Guilds
| Where to start | Heracle, Guild Headquarters, Orbis |
|---|---|
| Founding fee | 1,500,000 Vesos |
| Founders needed | 6 players: you and 5 others, none in a guild or a party |
| Guild name | 4 to 12 letters (A to Z only), not already taken |
| Starting size | 10 members, raised in steps of 5 up to 100 |
| Guild window | Press G |
| Membership | One guild per character |
Guilds are player groups with a shared name, an emblem, five ranks, a scrolling notice, a private chat line, a bulletin board and a score called Guild Points. A guild's name (and its emblem, once it has one) is shown under the name of every member in the world, so a good guild is easy to spot. This page is the hub for everything guild-related; each topic has its own page.
What a guild gives you
- Name and emblem. Your guild's name appears under your character's name for everyone who sees you, with the guild emblem beside it.
- Guild chat. Type
/gc(or/g) followed by your message, or switch the chat bar's target to Guild. Your line goes to every guildmate who is online, whatever map they are on. See Chat Commands. - The guild list. Press G to open the Guild tab of the User List. It shows who is online and offline, their job, their level and their rank title. Click a column heading (NAME, JOB, LV, TITLE) to sort, select a member and use WHERE to find out which map they are on.
- A notice. The Master and Jr. Masters can set a notice of up to 100 characters that scrolls across the top of the Guild tab for every member.
- News in your chat log. When a guildmate reaches a new level, advances to a new job, joins, quits, is expelled or logs in, a line such as
<Guild> Name has reached Lv. 50.appears in your chat. - A bulletin board. Members post threads and replies; see Guild Bulletin Board.
- Guild Points and the Guild Quest. Guilds earn Guild Points by clearing the Guild Party Quest and are ranked by them; see Guild Points.
- Guild Unions. Two to five guilds can band together into a union with its own chat, notice and ranks; see Guild Alliances.
Costs and limits
| What | Cost | Who can do it | Where |
|---|---|---|---|
| Found a guild | 1,500,000 Vesos | Any character with no guild and no party, plus 5 helpers | Heracle |
| Change or create the emblem | 5,000,000 Vesos each time | The Master | Lea |
| Add 5 member slots | 500,000 to 5,000,000 Vesos (see Guild Management) | The Master | Heracle |
| Disband the guild | Free | The Master | Heracle |
| Form a Guild Union | 2,000,000 Vesos | A Master, with a second Master in the same party | Lenario |
| Add one more guild slot to a union | 1,000,000 Vesos | The Union Master | Lenario |
Where everything is
Heracle, Lea and Lenario all stand in the Guild Headquarters <Hall of Fame> in Orbis. Creating a Guild explains how to get there.
The Guild Quest is run from the Excavation Site camp on Victoria Road, where Shuang registers your guild and the Guild Rank Board lists the top 50 guilds by Guild Points. Directions to the camp are on Guild Party Quest.
Joining and leaving
- Joining. A Master or Jr. Master types your character name into the INVITE box on the Guild tab. You see a Yes/No prompt naming the guild and the player who invited you; the invitation lasts 3 minutes and can be answered only while you are online. A guild that is already full (see Guild Management) cannot take you.
- Refusing guild invitations. In the Game Option window you can set GUILD INVITE to DENY; invitations are then declined for you automatically and the inviter is told that you declined.
- Leaving. Open the Guild tab and press WITHDRAW, then confirm. You can rejoin or join another guild straight away. A guild's Master who withdraws hands the guild to whoever has been a member the longest; a Master who is the only member removes the guild by withdrawing. To end a guild on purpose, use Disband at Heracle.
- Being expelled. A Master or Jr. Master can expel members who rank below them. Everyone in the guild sees the line
'Name' has been expelled from the guild.
Ranks at a glance
Every guild has five ranks: Master (1), Jr. Master (2) and three member ranks (3, 4, 5). The Master can rename all five. Full details and a permission table are on Guild Management.






