Admin ADMIN
23 days ago · edited
Yes fix this, also some maps have sharp cutoff sides in versal, add proper edges to all maps in versal that have a cutoff edge like that due to lining right up with the vr bounds, due to our larger camera scheme it causes issues.
Only fix this in versal, we will use this as a testbed to fix the other maps later. But do fix it in all of versal so we can see how it works in each area respectively before moving to the main game.
It can also be fixed by pulling the black edges inwards, but the solution by adding proper edges and having a full background is prefered
Only fix this in versal, we will use this as a testbed to fix the other maps later. But do fix it in all of versal so we can see how it works in each area respectively before moving to the main game.
It can also be fixed by pulling the black edges inwards, but the solution by adding proper edges and having a full background is prefered













