Admin ADMIN
2026.09.05
Fixed and shipped, and Mark's v54 pass confirmed it in-world: the minimap now sits fully on screen on the biggest maps, the [-] [+] and WORLD buttons are all clickable, and changing resolution re-fits it immediately.
What you were seeing was the minimap drawing the map's FULL image at native size with no ceiling, so on a wide map like Henesys it ran the whole width of an expanded window. The minimap is now a BOUNDED window (240x180 max) that scrolls to follow you inside the full-resolution image, hard-clipped by a geometry mask so the edges cannot replicate, with off-window markers hidden rather than pinned to the edge. It also gained a resize handler — it was the one HUD element that had none, which is why it only ever settled after a map change.
That is authentic, not a house rule: v83's minimap scrolls its own window rather than shrinking the map to fit.
LIVE on the published build. If it grows on you again, reopen this and say what size the window was.
What you were seeing was the minimap drawing the map's FULL image at native size with no ceiling, so on a wide map like Henesys it ran the whole width of an expanded window. The minimap is now a BOUNDED window (240x180 max) that scrolls to follow you inside the full-resolution image, hard-clipped by a geometry mask so the edges cannot replicate, with off-window markers hidden rather than pinned to the edge. It also gained a resize handler — it was the one HUD element that had none, which is why it only ever settled after a map change.
That is authentic, not a house rule: v83's minimap scrolls its own window rather than shrinking the map to fit.
LIVE on the published build. If it grows on you again, reopen this and say what size the window was.









