Admin ADMIN
2026.08.11
Fixed — thank you, the screenshot made this one obvious (HP 0, revive prompt up, Bahamut still out fighting).
It was two separate holes:
1. Summons are tracked in two places — the buff that says 'you have a summon', and the creature itself standing on the map. Dying cancelled the buff but left the creature, so it carried on choosing targets on its own timer and kept crediting your corpse with the kills. Death now removes the creature too, using the same routine a map change already used.
2. Movement and the basic attack were already blocked while dead, but every SKILL goes through a different route — quick slots, bound keys, the skill window — and that route had no death check at all. It does now.
You should stay properly dead under the tombstone until you press OK, as in v83.
It was two separate holes:
1. Summons are tracked in two places — the buff that says 'you have a summon', and the creature itself standing on the map. Dying cancelled the buff but left the creature, so it carried on choosing targets on its own timer and kept crediting your corpse with the kills. Death now removes the creature too, using the same routine a map change already used.
2. Movement and the basic attack were already blocked while dead, but every SKILL goes through a different route — quick slots, bound keys, the skill window — and that route had no death check at all. It does now.
You should stay properly dead under the tombstone until you press OK, as in v83.









