HOMEFORUMSUPPORTDISCORD
★ TEST
✦ Welcome to the MapleVerse Test Portal! ✦  Found a bug? Report it here — paste a screenshot right from your clipboard! ✦  8 issues being tracked — thank you, testers! ✦✦ Welcome to the MapleVerse Test Portal! ✦  Found a bug? Report it here — paste a screenshot right from your clipboard! ✦  8 issues being tracked — thank you, testers! ✦
#208 Custom NPC FIXED
MEDIUM UI & Windows 🍄reported by Mark · 2026.08.13 · updated 2026.08.14
We have a few custom npc portals that have no NPC in the chat window, thus it shows the previous npc talked to.

For the portal at Mirror World Henesys for example, lets just use the portal as the npc sprite
screenshot 1screenshot 2
🍅 ME TOO · 0 Sign in to confirm this bug.
COMMENTS 2 replies
Mark ADMIN 2026.08.13
Same issue with Temporal Gate Entrance
screenshot 1
Admin ADMIN 2026.08.14
Two separate things were wrong here. Both are now fixed, plus three more gaps I found that the first attempt had missed.

The name: the hunting-ground door in the nine Mirror World towns opened its "Where will you hunt?" menu without telling the chat box who was speaking, so the box kept whatever name it last showed — Cody, in your shot. The box now retires the speaker when a conversation ends, and that door introduces itself as "Dungeon Entrance".

The empty picture panel (your Temporal Gate comment): these gate NPCs aren't drawn characters in the original game, they're invisible click boxes standing in front of scenery, so the picture the box asked for really was a single blank pixel. Dungeon Entrance, Maple World Portal and Temporal Gate Entrance now show real artwork — the blue dungeon door, the portal ring, and the gate ring from Zero's Temple.

The three extras: the Maple World Portal on the Subspace Bridge couldn't be reached at all — its doorway was never wired up — so its picture could never be seen. That door now works. On Mirror Kritias the Dungeon Entrance was visible but clicking it did nothing; it now opens the same menu the doorway does. And I corrected a wrong measurement in our notes.

You said "a few" — I swept every NPC in the game for this. The answer is exactly those three. Seven others (a pot, a haystack, a gate, Olivia's three mirrors, a castle portal) are invisible and open no chat box at all when clicked. That's a different bug and I've flagged it separately; the original game gives them no lines, so I won't invent any.

To re-test: talk to any townsfolk first, then Mirror Henesys far-right door, Zero's Temple gate under the clock, the Subspace Bridge far-left door, and click the empty spot left of the Mirror Kritias exit.

Sign in with MSU to comment.