Night Walker
Night Walker
| Job | 2nd job |
|---|---|
| Required level | 30 |
| Main stat | LUK |
| Weapons | Claw |
| Instructor | Eckhart |
| HP per level | +22 |
| MP per level | +15 |
| SP per level | 3 |
| Previous job | Night Walker |
| Next jobs | Night Walker |
Night Walker is a 2nd job in the Thief line, open from level 30. It fights with: Claw.
How to advance
- Reach level 30 as a Night Walker.
- .
- .
- Talk to Eckhart in Ereve: Talk about my training once the exam is passed.
See Job Advancement for every job.
Skills
| Skill | Type | Max level | Requires | Description |
|---|---|---|---|---|
| Claw Mastery | Passive | 20 | Increases the character’s skill in using the Throwing Stars, and enhances the max number of charges. It only applies when the character is equipped with Throwing Stars. | |
| Critical Throw | Passive | 30 | Enables Critical Attack with Throwing Stars at a pre-established success rate. Required Skill: At least Level 3 on Claw Mastery | |
| Vanish | Passive | 10 | Inflicts additional damage on monsters when used while Dark Sight is activated. Dark Sight deactivates as soon as this skill is applied. Required skill : Dark Sight over level 10 | |
| Claw Booster | Buff | 20 | Use HP and MP to temporarily boost up the attack speed of the claw. It only applies when the character is equipped with a claw Throwing Stars. Required Skill : At least Level 5 on Claw Mastery | |
| Haste | Buff | 20 | Temporarily enhances Speed and Jump stats of every member in the party. | |
| Flash Jump | Movement | 20 | [Master Level : 20] Allows a second Jump toward the direction which the character was headed when used while the character is in the air. The distance of the Jump increases in accordance with the advancement of the character’s skill level. | |
| Vampire | Attack | 20 | Can attack multiple monsters 4 times and partially consumes the damage to recover HP. No more than ½ of the character’s max HP and the Monster’s max HP can be consumed. |






