Training Room: Difference between revisions

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== Common problems ==
== Common problems ==
* '''"The dummy's HP bar went empty and I could not hit it for a moment."''' Fixed. A hit that would finish a dummy now leaves it standing with full HP at once, so you can keep hitting it without a pause.
* '''"I gain no EXP here."''' That is how the room works. Use the [[Training Guide]] to find a real hunting ground.
* '''"I gain no EXP here."''' That is how the room works. Use the [[Training Guide]] to find a real hunting ground.
* '''"My summon does not appear."''' Summoning skills cannot be used in Free Market rooms.
* '''"My summon does not appear."''' Summoning skills cannot be used in Free Market rooms.

Latest revision as of 20:26, 3 November 2026

Training Room at a glance
WhereFree Market Entrance, through the door to room 22
LevelAny
MonstersPractice dummies that never fall
GivesNothing: no EXP, no drops, no quest credit
Good forTesting damage, skills, attack speed and elemental attacks

The Training Room is a practice room in the Free Market. Every monster in it is a dummy that never falls: when a hit would finish one, it is back to full HP at once. Hit them as long as you like to see how hard your skills hit, try a new skill build or check which elements a monster resists.

★
Different from the original game The Training Room is a MapleVerse feature. In the original game this was an ordinary Free Market room.

Getting there

  1. Go to the Free Market Entrance. Every major town has a way in; see Free Market.
  2. Climb to the top floor and use the door to room 22. It leads straight into the Training Room.
  3. To leave, use the exit portal in the room. It takes you back to the Free Market Entrance.
  • There is no level limit and no fee.
  • As in every Free Market room, you cannot change channels, read a town scroll or open the Cash Shop from inside. Summoning skills, summoning sacks and Mystic Door do not work there, and mini-games cannot be started.

What is on each floor

Floor Dummies Good for
Bottom Straw Target Dummy (Lv 50), Wooden Target Dummy (Lv 51) and one Master Dummy (Lv 128). These ones move. Skills that must chase or hit moving targets
Middle Four Straw Training Dolls (Lv 50) that stand still Steady damage tests, attack speed, damage over time
Top Training Robot A, Training Robot B, Training Robot C and Training Robot O Elemental attacks

The Training Robots

The robots on the top floor each react differently to elements, so you can see the difference in your damage numbers:

Robot Resists Weak to
Training Robot A Poison –
Training Robot B Fire Ice
Training Robot C – –
Training Robot O – –
  • An attack of an element a monster is weak to does 1.5 times the damage; one it resists does half. Weapon attacks and attacks with no element are not changed. See Elemental Weaknesses.

Rules

  • The dummies never fall. A hit that would empty a dummy's HP refills it instead, so you can keep hitting the same one.
  • Nothing is earned. No EXP, no Vesos, no item drops and no kill counts for quests or Town Reputation.
  • The dummies on the bottom floor walk around; the Straw Training Dolls on the middle floor stand still.
✦
Tip To compare two skills fairly, use the Straw Training Dolls on the middle floor: they stand still and have no elemental weaknesses.

Common problems

  • "The dummy's HP bar went empty and I could not hit it for a moment." Fixed. A hit that would finish a dummy now leaves it standing with full HP at once, so you can keep hitting it without a pause.
  • "I gain no EXP here." That is how the room works. Use the Training Guide to find a real hunting ground.
  • "My summon does not appear." Summoning skills cannot be used in Free Market rooms.
  • Is this the Master Dummy from Mu Lung? It is the same kind of monster. Here it is only a practice target, like the other dummies.

See also