Axe Stump
Axe Stump
| Level | Lv 17 |
|---|---|
| HP | 300 |
| MP | 30 |
| EXP | 30 |
| Defence | |
| Weapon def | 30 |
| Magic def | 10 |
| Combat | |
| Accuracy | 50 |
| Avoidability | 5 |
| Touch damage | 85 |
| Speed | -50 |
| Info | |
| Type | |
| Monster Book | Axe Stump Card |
| ID | 1130100 |
Axe Stump is a level 17 monster found in Deep Valley I, East Rocky Mountain III, East Rocky Mountain IV and elsewhere.
Other monsters with this name: Axe Stump (Lv 17).
A monster from an unbelievable legendary story about a lumberjack who'd left his axe in a tree stump. The tree stump apparently was reborn into this monster as a result of its unresolved past life as a tree stump with an axe stuck into it. In any case, this Axe Stump seems perfect to use as firewood. Is extremely strong, just like all the Stump family of monsters.— Monster Book
Drops
| Item | Rate | Quantity | Notes |
|---|---|---|---|
| Plant Fossil | 100% | 1 | Quest item Searching for Fossils |
| Firewood | 60% | 1 | |
| Piece of Courage | 50% | 1 | Quest item Chief Stan's Piece of Mind of Maple |
| Dry Branch | 8% | 1 | Quest item Stump Research |
| Arrow for Bow | 3% | 22–28 | |
| Arrow for Crossbow | 3% | 22–28 | |
| Red Potion | 2% | 1 | |
| Blue Potion | 2% | 1 | |
| Orihalcon Ore | 0.90% | 1 | |
| Opal Ore | 0.90% | 1 | |
| Axe Stump Card | 0.80% | 1 | |
| Blue Robin Hat | 0.13% | 1 | |
| Amethyst Earrings | 0.10% | 1 | |
| Orange Split Piece | 0.08% | 1 | |
| Brown Nightshift | 0.08% | 1 | |
| White Split Pants | 0.08% | 1 | |
| Brown Nightshift Pants | 0.08% | 1 | |
| Bronze Aroa Boots | 0.08% | 1 | |
| Yellow Starry Bandana | 0.07% | 1 | |
| Blue Avenger | 0.07% | 1 | |
| Battle Shield | 0.07% | 1 | |
| Contra Axe | 0.07% | 1 | |
| Wizard Wand | 0.07% | 1 | |
| Old Wooden Staff | 0.07% | 1 | |
| Wooden Sword | 0.07% | 1 | |
| Wooden Baseball Bat | 0.07% | 1 | |
| Maple Kandayo | 0.07% | 1 | |
| Dellinger Special | 0.05% | 1 | |
| Scroll for One-Handed BW for ATT | 0.03% | 1 | |
| Wooden Top | 0.01% | 1 |
It also drops 32–47 Vesos (40% chance).
Accuracy needed
How much accuracy you need to hit it. Weapon attacks use the ACC in your Stat window. Spells use your magic accuracy: INT divided by 10 plus LUK divided by 10, each rounded down. Being below the monster's level raises both.
| Your level | Weapon: starts hitting | Weapon: always hits | Magic: always hits |
|---|---|---|---|
| 17 or higher | 10 | 19 | 6 |
| 12 (5 below) | 11 | 22 | 8 |
| 7 (10 below) | 13 | 26 | 9 |
| 2 (15 below) | 15 | 29 | 10 |
Where to find
| Map | Region | Spawn points |
|---|---|---|
| Deep Valley I | Victoria Island | 32 |
| East Rocky Mountain III | Victoria Island | 26 |
| East Rocky Mountain IV | Victoria Island | 20 |
| Deep Valley II | Victoria Island | 20 |
| West Rocky Mountain II | Victoria Island | 16 |
| West Rocky Mountain III | Victoria Island | 14 |
| Tree Dungeon, Forest Up North VI | Victoria Island | 12 |
| East Rocky Mountain V | Victoria Island | 12 |
| Over the Wall | Victoria Island | 11 |
Quests
- Beat the Heat <Easy> - 3rd Stage — defeat 25
- The Demon Behind It All — defeat 30






