AdminBug reports 23Suggestions 4Exploits 0
Follow-up: the art-parity half I flagged when closing this is now shipped too.
The three NPCs are v83's own again, extracted from the binary client:
- 9010000 (Maple Administrator): 46x76 -> the real 46x69 at origin (23,69), and FOUR stand nodes instead of seven. Frames 4-6 have never existed in any v83 client; frames 2 and 3 are links back to 0 and 1, which is what the two-frame blink actually is.
- 0021000 (Pan): the real 35x57 at origin (17,57), one frame.
- 0011000 (Lisa): the real 51x79 at origin (25,79), one frame.
That also fixes a second, quieter thing: placement subtracts the sprite's own origin, so a wrong origin stood all three 6-12px off their foothold. Pan in particular is on Maple Island in front of every new character.
One structural fix came with it, because it is what made a per-frame restore impossible before: the loader only consulted our local art bundle when an NPC's ENTIRE plan was local. These three still need the mirror for their other states, so a single restored frame was unreachable. Every frame now checks the bundle first and falls back to the mirror, and a cold cache warms itself instead of silently serving the mirror's copy.
LIVE on the published build. Worth a look next time you are on Maple Island — Pan should be a small bald man in blue overalls, not the figure with the barrel.