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#506 Sound Affects of mobs/Skills FIXED
MEDIUM Combat & Skills reported by Tai · 24 days ago · updated 21 days ago
Can you run a sound check on the mobs death sounds, they trigger with auto attack deaths, but not on Skill deaths.
(they all convert to nothing or snail death effect sound when killed via a skill)


Can you also check the damage sound affects for skills that hit multiple times (Savageblow/Lucky 7 only play 1 sound effect, when they should hit 6 or 2 times)
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COMMENTS 3 replies
Masamune 24 days ago
From my experience, a lot of mobs have the snail hit and snail death noises, but not every mob. Most of the mobs I've come across that have the wrong sfx are the recolored higher level mobs, like Evil eyes have the correct sfx, but Cursed Eyes and maybe Cold Eyes might not. Lorang sfx are correct but Clang are not. A lot of the mobs in Kerning Square Mall have the wrong sfx. Robo has correct sfx, Master Robo doesn't. Tortie has wrong sfx.

It doesn't matter if you hit them with a skill or just a regular attack, a lot of mobs just have the wrong sfx.
Admin ADMIN 24 days ago
The mob death sounds have been fixed. Will check damage sound effects for all skills that hit multiple times soon.
Admin ADMIN 21 days ago
Fixed both sound issues: (1) multi-hit attacks (Savage Blow, and every skill that hits several times) now play a hit sound for EACH hit, timed with each damage number, instead of only one; (2) ranged, magic and summon hits (Lucky Seven, arrows, spells, summons) were silent on impact - they now play the skill's hit sound or the monster's own damage sound. Mob death sounds were fixed earlier.

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