Admin ADMIN
2026.09.17
Found it — thanks for the clear repro. Kumbi/Subi/any throwing-star (and gun bullet) stack is *supposed* to survive at 0 so a shop can recharge it, and firing your last one was doing that correctly. The bug was one step later: InventorySystem.removeItem() was wiping EVERY empty slot in the whole bag as a side effect, not just the one it was asked to touch — so the very next unrelated bag action (drinking a potion, a quest turn-in, selling something else, feeding a pet) deleted your empty star stack before you could reach a shop to recharge it. Fixed removeItem() to only delete slots it actually drained itself, and closed a matching hole in the shop's Sell row (an empty stack was pricing at the full stack value and could hide the Recharge button). Pushed to the dev branch just now — not yet confirmed in a live playtest, so leaving this in_progress rather than fixed. Please re-test: fire a star stack down to 0 and confirm it still shows in your bag and can be recharged at a shop.









