Class:Wrangler: Difference between revisions
Generated |
Generated |
||
| Line 1: | Line 1: | ||
{{DISPLAYTITLE:Wrangler}}{{#metadesc:Wrangler (2nd job): | {{DISPLAYTITLE:Wrangler}}{{#metadesc:Wrangler (2nd job): how to advance, weapons, main stat and every skill with its max level.}} | ||
<div class="mv-infobox"> | <div class="mv-infobox"> | ||
<div class="mv-infobox-title">Wrangler</div> | <div class="mv-infobox-title">Wrangler</div> | ||
| Line 6: | Line 6: | ||
<tr><th>Required level</th><td>30</td></tr> | <tr><th>Required level</th><td>30</td></tr> | ||
<tr><th>Main stat</th><td>STR</td></tr> | <tr><th>Main stat</th><td>STR</td></tr> | ||
<tr><th>Instructor</th><td>[[NPC:Mar the Fairy|Mar the Fairy]]</td></tr> | |||
<tr><th>HP per level</th><td>+14</td></tr> | |||
<tr><th>MP per level</th><td>+11</td></tr> | |||
<tr><th>SP per level</th><td>3</td></tr> | |||
<tr><th>Previous job</th><td>[[Class:Tamer|Tamer]]</td></tr> | <tr><th>Previous job</th><td>[[Class:Tamer|Tamer]]</td></tr> | ||
<tr><th>Next jobs</th><td>[[Class:Packmaster|Packmaster]]</td></tr> | <tr><th>Next jobs</th><td>[[Class:Packmaster|Packmaster]]</td></tr> | ||
</table> | </table> | ||
</div> | </div> | ||
'''Wrangler''' is a 2nd job in the Beginner line. | '''Wrangler''' is a 2nd job in the Beginner line, open from level 30. | ||
== How to advance == | |||
# . | |||
# . | |||
# . | |||
See [[Job Advancement]] for every job. | |||
== Skills == | == Skills == | ||
{| class="wikitable sortable" | |||
! Skill !! Type !! Max level !! Requires !! Description | |||
|- | |||
| [[Skill:Kindred Element|Kindred Element]] || Passive || data-sort-value="20" | 20 || || A partner that fights in its own element fights with its whole heart. Raises the same-element bonus of your partners' moves. (Passive skill) | |||
|- | |||
| [[Skill:Weak-Point Reading|Weak-Point Reading]] || Passive || data-sort-value="20" | 20 || || You call out where an element bites hardest. Moves that are super effective deal more damage. (Passive skill) | |||
|- | |||
| [[Skill:Harrying Tactics|Harrying Tactics]] || Passive || data-sort-value="20" | 20 || || Keep the foe off balance. Your partners' moves inflict their status effects more often. (Passive skill) | |||
|- | |||
| [[Skill:Steady Nerves|Steady Nerves]] || Passive || data-sort-value="20" | 20 || || A calm voice keeps a partner's head clear. Status effects land on your partners less often. (Passive skill) | |||
|- | |||
| [[Skill:Relay Guard|Relay Guard]] || Passive || data-sort-value="10" | 10 || || You cover a partner as it steps in. A partner you switch in by choice takes less damage for 2 turns. (Passive skill) | |||
|- | |||
| [[Skill:Rally Cry|Rally Cry]] || Passive || data-sort-value="10" | 10 || || When a partner falls, the next one comes in roaring. A partner sent in after a knockout enters with raised stats. (Passive skill) | |||
|- | |||
| [[Skill:Wrangler's Grit|Wrangler's Grit]] || Passive || data-sort-value="20" | 20 || || The squad learns to take a hit and keep its feet. Your partners take less damage. (Passive skill) | |||
|- | |||
| [[Skill:Long Reach|Long Reach]] || Passive || data-sort-value="10" | 10 || || Your voice carries farther than it used to. Beckon reaches farther and Gathering Call's circle grows wider. (Passive skill) | |||
|- | |||
| [[Skill:Sure Grip|Sure Grip]] || Passive || data-sort-value="20" | 20 || || Years of practice in the knot of a Binding Charm. Raises your chance to bind every monster. (Passive skill) | |||
|- | |||
| [[Skill:Second Wind|Second Wind]] || Heal || data-sort-value="20" | 20 || || A word, a touch, a reason to stand. Every partner that was knocked out gets back up with some HP. Out of battle only. (No MP cost.) | |||
|} | |||
[[Category:Classes]] | [[Category:Classes]] | ||
Revision as of 13:30, 3 November 2026
Wrangler
| Job | 2nd job |
|---|---|
| Required level | 30 |
| Main stat | STR |
| Instructor | Mar the Fairy |
| HP per level | +14 |
| MP per level | +11 |
| SP per level | 3 |
| Previous job | Tamer |
| Next jobs | Packmaster |
Wrangler is a 2nd job in the Beginner line, open from level 30.
How to advance
- .
- .
- .
See Job Advancement for every job.
Skills
| Skill | Type | Max level | Requires | Description |
|---|---|---|---|---|
| Kindred Element | Passive | 20 | A partner that fights in its own element fights with its whole heart. Raises the same-element bonus of your partners' moves. (Passive skill) | |
| Weak-Point Reading | Passive | 20 | You call out where an element bites hardest. Moves that are super effective deal more damage. (Passive skill) | |
| Harrying Tactics | Passive | 20 | Keep the foe off balance. Your partners' moves inflict their status effects more often. (Passive skill) | |
| Steady Nerves | Passive | 20 | A calm voice keeps a partner's head clear. Status effects land on your partners less often. (Passive skill) | |
| Relay Guard | Passive | 10 | You cover a partner as it steps in. A partner you switch in by choice takes less damage for 2 turns. (Passive skill) | |
| Rally Cry | Passive | 10 | When a partner falls, the next one comes in roaring. A partner sent in after a knockout enters with raised stats. (Passive skill) | |
| Wrangler's Grit | Passive | 20 | The squad learns to take a hit and keep its feet. Your partners take less damage. (Passive skill) | |
| Long Reach | Passive | 10 | Your voice carries farther than it used to. Beckon reaches farther and Gathering Call's circle grows wider. (Passive skill) | |
| Sure Grip | Passive | 20 | Years of practice in the knot of a Binding Charm. Raises your chance to bind every monster. (Passive skill) | |
| Second Wind | Heal | 20 | A word, a touch, a reason to stand. Every partner that was knocked out gets back up with some HP. Out of battle only. (No MP cost.) |






