Quest Log and Quest Helper: Difference between revisions
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|Unpin a quest|Click the X beside it in the Quest Helper | |Unpin a quest|Click the X beside it in the Quest Helper | ||
|Kill counter pop-up|SETTINGS → Gameplay → Quest Hunt Counter | |Kill counter pop-up|SETTINGS → Gameplay → Quest Hunt Counter | ||
|Quest lightbulb|SETTINGS → Gameplay → Quest Lightbulb | |||
}} | }} | ||
'''Quest Log and Quest Helper''' cover the Quest Log, the Quest Helper panel that follows the quests you have pinned, and the reasons an NPC will not give you a quest or take a hand-in. | '''Quest Log and Quest Helper''' cover the Quest Log, the Quest Helper panel that follows the quests you have pinned, and the reasons an NPC will not give you a quest or take a hand-in. | ||
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The Quest Helper holds up to five quests. The small '''Q''' beside a quest in the panel opens the Quest Log on that quest. | The Quest Helper holds up to five quests. The small '''Q''' beside a quest in the panel opens the Quest Log on that quest. | ||
If you collapse the Quest Helper, or shrink the minimap with its [-] button, it stays that way after you log out or reload, on the same browser. | |||
== Progress == | == Progress == | ||
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The World Map also has a MAP INFO panel, which shows the monsters, NPCs and quests of a place when you hover over it or click it. Its Search tab finds monsters, items (by the monsters that drop them), quests (by the NPC who gives them) and places. | The World Map also has a MAP INFO panel, which shows the monsters, NPCs and quests of a place when you hover over it or click it. Its Search tab finds monsters, items (by the monsters that drop them), quests (by the NPC who gives them) and places. | ||
Every monster and NPC listed in MAP INFO, on the map tab and in Search results, has a '''Find''' link. Click it and the quest finder arrow over your head leads you to it instead of to your quest, even if the quest arrow is switched off. For a monster it leads to any map that monster lives on, hidden streets included; for an NPC it leads you until you reach them. Click '''Stop''' to end it, and the arrow goes back to your quest. | |||
== Getting a quest from an NPC == | == Getting a quest from an NPC == | ||
Quests are offered one step at a time. The game enforces a quest's requirements before it offers the quest, and the next step appears once the one before it is handed in. For example, the next training from a job instructor appears on the lightbulb above your character's head as soon as you hand in the one before. See [[Beginner Training Sessions Quest Guide]]. | Quests are offered one step at a time. The game enforces a quest's requirements before it offers the quest, and the next step appears once the one before it is handed in. For example, the next training from a job instructor appears on the lightbulb above your character's head as soon as you hand in the one before. See [[Beginner Training Sessions Quest Guide]]. | ||
=== The quest lightbulb === | |||
A lightbulb over your head means a quest is waiting for you. Click it to see a list: quests you can hand in come first, then quests you can start. Pick one to open its conversation; you do not need to walk to the NPC. | |||
* The list offers only the '''three lowest-level''' quests you can start. When you take one, the next one appears. Quests you can hand in are always all listed. | |||
* To put the lightbulb away, pick '''Stop showing this lightbulb''' at the bottom of the list, or switch off SETTINGS → Gameplay → Quest Lightbulb. It stays away until you turn that setting back on. | |||
{{Changed|The lightbulb showing only three quests at a time, and the option to turn it off, are MapleVerse additions.}} | |||
NPCs with a job or a service list their quests first, with their usual menu underneath. This applies to the job instructors, [[NPC:Flo|Flo]], Olson, [[NPC:Tylus|Tylus]] and the wedding desk. With Tylus, for example, the quests come first and "Talk about my training" sits below them. | NPCs with a job or a service list their quests first, with their usual menu underneath. This applies to the job instructors, [[NPC:Flo|Flo]], Olson, [[NPC:Tylus|Tylus]] and the wedding desk. With Tylus, for example, the quests come first and "Talk about my training" sits below them. | ||
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* '''A one-of-a-kind reward.''' Some rewards can only be held once. If you already hold one, the NPC refuses the hand-in and you keep your materials. The Scroll of Secrets is one example, and the Heart Chocolate in the [[Valentine's Day Heart Chocolate Quest Guide|Valentine's quest]] is another. This applies to guaranteed rewards such as medals and monster cards, not to random prizes. | * '''A one-of-a-kind reward.''' Some rewards can only be held once. If you already hold one, the NPC refuses the hand-in and you keep your materials. The Scroll of Secrets is one example, and the Heart Chocolate in the [[Valentine's Day Heart Chocolate Quest Guide|Valentine's quest]] is another. This applies to guaranteed rewards such as medals and monster cards, not to random prizes. | ||
* '''Vesos.''' An NPC that charges Vesos at hand-in asks Yes or No first. Choosing No closes the conversation with nothing paid, and the quest stays open. | * '''Vesos.''' An NPC that charges Vesos at hand-in asks Yes or No first. Choosing No closes the conversation with nothing paid, and the quest stays open. | ||
* '''Room for the reward.''' The reward needs a free slot in the tab it goes into. A finished quest still shows as ready (the alarm, the NPC's menu and the icon over the NPC's head), but if that tab is full the NPC refuses the hand-in and tells you to make space in your inventory. Nothing is taken. Make room and talk to the NPC again. | |||
== Common problems == | == Common problems == | ||
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=== Why won't the NPC accept the hand-in when you have the items? === | === Why won't the NPC accept the hand-in when you have the items? === | ||
Look for the '''Before you turn in''' list in the Quest Log. Then check the other requirements above: a pet out, an active scent, an equipped medal, a talk step, | Look for the '''Before you turn in''' list in the Quest Log. Then check the other requirements above: a pet out, an active scent, an equipped medal, a talk step, a one-of-a-kind reward you already hold, or a full tab with no room for the reward. | ||
=== The quest says it is finished, but the NPC says it is still in progress. === | === The quest says it is finished, but the NPC says it is still in progress. === | ||
Latest revision as of 15:30, 5 November 2026
| Open the Quest Log | Q (see Controls) |
|---|---|
| Pin a quest | Select an in-progress quest, then click the Quest Alarm button |
| Quests pinned at once | Up to 5 |
| Unpin a quest | Click the X beside it in the Quest Helper |
| Kill counter pop-up | SETTINGS → Gameplay → Quest Hunt Counter |
| Quest lightbulb | SETTINGS → Gameplay → Quest Lightbulb |
Quest Log and Quest Helper cover the Quest Log, the Quest Helper panel that follows the quests you have pinned, and the reasons an NPC will not give you a quest or take a hand-in.
Opening the Quest Log
Press Q to open the Quest Log. Quests you can take from NPCs are on the Available tab. If an NPC seems to offer only one of several similar quests, check that tab, which can list them all.
Finished quests stay in the Quest Log. Each reward is listed once. When you complete a quest, completion notices appear one at a time.
Pinning a quest to the Quest Helper
The Quest Helper is the panel on the right side of the screen. It shows the quests you have pinned and how far you have got with each one.
- Press Q and select a quest that is in progress. Only quests in progress can be pinned.
- Click the Quest Alarm button. A green check mark means the quest is pinned.
- To remove a quest from the panel, click the X beside it.
The Quest Helper holds up to five quests. The small Q beside a quest in the panel opens the Quest Log on that quest.
If you collapse the Quest Helper, or shrink the minimap with its [-] button, it stays that way after you log out or reload, on the same browser.
Progress
Hunt quests and collect quests show their progress as have/need. The Quest Log shows lines such as Rocky Mask 12/300, and the Quest Helper shows the same progress for each pinned quest. Quest items are counted too, for example Cog 4/100. Title challenges show progress lines in the Quest Log.
When you select a quest you have finished, the Quest Log shows Completed with the date and time you handed it in.
Kill counter pop-up
Kills that count toward a quest flash up as a small pop-up, such as Green Mushroom 16/30. The pop-up is on by default. To turn it off, go to SETTINGS → Gameplay → Quest Hunt Counter. The same setting also controls the pop-up for quest items.
Finding where a quest takes you
The quest finder stays on your pinned quest. It only moves on when the quest it points to is handed in and the next quest has a step to go to, or when no quest is pinned.
The finder can lead you to meteorites, jump-quest prizes, breakable objects and shops.
If the place is a hidden street, the World Map opens on the nearest map it knows and shows how many maps away that is.
The World Map also has a MAP INFO panel, which shows the monsters, NPCs and quests of a place when you hover over it or click it. Its Search tab finds monsters, items (by the monsters that drop them), quests (by the NPC who gives them) and places.
Every monster and NPC listed in MAP INFO, on the map tab and in Search results, has a Find link. Click it and the quest finder arrow over your head leads you to it instead of to your quest, even if the quest arrow is switched off. For a monster it leads to any map that monster lives on, hidden streets included; for an NPC it leads you until you reach them. Click Stop to end it, and the arrow goes back to your quest.
Getting a quest from an NPC
Quests are offered one step at a time. The game enforces a quest's requirements before it offers the quest, and the next step appears once the one before it is handed in. For example, the next training from a job instructor appears on the lightbulb above your character's head as soon as you hand in the one before. See Beginner Training Sessions Quest Guide.
The quest lightbulb
A lightbulb over your head means a quest is waiting for you. Click it to see a list: quests you can hand in come first, then quests you can start. Pick one to open its conversation; you do not need to walk to the NPC.
- The list offers only the three lowest-level quests you can start. When you take one, the next one appears. Quests you can hand in are always all listed.
- To put the lightbulb away, pick Stop showing this lightbulb at the bottom of the list, or switch off SETTINGS → Gameplay → Quest Lightbulb. It stays away until you turn that setting back on.
NPCs with a job or a service list their quests first, with their usual menu underneath. This applies to the job instructors, Flo, Olson, Tylus and the wedding desk. With Tylus, for example, the quests come first and "Talk about my training" sits below them.
In a conversation, the first option carries on with the quest. Any other option is a decline: it closes the conversation without accepting anything.
Some quests have a talk step, and you must talk to the named NPC before the quest moves on. For example, talk to Richard the Sailor while you carry his letter. He then asks you to deliver it, and only then can you take the letter to Angelique in Amoria. See Cupid's Courier Quest Guide.
Handing in a quest
Open the quest in the Quest Log before you go to the NPC. Quests with requirements show a Before you turn in section that lists what is still missing. The Jay's Curiosity Quest Guide is one example.
Some hand-ins need more than the items:
- A pet out. Nella's Dream can only be handed in with a pet out. The Quest Log says so.
- An active scent. Lala's perfume gives you a Rose Scent that lasts 40 seconds. Lana only completes the quest while the scent is still on you, so ask Lala to spray you again if it wears off.
- A medal equipped. Some quests need a medal equipped.
- A held item. Some quests only check that you are carrying an item, and do not take it. Cold Medicine works this way until a later step.
- A one-of-a-kind reward. Some rewards can only be held once. If you already hold one, the NPC refuses the hand-in and you keep your materials. The Scroll of Secrets is one example, and the Heart Chocolate in the Valentine's quest is another. This applies to guaranteed rewards such as medals and monster cards, not to random prizes.
- Vesos. An NPC that charges Vesos at hand-in asks Yes or No first. Choosing No closes the conversation with nothing paid, and the quest stays open.
- Room for the reward. The reward needs a free slot in the tab it goes into. A finished quest still shows as ready (the alarm, the NPC's menu and the icon over the NPC's head), but if that tab is full the NPC refuses the hand-in and tells you to make space in your inventory. Nothing is taken. Make room and talk to the NPC again.
Common problems
Why won't the NPC offer you the next quest?
Quests in a chain come one at a time. The next one appears after you hand in the one before it, and some steps need you to talk to the NPC first. Check the quest you are on in the Quest Log for a Before you turn in list.
Why won't the NPC accept the hand-in when you have the items?
Look for the Before you turn in list in the Quest Log. Then check the other requirements above: a pet out, an active scent, an equipped medal, a talk step, a one-of-a-kind reward you already hold, or a full tab with no room for the reward.
The quest says it is finished, but the NPC says it is still in progress.
Power B. Fore is ten NPCs, not one. Five are instructors inside the Training Centers, and five warp you in from outside the doors. Only the instructor inside the Training Center accepts the hand-in. The Training Center Quest Guide covers the whole chain.
Why does an NPC ask you for Vesos before the hand-in?
Some NPCs charge Vesos at hand-in. They now ask Yes or No first. Choose No to leave without paying, and the quest stays open.
What is the ! or ? above an NPC's head?
It is a quest marker drawn above the NPC's head. It is not part of the dialogue, so it does not appear in the NPC's text. A talk-only quest shows a closed book over the NPC instead.
Why does the same quest show up twice?
A quest that is in progress and also ready to hand in is listed once, as the turn-in. Some event quests were re-run in later years as separate copies. The game now shows one entry for each piece of work.
Why did a forfeited quest come back?
Forfeit it once more and it should stay gone. The game no longer accepts quests for you automatically after a level-up or a job advancement.
Why do the rewards look doubled?
Each reward is listed once, so a quest's rewards should not appear twice.
How much EXP does a quest pay?
The EXP shown for a quest is its base reward. When you hand it in, the game multiplies it by the current EXP rate and quest rate, together. A quest worth 10,000 EXP pays 20,000 during a 2x EXP event, and 40,000 if a 2x quest rate is on at the same time. Each rate goes from 1x up to 100x.
Type @rates in chat to see the rates right now: the EXP Rate and QUEST Rate lines are the two that matter for quests, and the answer says how many minutes are left when a timed rate event is on. The two-hour 2x EXP event is announced in chat when it starts and when it ends.
Your own 2x EXP coupons do not raise quest EXP.
Why doesn't a quest item drop?
Quest items and event items only drop while the quest is accepted and you still need the item, so take the quest first, then hunt. See Event Quest Item Drops.
Why does the finder point somewhere other than your quest?
The finder stays on your pinned quest. It only moves on when that quest is handed in and the next one has a step, or when no quest is pinned.






