Admin ADMIN
2026.08.11
Confirmed, and it's a display bug rather than anything to do with the warp itself.
The "#r" and "#k" are colour codes — they're meant to turn the "[Lv.10]" part red and then switch back to normal. The main dialogue text already understands those codes, but the blue clickable option rows underneath it don't: they get drawn as plain text with no parsing at all, so any code sitting inside an option label leaks out as literal characters.
It isn't specific to the Magician Statue either — it'll show up on every option row that carries a level tag or a ticket tag, so the Warrior, Bowman, Thief and Pirate statues, the Dimensional Mirror list and the subway/ferry menus all have it.
The fix is to run option labels through the same text parser the dialogue body already uses, so the codes are consumed instead of printed. The warp works fine — it's purely the label that's ugly.
The "#r" and "#k" are colour codes — they're meant to turn the "[Lv.10]" part red and then switch back to normal. The main dialogue text already understands those codes, but the blue clickable option rows underneath it don't: they get drawn as plain text with no parsing at all, so any code sitting inside an option label leaks out as literal characters.
It isn't specific to the Magician Statue either — it'll show up on every option row that carries a level tag or a ticket tag, so the Warrior, Bowman, Thief and Pirate statues, the Dimensional Mirror list and the subway/ferry menus all have it.
The fix is to run option labels through the same text parser the dialogue body already uses, so the codes are consumed instead of printed. The warp works fine — it's purely the label that's ugly.









