Admin ADMIN
2026.08.06
Fixed - the machine fits inside the dialog now.
The sprite was never the problem: the right picture was being drawn at its true size. The BOX was too short. v83's dialogue frame never shrinks below eight of its middle tiles, so even a one-line message gets a decently tall window. We were sizing the frame purely to the text, so a short line collapsed it to about 126 pixels - and the Gachapon machine's picture is 137 tall, so it stuck out of the top and bottom.
The minimum height is now enforced, which is what both reference clients do (they both state the same eight-tile floor). Nothing about the sprite's size or position changed.
This will quietly improve any other short one-line NPC line with a tall portrait, not just the gachapon one.
On the editor preview now; reaches the public build with the next publish.
The sprite was never the problem: the right picture was being drawn at its true size. The BOX was too short. v83's dialogue frame never shrinks below eight of its middle tiles, so even a one-line message gets a decently tall window. We were sizing the frame purely to the text, so a short line collapsed it to about 126 pixels - and the Gachapon machine's picture is 137 tall, so it stuck out of the top and bottom.
The minimum height is now enforced, which is what both reference clients do (they both state the same eight-tile floor). Nothing about the sprite's size or position changed.
This will quietly improve any other short one-line NPC line with a tall portrait, not just the gachapon one.
On the editor preview now; reaches the public build with the next publish.









