Class:Wrangler: Difference between revisions
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| [[Skill:Sure Grip|Sure Grip]] || Passive || data-sort-value="20" | 20 || || Years of practice in the knot of a Binding Charm. Raises your chance to bind every monster. (Passive skill) | | [[Skill:Sure Grip|Sure Grip]] || Passive || data-sort-value="20" | 20 || || Years of practice in the knot of a Binding Charm. Raises your chance to bind every monster. (Passive skill) | ||
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| [[Skill:Trail Legs|Trail Legs]] || Passive || data-sort-value="10" | 10 || || Long days on the trail make for quick feet. Raises your Speed and Jump. (Passive skill) | |||
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| [[Skill:Second Wind|Second Wind]] || Heal || data-sort-value="20" | 20 || || A word, a touch, a reason to stand. Every partner that was knocked out gets back up with some HP. Out of battle only. (No MP cost.) | | [[Skill:Second Wind|Second Wind]] || Heal || data-sort-value="20" | 20 || || A word, a touch, a reason to stand. Every partner that was knocked out gets back up with some HP. Out of battle only. (No MP cost.) | ||
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| [[Skill:Updraft|Updraft]] || Passive || data-sort-value="10" | 10 || || Ride the wind up to where the monsters hide. On the ground, leap straight up onto the platform above you; with nothing above, jump, then use it again in the air to leap a second time. Hold Jump after that second leap to hover for a moment. | |||
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[[Category:Classes]] | [[Category:Classes]] | ||
Latest revision as of 15:30, 5 November 2026
Wrangler
| Job | 2nd job |
|---|---|
| Required level | 30 |
| Main stat | STR |
| Instructor | Mar the Fairy |
| HP per level | +14 |
| MP per level | +11 |
| SP per level | 3 |
| Previous job | Tamer |
| Next jobs | Packmaster |
Wrangler is a 2nd job in the Beginner line, open from level 30.
How to advance
- .
- .
- .
See Job Advancement for every job.
Skills
| Skill | Type | Max level | Requires | Description |
|---|---|---|---|---|
| Kindred Element | Passive | 20 | A partner that fights in its own element fights with its whole heart. Raises the same-element bonus of your partners' moves. (Passive skill) | |
| Weak-Point Reading | Passive | 20 | You call out where an element bites hardest. Moves that are super effective deal more damage. (Passive skill) | |
| Harrying Tactics | Passive | 20 | Keep the foe off balance. Your partners' moves inflict their status effects more often. (Passive skill) | |
| Steady Nerves | Passive | 20 | A calm voice keeps a partner's head clear. Status effects land on your partners less often. (Passive skill) | |
| Relay Guard | Passive | 10 | You cover a partner as it steps in. A partner you switch in by choice takes less damage for 2 turns. (Passive skill) | |
| Rally Cry | Passive | 10 | When a partner falls, the next one comes in roaring. A partner sent in after a knockout enters with raised stats. (Passive skill) | |
| Wrangler's Grit | Passive | 20 | The squad learns to take a hit and keep its feet. Your partners take less damage. (Passive skill) | |
| Long Reach | Passive | 10 | Your voice carries farther than it used to. Beckon reaches farther and Gathering Call's circle grows wider. (Passive skill) | |
| Sure Grip | Passive | 20 | Years of practice in the knot of a Binding Charm. Raises your chance to bind every monster. (Passive skill) | |
| Trail Legs | Passive | 10 | Long days on the trail make for quick feet. Raises your Speed and Jump. (Passive skill) | |
| Second Wind | Heal | 20 | A word, a touch, a reason to stand. Every partner that was knocked out gets back up with some HP. Out of battle only. (No MP cost.) | |
| Updraft | Passive | 10 | Ride the wind up to where the monsters hide. On the ground, leap straight up onto the platform above you; with nothing above, jump, then use it again in the air to leap a second time. Hold Jump after that second leap to hover for a moment. |






