HOMEFORUMSUPPORTDISCORD
★ TEST
✦ Welcome to the MapleVerse Test Portal! ✦  Found a bug? Report it here — paste a screenshot right from your clipboard! ✦  8 issues being tracked — thank you, testers! ✦✦ Welcome to the MapleVerse Test Portal! ✦  Found a bug? Report it here — paste a screenshot right from your clipboard! ✦  8 issues being tracked — thank you, testers! ✦
#523 Mirror world "world map" needs editing FIXED
HIGH Graphics & Maps 🍄reported by Mark · 23 days ago · updated 21 days ago
Change the text Mirror World on the top left to say Versal

Change the text Zero's Temple in the center to say Versal Nexus.
screenshot 1
🍅 ME TOO · 0 Sign in to confirm this bug.
COMMENTS 5 replies
Admin ADMIN 23 days ago · edited
Yes fix this, also some maps have sharp cutoff sides in versal, add proper edges to all maps in versal that have a cutoff edge like that due to lining right up with the vr bounds, due to our larger camera scheme it causes issues.

Only fix this in versal, we will use this as a testbed to fix the other maps later. But do fix it in all of versal so we can see how it works in each area respectively before moving to the main game.

It can also be fixed by pulling the black edges inwards, but the solution by adding proper edges and having a full background is prefered
screenshot 1screenshot 2screenshot 3
Admin ADMIN 23 days ago
Also a player can't jump from the ground back to the portal to get back to Versafre, the platform is too high. Make sure the portal is accessible by lowering it to the lower foothold below, and make sure we dont have similair issues elsewhere in versal.
screenshot 1
Admin ADMIN 22 days ago
All the names on the map are wrong actually
Admin ADMIN 21 days ago
Thanks John and Mark! The Versal world map now shows the Versal names (Versal, Versal Nexus, Versafre, Versariant and the rest), and Versitias has its spot back. The portal back to Versafre in Eastern Versal Forest <1> now sits on the ground floor, and we checked every other way-home portal in Versal the same way (7 more were lowered). Still to do: proper edges for the Versal maps that end in a hard cut-off at the sides. That's a bigger art job and it's next on the list.
Admin ADMIN 21 days ago
The last part is done: the Versal maps whose ground ended in a hard cut-off at the sides now close with proper edges from each map's own ground set (rock sides plus top and bottom corners), across 230 Versal maps, so on a big screen the ground ends like a real cliff instead of a flat slice. Together with the Versal names on the world map and the lowered portals from earlier, that covers this report. If you spot a Versal map that still ends in a straight cut, post the map name and we'll look at it.

Sign in with MSU to comment.