Skill:Rush (Fighter): Difference between revisions

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<div class="mv-infobox-image"><span class="mv-art mv-art-skill" data-art="skill" data-id="1101419" data-size="32"></span></div>
<div class="mv-infobox-image"><span class="mv-art mv-art-skill" data-art="skill" data-id="1101419" data-size="32"></span></div>
<table>
<table>
<tr><th>Class</th><td>fighter</td></tr>
<tr><th>Class</th><td>[[Class:Fighter|Fighter]]</td></tr>
<tr><th>Tier</th><td>2</td></tr>
<tr><th>Job</th><td>2nd job</td></tr>
<tr><th>Type</th><td>attack</td></tr>
<tr><th>Type</th><td>Attack</td></tr>
<tr><th>Max level</th><td>1</td></tr>
<tr><th>Max level</th><td>1</td></tr>
<tr><th>ID</th><td>1101419</td></tr>
<tr><th>ID</th><td>1101419</td></tr>
</table>
</table>
</div>
</div>
'''Rush''' is a fighter skill. Mastery through discipline. Charge forward, shoving the monsters in your path. Rush itself stays at level 1: it grows with your weapon Mastery instead, charging farther and shoving more monsters at Mastery 7, 14 and 20 (up to 3 monsters at 20).
'''Rush''' is a [[Class:Fighter|Fighter]] skill. Mastery through discipline. Charge forward, shoving the monsters in your path. Rush itself stays at level 1: it grows with your weapon Mastery instead, charging farther and shoving more monsters at Mastery 7, 14 and 20 (up to 3 monsters at 20), and more again as you grow: 5 monsters from Level 70, 7 from Level 90 and 10 from Level 120.


== Levels ==
== Levels ==
{| class="wikitable sortable"
{| class="wikitable sortable"
! Level !! mpCost !! damagePct !! maxTargets
! Level !! MP cost !! Damage % !! Targets
|-
|-
| 1 || 22 || 72 || 3
| 1 || 22 || 72 || 10
|}
|}


[[Category:Skills]]
[[Category:Skills]]
[[Category:fighter skills]]
[[Category:Fighter skills]]



Latest revision as of 15:30, 5 November 2026

Rush
ClassFighter
Job2nd job
TypeAttack
Max level1
ID1101419

Rush is a Fighter skill. Mastery through discipline. Charge forward, shoving the monsters in your path. Rush itself stays at level 1: it grows with your weapon Mastery instead, charging farther and shoving more monsters at Mastery 7, 14 and 20 (up to 3 monsters at 20), and more again as you grow: 5 monsters from Level 70, 7 from Level 90 and 10 from Level 120.

Levels

Level MP cost Damage % Targets
1 22 72 10