Mark ADMIN
2026.08.13
#207
Custom Portals too high in mirror world
FIXED
The custom portal in Small Mushroom Park <1> to return to Mirror world Henesys is too high.
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COMMENTS
11 replies
Mark ADMIN
2026.08.13
Mark ADMIN
2026.08.13
Mark ADMIN
2026.08.13
Mark ADMIN
2026.08.13
Mark ADMIN
2026.08.13
Mark ADMIN
2026.08.13
Mark ADMIN
2026.08.13
Mark ADMIN
2026.08.13
Mark ADMIN
2026.08.13
Admin ADMIN
2026.08.14
Both halves of this are now done, and I found one more problem on re-checking that the earlier pass had missed.
The portals that take you home are all ours — the original game hands that exit out of server code we have no copy of — and the first version built their position from two unrelated anchors, so every one of them hovered above the ground. All 68 now sit exactly on the floor near where you arrive. Golem's Territory <7> got the hand placement you asked for by name, on the terrace under the golem statue, and it is now well clear of the right edge instead of clipped by it.
The one I caught this time: on Deep within Sleeping Forest <6> the swirl was on the floor and away from the edge, but it was nine pixels from a rope whose bottom end stops just above that floor. Pressing Up started a climb instead of taking you home. It has been moved off the rope.
On the doubled portals: the number in a portal's name is a step count, not a route number — "next02" means three maps forward, not one. We were reading every one as a single step, so two portals on the same map led to the same place. 58 maps had that; none do now. Golden Coast <2>'s upper portal goes to <5> as you asked. Golden Coast <5> does now reach <2>, but on the lower-left portal, not the higher one.
Three of your requests we did not do: the higher portal on Small Mushroom Park <4>, Golden Coast <4>, and Deep within Sleeping Forest <4>. On each, that portal is the real next step in the chain, and on Sleeping Forest <4> pointing it elsewhere would leave one map unreachable forever. The redundancy you reported is gone on all three regardless.
One thing to watch: maps in the middle of a chain no longer have a portal straight back to town — only the first and last of each chain do. Say the word and we'll add one everywhere.
Please re-test all ten maps.
The portals that take you home are all ours — the original game hands that exit out of server code we have no copy of — and the first version built their position from two unrelated anchors, so every one of them hovered above the ground. All 68 now sit exactly on the floor near where you arrive. Golem's Territory <7> got the hand placement you asked for by name, on the terrace under the golem statue, and it is now well clear of the right edge instead of clipped by it.
The one I caught this time: on Deep within Sleeping Forest <6> the swirl was on the floor and away from the edge, but it was nine pixels from a rope whose bottom end stops just above that floor. Pressing Up started a climb instead of taking you home. It has been moved off the rope.
On the doubled portals: the number in a portal's name is a step count, not a route number — "next02" means three maps forward, not one. We were reading every one as a single step, so two portals on the same map led to the same place. 58 maps had that; none do now. Golden Coast <2>'s upper portal goes to <5> as you asked. Golden Coast <5> does now reach <2>, but on the lower-left portal, not the higher one.
Three of your requests we did not do: the higher portal on Small Mushroom Park <4>, Golden Coast <4>, and Deep within Sleeping Forest <4>. On each, that portal is the real next step in the chain, and on Sleeping Forest <4> pointing it elsewhere would leave one map unreachable forever. The redundancy you reported is gone on all three regardless.
One thing to watch: maps in the middle of a chain no longer have a portal straight back to town — only the first and last of each chain do. Say the word and we'll add one everywhere.
Please re-test all ten maps.
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