Admin ADMIN
2026.08.18
Confirmed, and you diagnosed it correctly — this is one root cause across all the towns we added, and #238 and #242 are the same bug. An NPC's role (shop, storage, or just talk) was decided by looking the id up in a table, and when a row was missing the code fell through silently to the ambient-chatter fallback instead of complaining. So every regional merchant we imported without a matching shop row served its overhead balloon line as dialogue. The lookup is fixed and the shop rows we do have are wired. Leaving this IN PROGRESS rather than closing it, because the fix cannot invent a shop's stock: any merchant whose inventory was never imported will now fail loudly instead of quietly, and I would rather you tell me which ones surface than have me guess. Please re-test the merchants in San Commerci, Malaysia and Korean Folk Town and list any that still do not open.









