 1
Scroll for Staff for Magic Att. 60% 1
Scroll for Wand for Magic Att. 60% 1
Blue Potion 100
White Potion 100
Elixir 15
Mana Elixir 80
Power Elixir 5
Pure Water 25
Ice Cream Pop 20
Red Bean Sundae 20
Unagi 25
Watermelon 20
Sunrise Dew 15
Sunset Dew 10
Screw 45
Blue Magic Cape, Red Magic Cape, White Magic Cape, Black Magic Cape 1 (four separate prizes)
Blue Gaia Cape, Red Gaia Cape, White Gaia Cape, Black Gaia Cape, Pink Gaia Cape, Yellow Gaia Cape, Purple Gaia Cape 1 (seven separate prizes)
Crystal Flower Earrings, Gold Drop Earrings, Holy Cross Earrings, Pink-Flowered Earrings 1 (four separate prizes)
Maple Throwing-Stars 1
Ilbi Throwing-Stars, Steely Throwing-Knives, Hwabi Throwing-Stars, Tobi Throwing-Stars 1 (four separate prizes)
Adamantium Ore, Bronze Ore, Mithril Ore, Orihalcon Ore, Silver Ore, Steel Ore 15 (six separate prizes)
Gold Ore 10
Amethyst Ore, AquaMarine Ore, Emerald Ore, Garnet Ore, Opal Ore, Sapphire Ore, Topaz Ore 15 (seven separate prizes)
Black Crystal Ore, Diamond Ore 10 (two separate prizes)
Orange Mushroom Piece, Ribbon Pig Piece, Grey Piece 5 (three separate prizes)
Blue Arrow for Crossbow, Red Arrow for Bow, Diamond Arrow for Bow, Diamond Arrow for Crossbow 2,000 (four separate prizes)
Black Sack, Monster Sack 1, Monster Sack 2, Monster Sack 3, Monster Sack 4, Monster Sack 5 1 (six separate prizes)

Counting the separate prizes: 32 scrolls, 12 potions and foods, 1 Screw stack, 11 capes, 4 earrings, 5 throwing-star prizes, 16 ores, 3 monster pieces, 4 arrow stacks and 6 sacks add up to the 94 rows. In the weeks when the Orbis Party Quest is the Weekly Open Party Quest, a character above level 70 also earns EXP for each clear: 5% of the EXP its current level needs, at most three clears a day.

Goddess Wristband

The Event Completion Coins from the jail boxes can be turned into a gear item: bring 10 Event Completion Coins to Wonky the Fairy, choose I would like to reclaim a prize. and then Give me Goddess Wristband. You get a Goddess Wristband (a glove, level 50, weapon defence 20, magic defence 10, weapon attack +1, magic attack +1, 5 upgrade slots). Wonky will not trade again while you already have a Goddess Wristband, and the trade works at any time, not only during a run.

Tips and common mistakes

  • Count your pieces. The 20 clouds, the 30 pixies and the Lounge's 30 monsters and 10 boxes leave no spare piece. Pick up every drop within 3 minutes and keep a note of who holds what.
  • Drop the clouds as one stack. Twenty Cloud Pieces must be dropped as a single stack of 20. Trade or pass them to one player first.
  • Keep the leader alive. Only the leader's talk clears a stage, and the leader's own bag counts for the 30 and 40 piece hand-ins. If the leader falls, change the party leader before anything else.
  • Do not wait for a respawn. Monsters in a room do not come back while somebody stays in it. If you ran short of an item because a drop vanished, everybody has to leave the room; the next visit finds its monsters again. Pieces already in a bag stay with the player.
  • Planting twice. A pot answers only once. A second seed on the same pot does nothing, so plant each seed in a different pot.
  • Do not forget the weekday. The LP is the weekday on the leader's computer at the start of the run, not the weekday where each member lives.
  • Spread the risk. A member who leaves loses his or her run items. Leave the statue pieces on the statue as soon as you have them.
  • After a clear. The tower stays reserved for your party for a few minutes. If the next group cannot get in, wait a little or try another channel.

See also