Admin ADMIN
2026.08.11
Confirmed — and I found a concrete, sizeable chunk of it.
For the 170 quests that were never released in English, we translated the original Korean dialogue, including what the NPC says right after you press Accept and right after you press Decline. But the code that loads that translated text only copies three of the five fields onto the quest. The accept and decline replies are read into memory and then thrown away. That's 161 accept replies and 160 decline replies that exist in our files and never reach the screen — Cliff's included, which is exactly what your screenshot shows: he makes his offer and then goes quiet the moment you answer. It's a six-line fix.
Separately, and this is the bigger job: 112 quests still have no spoken lines at all in any language we hold, and fall back to a plain objectives card instead of an NPC talking to you. Another 106 fall back to their quest-journal text, which reads reasonably but isn't speech. Those need dialogue sourced properly and I'll track them separately.
For the 170 quests that were never released in English, we translated the original Korean dialogue, including what the NPC says right after you press Accept and right after you press Decline. But the code that loads that translated text only copies three of the five fields onto the quest. The accept and decline replies are read into memory and then thrown away. That's 161 accept replies and 160 decline replies that exist in our files and never reach the screen — Cliff's included, which is exactly what your screenshot shows: he makes his offer and then goes quiet the moment you answer. It's a six-line fix.
Separately, and this is the bigger job: 112 quests still have no spoken lines at all in any language we hold, and fall back to a plain objectives card instead of an NPC talking to you. Another 106 fall back to their quest-journal text, which reads reasonably but isn't speech. Those need dialogue sourced properly and I'll track them separately.










