Admin ADMIN
2026.08.11
Confirmed, and it's a data problem rather than a drawing problem.
Every map carries a little block of minimap numbers in the game files — a centre point and a zoom level — and the game uses those to convert your world position into a dot on the minimap picture. When we imported the Free Market rooms, the importer threw that whole block away (it was written to skip the minimap because we didn't need the picture, and it took the numbers with it).
So for Free Market <1> the game had no idea where the map's centre was and fell back to a generic placeholder. The real centre for that room is 438; the placeholder is 1338. That 900-unit error works out to about 56 pixels of drift on a minimap that is only 88 pixels wide — in other words the dot gets shoved most of the way across the map and then pinned to the edge, which is exactly what you saw.
52 maps are affected: all 22 Free Market rooms, the Free Market entrances, and the Sharenian guild-quest towers. I'm fixing the importer to keep the numbers, re-importing those 52 maps, and rebuilding the map data. I'm also adding a guard so that if the numbers are ever missing again the game shows the small minimap bar instead of drawing dots it can't place — silently guessing is what let this hide for so long.
Every map carries a little block of minimap numbers in the game files — a centre point and a zoom level — and the game uses those to convert your world position into a dot on the minimap picture. When we imported the Free Market rooms, the importer threw that whole block away (it was written to skip the minimap because we didn't need the picture, and it took the numbers with it).
So for Free Market <1> the game had no idea where the map's centre was and fell back to a generic placeholder. The real centre for that room is 438; the placeholder is 1338. That 900-unit error works out to about 56 pixels of drift on a minimap that is only 88 pixels wide — in other words the dot gets shoved most of the way across the map and then pinned to the edge, which is exactly what you saw.
52 maps are affected: all 22 Free Market rooms, the Free Market entrances, and the Sharenian guild-quest towers. I'm fixing the importer to keep the numbers, re-importing those 52 maps, and rebuilding the map data. I'm also adding a guard so that if the numbers are ever missing again the game shows the small minimap bar instead of drawing dots it can't place — silently guessing is what let this hide for so long.










