Veracent: Difference between revisions

MapleVerse wiki content
 
MapleVerse wiki content
Line 3: Line 3:
|Region|Europe (its own page on the World Map)
|Region|Europe (its own page on the World Map)
|Way in|[[NPC:Spinel|Spinel]]'s World Tour: ''Veracent (Europe) · Lv 65-135'', free, no level needed
|Way in|[[NPC:Spinel|Spinel]]'s World Tour: ''Veracent (Europe) · Lv 65-135'', free, no level needed
|Way home|A Return Scroll to a Victoria town, or a [[Item:Teleport Rock|Teleport Rock]] (Spinel does not stand in Veracent)
|Way home|[[NPC:Spinel|Spinel]]'s "Return home" in Veracent, a Return Scroll to a Victoria town, or a [[Item:Teleport Rock|Teleport Rock]]
|Monsters|Level 100 to 135 in the areas you can walk to
|Monsters|Level 100 to 135 in the fields, halls and prison; 77 to 109 in the Rank Stages
|Storyline|83 quests, from level 65; starts with [[NPC:Amanda (Farm)|Amanda]] on the [[Map:Farm|Farm]]
|Storyline|83 quests, from level 65; starts with [[NPC:Amanda (Farm)|Amanda]] on the [[Map:Farm|Farm]]
|Right now|The storyline stops after [[Quest:Amanda's Request 2|Amanda's Request 2]]
|Shops|None: no store, no storage keeper
|Shops|None: no store, no storage keeper
|Tamer|40 catchable monsters (24 in areas you can walk to)
|Tamer|40 catchable monsters
}}
}}
'''Veracent''' is a small village in Europe, living in the shadow of a Vampire Castle. Vampires have been raiding the orchard and carrying villagers off to the castle's prison.
'''Veracent''' is a small village in Europe, living in the shadow of a Vampire Castle. Vampires have been raiding the orchard and carrying villagers off to the castle's prison.


The region has 38 maps: the village, the Farm, the Inner Well, two foggy forest roads, three castle walls, and the Vampire Castle with its halls, underground prison and the rooms beyond. Its monsters are level 100 to 135 in the areas you can walk to. Its storyline of 83 quests starts at level 65, and the quests are covered in [[#Quests|Quests]] below.
The region has 38 maps: the village, the Farm, the Inner Well, two foggy forest roads, three castle walls, and the Vampire Castle with its halls, underground prison and the rooms beyond. Its monsters are level 100 to 135, with weaker ones (level 77 to 109) in the castle's Rank Stages. Its storyline of 83 quests starts at level 65. The first quests are covered in [[#Quests|Quests]] below, and the whole storyline in the [[Veracent Quest Guide]].


{{Changed|Veracent was not part of the Pre-BB world in North America. In MapleVerse it is a World Tour stop sold by Spinel, and the trip is free.}}
{{Changed|Veracent was not part of the Pre-BB world in North America. In MapleVerse it is a World Tour stop sold by Spinel, and the trip is free.}}
Line 21: Line 20:
# The trip is free and has no level requirement. You arrive in [[Map:Veracent|Veracent]].
# The trip is free and has no level requirement. You arrive in [[Map:Veracent|Veracent]].


{{Tip|Save Veracent in a [[Item:Teleport Rock|Teleport Rock]]. Veracent and the areas you can walk to allow saving and teleporting with one.}}
{{Tip|Save Veracent in a [[Item:Teleport Rock|Teleport Rock]]. Veracent, its fields, the castle halls and the prison allow saving and teleporting with one.}}


== Getting home ==
== Getting home ==
* [[NPC:Spinel|Spinel]] does '''not''' stand in Veracent, so her "Return home" cannot be used there.
* [[NPC:Spinel|Spinel]] stands in Veracent. Pick "Return home" to go back to the town you left from, or to [[Map:Lith Harbor|Lith Harbor]] if no town is saved.
* The [[NPC:Dimensional Mirror|Dimensional Mirror]] in Veracent lists its usual destinations. It shows "Return home" only when you still have a trip through a Dimensional Mirror to come back from. If you came with Spinel, it will usually not show.
* The [[NPC:Dimensional Mirror|Dimensional Mirror]] in Veracent lists its usual destinations. It shows "Return home" only when you still have a trip through a Dimensional Mirror to come back from. If you came with Spinel, use Spinel instead.
* The reliable ways out are:
* Other ways out:
** A Return Scroll to a Victoria town, which costs 500 Vesos in that town's store. For example, [[Item:Return Scroll to Henesys|Return Scroll to Henesys]] ([[NPC:Luna|Luna]], Henesys) or [[Item:Return Scroll to Lith Harbor|Return Scroll to Lith Harbor]] ([[NPC:Mina|Mina]], Lith Harbor). Return Scrolls to Ellinia, Perion and Kerning City also cost 500 Vesos each.
** A Return Scroll to a Victoria town, which costs 500 Vesos in that town's store. For example, [[Item:Return Scroll to Henesys|Return Scroll to Henesys]] ([[NPC:Luna|Luna]], Henesys) or [[Item:Return Scroll to Lith Harbor|Return Scroll to Lith Harbor]] ([[NPC:Mina|Mina]], Lith Harbor). Return Scrolls to Ellinia, Perion and Kerning City also cost 500 Vesos each.
** A [[Item:Teleport Rock|Teleport Rock]] saved in a Victoria town.
** A [[Item:Teleport Rock|Teleport Rock]] saved in a Victoria town.
* [[Item:Return Scroll - Nearest Town|Return Scroll - Nearest Town]] only takes you to Veracent itself, because Veracent is its own nearest town.
* [[Item:Return Scroll - Nearest Town|Return Scroll - Nearest Town]] only takes you to Veracent itself, because Veracent is its own nearest town.
* If you are knocked out in Veracent's fields or the castle, you wake up in Veracent.
* If you are knocked out in Veracent's fields or the castle, you wake up in Veracent.
* The [[Item:Return Scroll to Veracent|Return Scroll to Veracent]] is a Use item described as "Returns you to Veracent". It is not sold anywhere. You get one from [[Quest:Strange Treasure Chest 4|Strange Treasure Chest 4]] and one from [[Quest:Nicholas's Ward (vercq54232)|Nicholas's Ward]], both deep in the storyline.
* The [[Item:Return Scroll to Veracent|Return Scroll to Veracent]] is a Use item that takes you to Veracent. It is not sold anywhere. You get one from [[Quest:Strange Treasure Chest 4|Strange Treasure Chest 4]] and one from [[Quest:Nicholas's Ward (vercq54232)|Nicholas's Ward]], both deep in the storyline.
 
{{Warning|Buy a Return Scroll to a Victoria town before you travel. Spinel does not stand in Veracent.}}
 
{{Note|The [[Item:Return Scroll to Veracent|Return Scroll to Veracent]] does not work yet. Using it does not move you.}}


== The village ==
== The village ==
Line 77: Line 72:


== Quests ==
== Quests ==
The storyline starts with [[NPC:Amanda (Farm)|Amanda]] on the [[Map:Farm|Farm]], one map west of town, at level 65. [[NPC:Samuel (Veracent)|Samuel]] in town has a side quest open from the start, at any level. These are the quests you can finish right now:
The storyline starts with [[NPC:Amanda (Farm)|Amanda]] on the [[Map:Farm|Farm]], one map west of town, at level 65. [[NPC:Samuel (Veracent)|Samuel]] in town has a side quest open from the start, at any level. These are the first quests; the [[Veracent Quest Guide]] covers all 83:


{| class="wikitable"
{| class="wikitable"
Line 109: Line 104:
{{Tip|The Farm monsters are level 100 and 101 with 65,000 HP or more. At level 65, bring a party or plenty of potions.}}
{{Tip|The Farm monsters are level 100 and 101 with 65,000 HP or more. At level 65, bring a party or plenty of potions.}}


{{Warning|The storyline cannot be finished past [[Quest:Amanda's Request 2|Amanda's Request 2]] for now. [[Quest:Amanda's Request 3|Amanda's Request 3]] needs 10 [[Item:Amanda's Hair Ribbon|Amanda's Hair Ribbon]] and [[Quest:Amanda's Request 4|Amanda's Request 4]] needs [[Item:Amanda's Necklace|Amanda's Necklace]]. Both drop only in rooms of the castle that cannot be entered yet, and so do the monsters and items that the quests after them need.}}
{{Tip|From [[Quest:Amanda's Request 3|Amanda's Request 3]] on, many storyline items and monsters are found only in the castle's Rank Stages, behind the Waiting Room. See the [[Veracent Quest Guide]].}}


== Fields and the castle ==
== Fields and the castle ==
The areas are listed in the order you reach them.
The areas are listed in the order you reach them.


=== Areas you can walk to ===
=== Fields, halls and prison ===
{| class="wikitable"
{| class="wikitable"
! scope="col" | Area
! scope="col" | Area
Line 220: Line 215:
The castle's prisoners wait here once they are freed in the story. Every NPC here gives a quest: [[NPC:Paul (Waiting Room)|Paul]], [[NPC:Maple Administrator (Waiting Room)|Maple Administrator]], [[NPC:Peter (Waiting Room)|Peter]], [[NPC:Gilbert (Waiting Room)|Gilbert]], [[NPC:Samuel (Waiting Room)|Samuel]], [[NPC:Daniel (Waiting Room)|Daniel]], [[NPC:Miranda (Waiting Room)|Miranda]] and [[NPC:Michael (Waiting Room)|Michael]].
The castle's prisoners wait here once they are freed in the story. Every NPC here gives a quest: [[NPC:Paul (Waiting Room)|Paul]], [[NPC:Maple Administrator (Waiting Room)|Maple Administrator]], [[NPC:Peter (Waiting Room)|Peter]], [[NPC:Gilbert (Waiting Room)|Gilbert]], [[NPC:Samuel (Waiting Room)|Samuel]], [[NPC:Daniel (Waiting Room)|Daniel]], [[NPC:Miranda (Waiting Room)|Miranda]] and [[NPC:Michael (Waiting Room)|Michael]].


Its east door leads to the [[#Rooms you cannot enter yet|Rank Stages]].
Its east door leads to the [[#Rooms behind the castle doors|Rank Stages]].
 
=== Rooms you cannot enter yet ===
Some rooms of the castle cannot be entered yet: the [[Map:Staff Chamber|Staff Chamber]], the [[Map:Guest Room|Guest Room]], [[Map:Rank Stage 1|Rank Stage 1]] to [[Map:Rank Stage 5|Rank Stage 5]], the [[Map:Bonus Stage|Bonus Stage]], the Uncertain Places ([[Map:Uncertain Place (512002600)|Uncertain Place]]) and [[Map:Three-headed Hell (Dark Place)|Three-headed Hell]].


{{Note|These rooms cannot be entered yet. Their doors, in the Main Hall, the Waiting Room, the Unfair Underground Prison and the Howling Hell, do not open yet.}}
=== Rooms behind the castle doors ===
Some rooms of the castle are reached through doors you press Up at:
* The '''Main Hall''''s east door leads to the [[Map:Staff Chamber|Staff Chamber]], and the Staff Chamber's east door leads to the [[Map:Guest Room|Guest Room]]. Both have a door back to the Main Hall.
* The '''Waiting Room''''s east door leads to [[Map:Rank Stage 1|Rank Stage 1]]. Each Rank Stage's east door leads to the next one, and Rank Stage 5's leads to the [[Map:Bonus Stage|Bonus Stage]].
* A hidden door in the middle of the '''Unfair Underground Prison''' drops you into one of three Uncertain Places, picked at random each time. [[NPC:Cassandra (Uncertain Place)|Cassandra]] is held in one and [[NPC:Gaga (Uncertain Place)|Gaga]] in another. If you land in the wrong one, take its door back and try again.
* The '''Howling Hell''''s east door leads to a Three-headed Hell. While [[Quest:Nicholas's Question|Nicholas's Question]] or [[Quest:Fighting Kerberos|Fighting Kerberos]] is under way, it takes you to the cell where [[NPC:Amanda (Three-headed Hell)|Amanda]] is held, guarded by [[Monster:Kerberos|Kerberos]] ([[Map:Three-headed Hell (Dark Place)|Three-headed Hell]]). At any other time it takes you to the room of [[Monster:Claude|Claude]] ([[Map:Three-headed Hell (512002900)|Three-headed Hell]]).


The five Rank Stages are arena rooms in a row. Inside them you cannot use summoning skills or summoning bags, Mystic Door, change channels, read a town scroll, enter the Cash Shop or start a mini-game. If you leave or are sent out, you return to the Waiting Room.
The five Rank Stages are arena rooms in a row. Inside them you cannot use summoning skills or summoning bags, Mystic Door, change channels, read a town scroll, enter the Cash Shop or start a mini-game. If you leave or are sent out, you return to the Waiting Room.
Line 234: Line 231:
<div class="mv-gallery">[[Monster:Dark Red Porky|Dark Red Porky]] [[Monster:Dark Black Porky|Dark Black Porky]] [[Monster:Dark Mossy Snail|Dark Mossy Snail]] [[Monster:Dark Mossy Mushroom|Dark Mossy Mushroom]] [[Monster:Dark Jar|Dark Jar]] [[Monster:Dark Chronos|Dark Chronos]] [[Monster:Dark Reindeer|Dark Reindeer]] [[Monster:Dark Stone Bug|Dark Stone Bug]] [[Monster:Dark Grey Vulture|Dark Grey Vulture]] [[Monster:Dark Blue Kentaurus|Dark Blue Kentaurus]] [[Monster:Dark Prison Guard Boar|Dark Prison Guard Boar]] [[Monster:Dark Bastille Guardian|Dark Bastille Guardian]]</div>
<div class="mv-gallery">[[Monster:Dark Red Porky|Dark Red Porky]] [[Monster:Dark Black Porky|Dark Black Porky]] [[Monster:Dark Mossy Snail|Dark Mossy Snail]] [[Monster:Dark Mossy Mushroom|Dark Mossy Mushroom]] [[Monster:Dark Jar|Dark Jar]] [[Monster:Dark Chronos|Dark Chronos]] [[Monster:Dark Reindeer|Dark Reindeer]] [[Monster:Dark Stone Bug|Dark Stone Bug]] [[Monster:Dark Grey Vulture|Dark Grey Vulture]] [[Monster:Dark Blue Kentaurus|Dark Blue Kentaurus]] [[Monster:Dark Prison Guard Boar|Dark Prison Guard Boar]] [[Monster:Dark Bastille Guardian|Dark Bastille Guardian]]</div>


=== Monsters in areas you can walk to ===
=== Monsters in the fields, halls and prison ===
{| class="wikitable sortable"
{| class="wikitable sortable"
! scope="col" | Monster
! scope="col" | Monster
Line 334: Line 331:
|}
|}


=== Monsters in rooms you cannot enter yet ===
=== Monsters behind the castle doors ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Show the closed rooms' monsters" data-collapsetext="Hide">
<div class="mw-collapsible mw-collapsed" data-expandtext="Show the Rank Stage and cell monsters" data-collapsetext="Hide">
These monsters appear only in rooms that cannot be entered yet.
These monsters appear only in the Rank Stages, the Bonus Stage, the Uncertain Places and the Three-headed Hells (see [[#Rooms behind the castle doors|Rooms behind the castle doors]]).


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 409: Line 406:


== Tamer notes ==
== Tamer notes ==
* 40 Veracent monsters can be caught as Tamer partners. All 40 are '''Rare''', which makes them harder to bind: the rarity divisor is 1.8 (see [[Capturing Monsters]]). 24 of them can be found in areas you can walk to. The other 16 appear only in the Rank Stages.
* 40 Veracent monsters can be caught as Tamer partners. All 40 are '''Rare''', which makes them harder to bind: the rarity divisor is 1.8 (see [[Capturing Monsters]]). 24 of them live in the fields, halls and prison. The other 16 appear only in the Rank Stages.
* The Tamer column of the monster tables shows each one's type: Neutral, Dark, Poison, Holy, Lightning, Ice or Fire.
* The Tamer column of the monster tables shows each one's type: Neutral, Dark, Poison, Holy, Lightning, Ice or Fire.
* Most of the castle's "Dark" monsters keep the element type of the monster they look like, rather than being Dark type.
* Most of the castle's "Dark" monsters keep the element type of the monster they look like, rather than being Dark type.
Line 424: Line 421:
== Common problems ==
== Common problems ==
* '''"Veracent shows only one quest in town."''' The storyline starts with [[NPC:Amanda (Farm)|Amanda]] on the Farm, one map west of town, at level 65. In town, only [[NPC:Samuel (Veracent)|Samuel]]'s ''Aid in Mouse Transformation'' is open from the start.
* '''"Veracent shows only one quest in town."''' The storyline starts with [[NPC:Amanda (Farm)|Amanda]] on the Farm, one map west of town, at level 65. In town, only [[NPC:Samuel (Veracent)|Samuel]]'s ''Aid in Mouse Transformation'' is open from the start.
* '''"Where is Spinel to go home?"''' Spinel does not stand in Veracent. Use a Return Scroll to a Victoria town or a Teleport Rock (see [[#Getting home|Getting home]]).
* '''"Where is Spinel to go home?"''' Spinel stands in Veracent. Pick "Return home" (see [[#Getting home|Getting home]]).
* '''"The Return Scroll to Veracent did nothing."''' It does not work yet.
* '''"The Farm monsters are far too strong for a level 65 quest."''' They are level 100 and 101 with 65,000 HP or more. Amanda warns you herself: {{Quote|Just so you know, the monsters at the farm aren't as easy as you might think.|Amanda}}
* '''"The Farm monsters are far too strong for a level 65 quest."''' They are level 100 and 101 with 65,000 HP or more. Amanda warns you herself: {{Quote|Just so you know, the monsters at the farm aren't as easy as you might think.|Amanda}}
* '''"A door in the castle does nothing."''' Those doors lead to rooms that cannot be entered yet (see [[#Rooms you cannot enter yet|Rooms you cannot enter yet]]).
* '''"I can't find Cassandra or Gaga."''' The hidden door in the Unfair Underground Prison picks one of three Uncertain Places at random. Go back through the cell's door and try again (see [[#Rooms behind the castle doors|Rooms behind the castle doors]]).
* '''"Where do you buy potions?"''' Veracent has no store. Bring potions with you.
* '''"Where do you buy potions?"''' Veracent has no store. Bring potions with you.


== See also ==
== See also ==
* [[Veracent Quest Guide]]
* [[Travel]]
* [[Travel]]
* [[Maps/Europe]]
* [[Maps/Europe]]

Revision as of 14:10, 3 November 2026

Veracent at a glance
RegionEurope (its own page on the World Map)
Way inSpinel's World Tour: Veracent (Europe) · Lv 65-135, free, no level needed
Way homeSpinel's "Return home" in Veracent, a Return Scroll to a Victoria town, or a Teleport Rock
MonstersLevel 100 to 135 in the fields, halls and prison; 77 to 109 in the Rank Stages
Storyline83 quests, from level 65; starts with Amanda on the Farm
ShopsNone: no store, no storage keeper
Tamer40 catchable monsters

Veracent is a small village in Europe, living in the shadow of a Vampire Castle. Vampires have been raiding the orchard and carrying villagers off to the castle's prison.

The region has 38 maps: the village, the Farm, the Inner Well, two foggy forest roads, three castle walls, and the Vampire Castle with its halls, underground prison and the rooms beyond. Its monsters are level 100 to 135, with weaker ones (level 77 to 109) in the castle's Rank Stages. Its storyline of 83 quests starts at level 65. The first quests are covered in Quests below, and the whole storyline in the Veracent Quest Guide.

★
Different from the original game Veracent was not part of the Pre-BB world in North America. In MapleVerse it is a World Tour stop sold by Spinel, and the trip is free.

Getting there

  1. Find Spinel (World Tour Guide). Spinel stands in Henesys, Ellinia, Perion, Kerning City, Lith Harbor, Orbis, Ludibrium, Leafre, Mu Lung, Ariant, Amoria, the Floating Market, Boat Quay Town, The Bund, Yu Garden and Mushroom Shrine.
  2. Pick Veracent (Europe) · Lv 65-135. The numbers are the level range Spinel shows for the region. They are not a requirement.
  3. The trip is free and has no level requirement. You arrive in Veracent.
✦
Tip Save Veracent in a Teleport Rock. Veracent, its fields, the castle halls and the prison allow saving and teleporting with one.

Getting home

  • Spinel stands in Veracent. Pick "Return home" to go back to the town you left from, or to Lith Harbor if no town is saved.
  • The Dimensional Mirror in Veracent lists its usual destinations. It shows "Return home" only when you still have a trip through a Dimensional Mirror to come back from. If you came with Spinel, use Spinel instead.
  • Other ways out:
  • Return Scroll - Nearest Town only takes you to Veracent itself, because Veracent is its own nearest town.
  • If you are knocked out in Veracent's fields or the castle, you wake up in Veracent.
  • The Return Scroll to Veracent is a Use item that takes you to Veracent. It is not sold anywhere. You get one from Strange Treasure Chest 4 and one from Nicholas's Ward, both deep in the storyline.

The village

Veracent is one long street on two levels. The west exit leads to the Farm, and the east exit leads to the Light Fog Forest. There is no store, no potion seller and no storage keeper in Veracent, so stock up before you go.

NPC Where in town What they do
Gilbert (Fire Spirit Summoner) Lower level, west side Storyline quests: Fire Fairy, Fire Spirit and Fire Incarnate
Sonia Upper level, west of centre Storyline quests: the old stories and the castle
Daniel Upper level, centre Storyline quests, including Knight's Helm and Defeat Kerberos
Dimensional Mirror Lower level, centre Travel to the hidden regions (see Getting home)
Samuel (Transformer) Lower level, east of centre His own quest, Aid in Mouse Transformation, at any level, plus storyline quests
Cassandra East side The after-story quests Cassandra's Request and Pipin's Request
Peter (Village Manager) Upper level, east side Storyline quests

On the lower level of town, a little to the left of the Dimensional Mirror, there is an unmarked door. Press Up there to drop into the Inner Well. The matching door in the well brings you back.

Quests

The storyline starts with Amanda on the Farm, one map west of town, at level 65. Samuel in town has a side quest open from the start, at any level. These are the first quests; the Veracent Quest Guide covers all 83:

Quest Level From What to do Reward
Amanda's Request 1 65 Amanda (Farm) Bring 20 Apple and 20 Grapes to Amanda. Dark Red Porky, Dark Black Porky, Dark Jar and Dark Chronos drop them. 30,993 EXP
Amanda's Request 2 67 Amanda Bring 30 Carrot and 20 Corn to Amanda. The same four monsters drop them. 36,150 EXP
Aid in Mouse Transformation Any Samuel (in town) Bring 20 Cheese Slice to Samuel. Cheese Slices drop on half the kills of the Farm and Light Fog Forest monsters, while you have the quest. 18,000 EXP and 50 Mouse Transformation

Each quest opens the next one, so if an NPC has nothing for you, finish the quest that comes before theirs first.

✦
Tip The Farm monsters are level 100 and 101 with 65,000 HP or more. At level 65, bring a party or plenty of potions.
✦
Tip From Amanda's Request 3 on, many storyline items and monsters are found only in the castle's Rank Stages, behind the Waiting Room. See the Veracent Quest Guide.

Fields and the castle

The areas are listed in the order you reach them.

Fields, halls and prison

Area Way in Monsters (level) Notes
Farm West exit of Veracent Dark Red Porky (100), Dark Black Porky (101) Amanda stands here. The storyline starts with her.
Inner Well Hidden door in town Dark Jar (104), Dark Chronos (105)
Light Fog Forest East exit of Veracent Dark Mossy Snail (102), Dark Mossy Mushroom (103)
Thick Fog Forest East of Light Fog Forest Dark Reindeer (106), Dark Stone Bug (107)
Ordeal Castle Wall East of Thick Fog Forest Dark Mini Castle Golem (108), Dark Grey Vulture (109) The first of the castle walls
Suffering Castle Wall East Dark Blue Kentaurus (110), Dark Prison Guard Boar (111)
Scream Castle Wall East Dark Bastille Guardian (112), Dark Soaring Black Wyvern (113) The Courage Statue and Wisdom Statue stand here
External Castle Entrance East None The castle gate
Main Hall East Dark Twisted Jester (114), Dark Buffy (115) Vampire Castle 1F
Bleak Hallway East door of the Main Hall Dark Oberon (118), Dark Death Teddy (119) The castle's crossroads: doors to the Trick Chamber, the Wild Farm and the Inner Castle Entrance
Trick Chamber Door in the Bleak Hallway None The ghost Nicholas
Wild Farm, Toxic Forest, Dangerous Castle Wall, Roaring Hallway, Prison of Despair, Dim Light Upper door of the Bleak Hallway; a loop that ends back in the Bleak Hallway Boss-strength monsters, level 110 to 121 (see Monsters by level) A loop of six rooms
Inner Castle Entrance East end of the Bleak Hallway None Lower door to the prison, upper door to the Waiting Room
Waiting Room Upper door of the Inner Castle Entrance None The freed prisoners wait here (see Waiting Room)
Unfair Underground Prison East door of the Inner Castle Entrance Dark Wolf Underling (122), Dark Black Mage Skelegon (123)
Shady Underground Prison East Dark Prison Guard Rhino (124), Dark Black Knight (125)
Wrethced Underground Prison East (its west door leads back up to the Bleak Hallway) Dark Suspicious Magician (126), Dark Suspicious Magician Leader (127)
Gruesome Underground Prison East Dark Crocky the Vicious (128), Dark Castle Golem (129)
Howling Hell East door of the Gruesome Underground Prison Kerberos (135) A three-headed hound with 7,050,000 HP

Waiting Room

The castle's prisoners wait here once they are freed in the story. Every NPC here gives a quest: Paul, Maple Administrator, Peter, Gilbert, Samuel, Daniel, Miranda and Michael.

Its east door leads to the Rank Stages.

Rooms behind the castle doors

Some rooms of the castle are reached through doors you press Up at:

  • The Main Hall's east door leads to the Staff Chamber, and the Staff Chamber's east door leads to the Guest Room. Both have a door back to the Main Hall.
  • The Waiting Room's east door leads to Rank Stage 1. Each Rank Stage's east door leads to the next one, and Rank Stage 5's leads to the Bonus Stage.
  • A hidden door in the middle of the Unfair Underground Prison drops you into one of three Uncertain Places, picked at random each time. Cassandra is held in one and Gaga in another. If you land in the wrong one, take its door back and try again.
  • The Howling Hell's east door leads to a Three-headed Hell. While Nicholas's Question or Fighting Kerberos is under way, it takes you to the cell where Amanda is held, guarded by Kerberos (Three-headed Hell). At any other time it takes you to the room of Claude (Three-headed Hell).

The five Rank Stages are arena rooms in a row. Inside them you cannot use summoning skills or summoning bags, Mystic Door, change channels, read a town scroll, enter the Cash Shop or start a mini-game. If you leave or are sent out, you return to the Waiting Room.

The Bonus Stage comes after Rank Stage 5. It holds the four treasure chests of the Strange Treasure Chest quests (Treasure Chest 1, Treasure Chest 2, Treasure Chest 3 and Treasure Chest 4) and a Kerberos (level 135). Its exit is the door at the east end, which takes you back to the Waiting Room. You cannot teleport there with a Teleport Rock.

Monsters by level

Monsters in the fields, halls and prison

Monster Level HP EXP Where Tamer
Dark Red Porky 100 65,000 1,334 Farm Neutral (Rare)
Dark Black Porky 101 67,000 1,367 Farm Neutral (Rare)
Dark Mossy Snail 102 69,000 1,399 Light Fog Forest Poison (Rare)
Dark Mossy Mushroom 103 71,000 1,431 Light Fog Forest Poison (Rare)
Dark Jar 104 73,000 1,463 Inner Well Dark (Rare)
Dark Chronos 105 75,000 1,495 Inner Well Dark (Rare)
Dark Reindeer 106 77,000 1,526 Thick Fog Forest Neutral (Rare)
Dark Stone Bug 107 79,000 1,557 Thick Fog Forest Poison (Rare)
Dark Mini Castle Golem 108 81,000 1,582 Ordeal Castle Wall Neutral (Rare)
Dark Grey Vulture 109 83,000 1,618 Ordeal Castle Wall Lightning (Rare)
Dark Blue Kentaurus 110 85,000 1,649 Suffering Castle Wall Ice (Rare)
Dark Prison Guard Boar 111 87,000 1,679 Suffering Castle Wall Neutral (Rare)
Dark Bastille Guardian 112 89,000 1,709 Scream Castle Wall Holy (Rare)
Dark Soaring Black Wyvern 113 91,000 1,739 Scream Castle Wall Holy (Rare)
Dark Twisted Jester 114 93,000 1,768 Main Hall Dark (Rare)
Dark Buffy 115 95,000 1,797 Main Hall Lightning (Rare)
Dark Oberon 118 101,000 1,884 Bleak Hallway Neutral (Rare)
Dark Death Teddy 119 103,000 1,912 Bleak Hallway Dark (Rare)
Dark Wolf Underling 122 109,000 1,996 Unfair Underground Prison Neutral (Rare)
Dark Black Mage Skelegon 123 111,000 2,024 Unfair Underground Prison Dark (Rare)
Dark Prison Guard Rhino 124 113,000 2,051 Shady Underground Prison Neutral (Rare)
Dark Black Knight 125 115,000 2,078 Shady Underground Prison Dark (Rare)
Dark Suspicious Magician 126 118,000 2,122 Wrethced Underground Prison Neutral (Rare)
Dark Suspicious Magician Leader 127 120,000 2,149 Wrethced Underground Prison Neutral (Rare)
Dark Crocky the Vicious 128 125,000 2,226 Gruesome Underground Prison No
Dark Castle Golem 129 13,000 2,303 Gruesome Underground Prison No

Boss-strength monsters

The six rooms of the loop beyond the upper door of the Bleak Hallway are held by monsters with millions of HP. They count as bosses, and none of them can be caught as a Tamer partner.

Monster Level HP EXP Where Tamer
Dark Dead Scarecrow 110 2,550,000 7,420 Wild Farm No
Dark Tree Rod 111 2,610,000 7,555 Wild Farm No
Dark Lycanthrope 112 2,670,000 7,690 Toxic Forest No
Dark Black Kentaurus 113 2,730,000 7,825 Toxic Forest No
Dark Master Death Teddy 114 2,790,000 7,956 Dangerous Castle Wall No
Dark Cornian 115 2,850,000 8,086 Dangerous Castle Wall No
Dark Demon Gargoyle 116 2,910,000 8,217 Roaring Hallway No
Dark Thanatos 117 2,970,000 8,347 Roaring Hallway No
Dark Blue Dragon Turtle 118 3,030,000 8,478 Prison of Despair No
Dark Red Dragon Turtle 119 3,090,000 8,604 Prison of Despair No
Dark Bearwolf 120 3,675,000 9,118 Dim Light No
Dark Gatekeeper 121 3,745,000 9,249 Dim Light No
Kerberos 135 7,050,000 243,500 Howling Hell No

Monsters behind the castle doors

These monsters appear only in the Rank Stages, the Bonus Stage, the Uncertain Places and the Three-headed Hells (see Rooms behind the castle doors).

Monster Level HP EXP Where Tamer
Dark Bastille Guardian 77 19,000 487 Rank Stage 1 No
Dark Soaring Black Wyvern 78 21,000 529 Rank Stage 1 Holy (Rare)
Dark Officer Skeleton 78 21,000 529 Rank Stage 2 Dark (Rare)
Dark Commander Skeleton 80 25,000 610 Rank Stage 2 Dark (Rare)
Dark Wolf Underling 85 35,000 805 Rank Stage 3 Neutral (Rare)
Dark Black Mage Skelegon 87 39,000 0 Rank Stage 3 No
Dark Nightshadow 98 61,000 1,268 Rank Stage 4 Dark (Rare)
Dark Bearwolf 100 65,000 1,334 Rank Stage 4 No
Dark Death Teddy 104 73,000 1,463 Rank Stage 5 Dark (Rare)
Dark Black Magician's Disciple 106 77,000 1,526 Rank Stage 5 No
Dark Bone Fish 107 79,000 13 Rank Stage 1 Dark (Rare)
Dark Qualm Monk 107 79,000 13 Rank Stage 1 Ice (Rare)
Dark Phantom Watch 107 79,000 13 Rank Stage 2 Dark (Rare)
Dark Black Magician's Disciple 107 79,000 13 Rank Stage 2 Neutral (Rare)
Dark Deep Buffoon 108 81,000 13 Rank Stage 3 Fire (Rare)
Dark Leprechaun 108 81,000 13 Rank Stage 3 Dark (Rare)
Dark Stirge 108 81,000 13 Rank Stage 4 Dark (Rare)
Dark Qualm Guardian 108 81,000 13 Rank Stage 4 Ice (Rare)
Dark High Darkstar 109 83,000 0 Rank Stage 5 No
Dark Nightshadow 109 83,000 13 Rank Stage 5 Dark (Rare)
Dark Blaze 109 83,000 13 Rank Stage 5 Neutral (Rare)
Kerberos 125 45,000,000 970,000 Three-headed Hell No
Claude 125 42,500,000 596,000 Three-headed Hell No
Kerberos 135 7,050,000 243,500 Uncertain Place No
Kerberos 135 7,050,000 243,500 Uncertain Place No
Kerberos 135 7,050,000 243,500 Bonus Stage No

Notable drops

★
Different from the original game In MapleVerse every boss of level 105 or higher that has a loot table of its own also drops both Triple Throw Mastery Books at 1% each.

Tamer notes

  • 40 Veracent monsters can be caught as Tamer partners. All 40 are Rare, which makes them harder to bind: the rarity divisor is 1.8 (see Capturing Monsters). 24 of them live in the fields, halls and prison. The other 16 appear only in the Rank Stages.
  • The Tamer column of the monster tables shows each one's type: Neutral, Dark, Poison, Holy, Lightning, Ice or Fire.
  • Most of the castle's "Dark" monsters keep the element type of the monster they look like, rather than being Dark type.
  • None of the boss-strength castle monsters, Kerberos or Claude can be caught.
  • For how catching works, see Capturing Monsters. For the full list of Tamer partners, see Tamer Species.

Floating Market neighbours

These NPCs stand in the Floating Market in Thailand, not in Veracent.

  • Lung Ton (Storage Keeper) keeps your storage. You need to be at least level 15. Storing costs 100 Vesos each time, and taking items out is free.
  • Captain Nareth, Limbo and Wi also stand in the market. They only chat. Limbo and Wi talk about hairstyles but do not cut hair.
  • The Fishing King's Ranking Board is on the Floating Market too. For fishing, see Minigames.

Common problems

  • "Veracent shows only one quest in town." The storyline starts with Amanda on the Farm, one map west of town, at level 65. In town, only Samuel's Aid in Mouse Transformation is open from the start.
  • "Where is Spinel to go home?" Spinel stands in Veracent. Pick "Return home" (see Getting home).
  • "The Farm monsters are far too strong for a level 65 quest." They are level 100 and 101 with 65,000 HP or more. Amanda warns you herself:
    Just so you know, the monsters at the farm aren't as easy as you might think.— Amanda
  • "I can't find Cassandra or Gaga." The hidden door in the Unfair Underground Prison picks one of three Uncertain Places at random. Go back through the cell's door and try again (see Rooms behind the castle doors).
  • "Where do you buy potions?" Veracent has no store. Bring potions with you.

See also