Tamer Starter Charms
Tamer Starter Charms are the five Plain Binding Charms a new Tamer receives when the pact with Mar the Fairy is made, together with a Lv 10 Snail partner.
Using them
- Touch a wild monster to start a battle.
- Wear it down with your partner's moves. The lower its HP, the better a charm holds.
- Open CHARM, pick a tier and throw. If the foe breaks free, the charm is spent and the foe gets a free action.
When they run out
Buy more from Mar or from a potion shop (Binding Charms). Quests also hand out Fine charms early on (Tamer Quests).
Common problems
- No charms after becoming a Tamer. Check the Setup tab. They are credited even when it is full.
- The CHARM button is greyed out. It is only available in wild battles, and only with charms you may throw.
- The charm is refused. The monster is more than 10 levels above you, or your squad and Monster Box are both full.






