Admin ADMIN
2026.08.11
Confirmed — the skill does nothing at all right now, at any level.
The passive HP version (Improved HP Recovery, the warrior one) is wired up and does give you extra HP on the 10-second tick. Its MP twin was never connected: the tick adds the HP bonus and then uses a flat base MP number with no skill bonus at all. So every point you put into Improved MP Recovery was wasted.
One thing I want to be straight about, because it affects the tooltip you photographed. The vague wording — "Constant additional recovery of MP" with no number, identical on the current and next level — is not our text. That is exactly what the original 2009 data says for this skill, and the original data also carries no number for it anywhere; the actual MP amount was baked into Nexon's client and isn't recoverable from anything we have. So I'm not going to invent a number out of thin air. Instead I'm using the curve from the two skills in the same game that share this skill's name and description word for word (the Crusader and White Knight "Improving MP Recovery"): +2 MP per level up to level 10, then +1 per level after. That puts you at +6 MP per tick right now at level 3, and +26 at master.
The tooltip text itself stays as-is, since it's the authentic string.
The passive HP version (Improved HP Recovery, the warrior one) is wired up and does give you extra HP on the 10-second tick. Its MP twin was never connected: the tick adds the HP bonus and then uses a flat base MP number with no skill bonus at all. So every point you put into Improved MP Recovery was wasted.
One thing I want to be straight about, because it affects the tooltip you photographed. The vague wording — "Constant additional recovery of MP" with no number, identical on the current and next level — is not our text. That is exactly what the original 2009 data says for this skill, and the original data also carries no number for it anywhere; the actual MP amount was baked into Nexon's client and isn't recoverable from anything we have. So I'm not going to invent a number out of thin air. Instead I'm using the curve from the two skills in the same game that share this skill's name and description word for word (the Crusader and White Knight "Improving MP Recovery"): +2 MP per level up to level 10, then +1 per level after. That puts you at +6 MP per tick right now at level 3, and +26 at master.
The tooltip text itself stays as-is, since it's the authentic string.









