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HIGHGameplay🍄reported by enigmaX · 2026.09.13 · updated 2026.09.16
As title states, mobs are severely lagging. Their movement freezes while attacking them does not register and they do not die. Only mobs are lagging. Storage, Inventory, and Shop is working functionally, as is other menus and windows.
UPDATE: Please close this entry. Unsure if it was server/client side, but mobs are working as intended now.
AdminADMIN2026.09.13
AdminBug reports 23Suggestions 4Exploits 0
Was a temporary issue after swapping servers, this was quickly resolved :)
Kiji2026.09.13
🍄KijiBug reports 70Suggestions 1Exploits 2
The ghost mobs are still there for certain maps, most of omega sector have ghost mobs (mobs that don't die and continue damaging you). It seems to be happening with maps with too much mob count.
AdminADMIN2026.09.15
AdminBug reports 23Suggestions 4Exploits 0
Good catch on the ghost mobs — that was a real bug, separate from the original lag. Root cause: on busy maps (Omega Sector and friends) the mob host sends a position/HP snapshot every tick, but our server relay was still dropping any snapshot over an old ~2KB size limit. Once a map got crowded enough, every snapshot was over the limit and thrown away — so other players stopped seeing mobs update or die: the mob was dead on the host but stayed alive on your screen and kept hitting you. Fixed on develop (raised the relay limit to match what the client already sends; our own server handles it fine). Goes live at the next server deploy — please re-test on Omega Sector after and let us know. Thanks for the detailed report!
Kiji2026.09.16
🍄KijiBug reports 70Suggestions 1Exploits 2
Still ghost mobs at Omega Sector and some parts of Ludi