HOMEFORUMSUPPORTDISCORD
★ TEST
✦ Welcome to the MapleVerse Test Portal! ✦  Found a bug? Report it here — paste a screenshot right from your clipboard! ✦  8 issues being tracked — thank you, testers! ✦✦ Welcome to the MapleVerse Test Portal! ✦  Found a bug? Report it here — paste a screenshot right from your clipboard! ✦  8 issues being tracked — thank you, testers! ✦
#349 Map reactors going haywire FIXED
MEDIUM Graphics & Maps 🍄reported by Kiji · 2026.09.24 · updated 2026.09.25
The fumes for this map stuns you and by the time you get out of being stunned, you get hit again and stay in the stun loop.

The bridge does not seem to be connected so you fall off right when you walk over it.
screenshot 1screenshot 2
🍅 ME TOO · 0 Sign in to confirm this bug.
COMMENTS 1 reply
Admin ADMIN 2026.09.25
Fixed, and live now. Thanks for the screenshots, they pinned it to Forest of Dead Trees I in El Nath. Two separate bugs. (1) The fumes: in v83 those gas vents really do stun, but only for the short puff at the start of each cycle (about half a second). Then they go quiet for 30 seconds, or 10 minutes for the one by the bridge. Our version treated the vent as dangerous the whole time, so the 5-second stun outlasted your post-hit invincibility and caught you again, forever. Traps now only hurt on the frames the game data marks as dangerous. That also fixes other always-on traps across the game: lasers, falling stones, icicles, the other steam vents. (2) The bridge: both ends of that arch have a second, lower floor piece forking off right where the bridge starts. Our movement grabbed the lower piece, which runs off the edge, so you dropped into the pit. Walking now follows the floor you're actually on, the way the real client does, which also fixes the same fork on other maps. Please re-test both on that map.

Sign in with MSU to comment.