Party Basics
For forming and managing a party in general, see Party.
Party Basics collects the rules that every MapleVerse party quest shares: who gets in, what ends a run, and how rewards are paid. Each quest's own page lists its exceptions.
Getting in
- The party leader talks to the entry NPC. Members who want to take part must stand on the same map as the leader, in the same channel, and be inside the quest's level range.
- Members who are on another map or outside the level range are simply left behind; the rest go in if there are still enough of them and the leader is one of them.
- Some quests give every party its own private copy of the maps (for example the Kerning City Party Quest and the Ludibrium Party Quest), so several parties can play at once. Others allow only one party at a time per channel; the next party waits ("Another party has already entered the Party Quest in this channel").
- While a quest is waiting for a party ahead of you, the leader should stay on the entrance map.
What ends a run
For most party quests:
- Leaving the quest's maps, dying (you revive outside), or staying disconnected for about a minute takes you out of the run.
- The whole run ends, and everyone is sent to the exit, when the leader leaves, when the party disbands, or when someone leaves while the run is already down to its minimum number of players.
- When the clock runs out, everyone is sent out.
- Quest items such as coupons and passes are taken from you when you leave the run.
Rewards
- Stage EXP is paid once to every member still in the run when the stage clears.
- The end reward is paid once per run to each character, and only to members of a run that really cleared. Keep free inventory slots: a full bag means the NPC cannot hand it over.
- See PQ Reward Items for what each quest pays, and Weekly Open Party Quest for the weekly bonus.
Super Beginner skills
Different from the original game These skills belong to the MapleVerse Super Beginner and have no equivalent in the original game.
Head Start
Each skill point lowers party quest (and equipment and quest) level requirements by 5 levels and raises party quest level maximums by 5, up to 50 levels at 10 points.
Smuggler's Box
Inside a party quest, stash its coupons and passes in the box (up to 50 of each item). Items in the box are not taken from you when you leave. In a later run of that quest, unload them to clear its stages more easily.
Daily limits
Most party quests have no daily limit. The exceptions are listed on their pages, for example Olivia's Secret Room (3 entries per 24 hours).






